135,105 Commits over 4,293 Days - 1.31cph!
Converted sliding components
Move TriggerParent module code
Rename ModuleEngineItems to VehicleModuleEngineItems
Initial work on test conversion to subclassing method. Currently not compiling.
Merge from Main->Vehicles
Fix the same thing happening with the regular teleport too
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Fix teleport2me teleporting a random bot sometimes when the player was not found
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Fix being unable to use teleport2owneditem when the player is offline+dead (provide a steamID instead)
Add teleport2marker to teleport you to your marker point on the map
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Explicitly set app.serverid's default to empty
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[D11] Adds some error warnings for meshocludee code, also changes call to find renderers to also find disabled renderers
[D11] Adds some error warnings for meshocludee code, also changes call to find renderers to also find disabled renderers
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[D11] [UI] Removed unit suffix from Camera Inertia value.
Toning AO down on 'atlas_wood_stone_metal_ao' texture
Wood tier wall/half/third corner conditional meshes/colliders
Stone tier wall/half/third corner conditional meshes/colliders
[D11] Ambient lighting - need to check for the player construction along with checks for other environments.
[D11][Graphics][#3902] Fixed doors occlusion culling issues
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maybe ensure clrjit.dll is not locked *before* trying to delete it (oops)
Kill off c# compiler before installing new version of Unity
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Move disabled / network limited entities to the limbo network group (so they are properly excluded from any processing)
[D11] Ambient light. Additional triggers on the sewer tunnel ladder. Using separate update periods for player-created buildings and other constructions.
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[D11] - Removing missed read/writes
[D11][UI] Set quick chat icons, rotate direction icons
[D11][UI][#3966] Fixed a number of issues with the assign sleeping bag screen.
[D11] Temporarily switch the light off for the shotgun trap fire effect
[D11] [UI] Removed backend new line tag error from localisation file.