250,336 Commits over 3,959 Days - 2.63cph!
TTT: fix TTTCanPickup hook not denying pickup when false is returned (#1860)
Styles on the character selector
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Fixed CollisionGroup.Always acting as a ladder
prop_physics debris/weapon collision groups work as expected
BaseWeapon can hit debris
Added player tokens to the scoreboard for extra flex
Updated all loadouts to remove the armor class from their name
Fix paddings on the Weapon Selector
Add currency icon to the enhancements
Add icon for enhancement
Merge branch 'ui' of sbox-hover into ui
add in upgrade header
Merge branch 'ui' of sbox-hover into ui
Templatized the awards UI
Move sound handling for buttons. Increase z-index of toasts list. Add toast when can't buy a weapon upgrade
Automatically hide secondary description and upgrades box if none available
Rip out the look code from the menu + tweak it a little
Added Big Terry avatar to the Station Screen
Redist update for test cases
Add missing fake IP API to steam_api.json
Generated fake IP API
Add fake IP support to SteamNetworkingSockets
Add fake IP test cases
fire in longer bursts when close range
Added support for weapon stats and implemented on all weapons / equipment / deployables. Moved Damage to WeaponConfig
Icon for upgrade
Locked Icon on Enhancements
Fixed ModelDoc crashing when compiling a gamedata node with no valid FGD class
Icons for the Station Screen
Added ModelDoc.Line/EditorWidget/HandPose attributes
Weapon Stats, Enhancements upgrades
Interop - special handler for enum
GraphicsView events
RenderHints
Event accepting
Simplify VPK extraction and creation for cubemaps and nav
Main weapon icon set texture + upgrade icon support
Save sound loop setting in *.encoding.txt so it's not reset on recompiles
Store VROverlays with WeakRef, sort out IDisposable to delete VROverlayPanel.RootPanel
VROverlay input system for UI using input data from OpenVR
Handle scroll events on vr overlays, turn it into InputData for UI
Make vr controllers scroll UI the right way and consume the delta after it's used
VR mainmenu, split out the lobby bar into a seperate offset overlay
Initial work on auto saving navs to vpk
Allow saving navs to VPK automatically
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Improve fog and refraction
More snowmobile WIP. Compiling now
Minor controller improvements
Fall when hitting wall too hard
Predict the right moving parts
Change checkpoint to bounds entity, respawn at random point inside checkpoint
this bad boy can fit so many cliffs in it *slaps roof*
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