240,000 Commits over 3,837 Days - 2.61cph!

3 Years Ago
Fix sometimes empty solution name from a VS instance causing crash
3 Years Ago
Delete COMIntegration.exe
3 Years Ago
Stop engine writing steam_appid.txt
3 Years Ago
Set the appid
3 Years Ago
Wander mode Frustum select tests
3 Years Ago
Add Entity.WorldSpaceBounds Add Frustum.IsInside IsInside bbox tests take a partial bool Merge branch 'master' of sbox
3 Years Ago
Exposed TGA and EXR image type options
3 Years Ago
Add Model.MeshCount Rename Model.NumBodyParts to BodyPartCount for consistency
3 Years Ago
Image sequence export now respects resolution setting
3 Years Ago
Merge from main
3 Years Ago
Merge from main
3 Years Ago
Scene + asset backups
3 Years Ago
ModelDoc: Add CPU access setting to RenderMeshMarkup Render mesh keeps a copy of runtime buffers info if marked as needing cpu access
3 Years Ago
Added support for exporting image sequences (in png) instead of a video file
3 Years Ago
Properly dispose the open demo when exiting play mode (editor only)
3 Years Ago
Fix for the quick blip of dive/climb sound when engine starts
3 Years Ago
Lock the framerate when exporting so that the exported video is at the desired frame rate (30/60/etc) regardless of performance
3 Years Ago
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3 Years Ago
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3 Years Ago
ModelDoc: Allow render mesh markup nodes to be added to render primitives too
3 Years Ago
Submarine audio code improvement. Add dive/climb audio loop.
3 Years Ago
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3 Years Ago
Added export button Beginning an export will now roll back to the start of the demo or the start of a shot
3 Years Ago
Rubikon: Update debug shape scene object with unscaled xform, scale was being applied twice
3 Years Ago
Merge from demoshot
3 Years Ago
Merge from main
3 Years Ago
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3 Years Ago
Add PhysicsGroup.Mass setter
3 Years Ago
Big SetFrame optimisation that considers animated vs static pixels Merge branch 'setframe-opt' into pxc-rendering
3 Years Ago
Fixed projectile errors when pausing a demo with gunfire
3 Years Ago
Pitch adjustment for prop speed changes
3 Years Ago
AssetBrowser: Support compile sound with looping enabled/disabled for multiple selected assets
3 Years Ago
Fix some issues with engine start attempts on several vehicles
3 Years Ago
Initial submarine audio system setup
3 Years Ago
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3 Years Ago
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3 Years Ago
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3 Years Ago
Removed unused engineStartFailSound parameter on WorkCart
3 Years Ago
GameObject rename
3 Years Ago
Define PXC_TEXTURE_EXPALPHA Pxc animation texture generation New way to render animated Pxcs greatly avoiding texture updates
3 Years Ago
SMG reload animation + hooked up shotgun holdtype Merge branch 'master' of sbox
3 Years Ago
Updated Construct + Parking garage Updated Construct to fit parking garage
3 Years Ago
updating WIP construct/ clean up Merge branch 'master' of sbox
3 Years Ago
Remove VScript kvs/inputs from Hammer Added func_brush in C# with cleaned up hammer kvs
3 Years Ago
skin approval
3 Years Ago
merge from main
3 Years Ago
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3 Years Ago
sanity checks
3 Years Ago
merge from main
3 Years Ago
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