239,995 Commits over 3,837 Days - 2.61cph!
no longer mark victim as enemy
added 'forget' button, tightened up control UI
Make r_portalscloseall consistent with main branch
Support for _DirtColor textures
Update SDL2 to v2.0.14
Should fix plugging in a new audio device crashing the game
Merge branch 'master' of sbox
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Night vision goggle post effects
Small exposure speed tweaks on main_base
Added a very crude system for buildable items with some skeleton classes with dependencies, I might scrap this though but it's the first iteration
BaseNavigator returns false (and states return an error) if the target position is not within attack range
no mugshots of sleeping/dead people
phrases, tighter mugshotDot, removed debug.logs
Improved jump & land animations
Fixed native filesystem not following symlinks when searching for files
fixed nametag indicators not visible when teams were mismatched
fixed nametag colors not updating immediately
boar fur smoothed normals fix
New grading profiles for each biome.
Fixed NoMoving buttons not firing OnIn/Out
Fixed NoMoving buttons not respecting reset time
Fixed view interpolation doing funny when teleporting the player
setpos now also has arguments for angles (used by getpos)
Updated property watcher to support unwatching
Added the skeleton gamemode and moved common shared code to gamelib directory
ModelEntity, AnimEntity extra constructors
NavMesh.BuildPath that adds to list of points
Clothing model fixes
changed optimisation settings on wolf & boar idle
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Fix label text sometimes wrapping when it shouldn't
Add Capsule.FromHeightAndRadius
Add BBox.FromHeightAndRadius
Trace.Size can be a bbox
Citizen skin 3 tweaks
Support for :empty, :first-child, :last-child, :only-child
button sets the tag has-label if it has a text label
Button icon property from templates works
Added IconPanel defaults to base.scss
Panel has support for value property
Merge branch 'master' of sbox
Citizen animgraph/vmdl updates
ECS support for bulletTimeScale alias
Fixed Switch leaderboard service not fetching leaderboard stats
Set boar fur to cast no shadows
Mark displayName in RelationshipManager proto as optional (should help bugged players rejoin)
Don't store relationship data if either player is an npc
Human GetBestTarget improvements and human AI design updates.
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Simplify and improve the sub dive/climb method