239,782 Commits over 3,837 Days - 2.60cph!

3 Years Ago
Added another submaterial to train signal lights to prevent emissive bleed onto non-emissive parts Added a larger base to train_signal_lights_b variant
3 Years Ago
Trying to network CUtlBinaryBlock was a disaster, cleaning up Embed boilerplate
3 Years Ago
Move common logic for whether owner is in play to a separate method
3 Years Ago
Fixed server accepting input from everyone
3 Years Ago
Removed "controllers" and the Cue handles its own fate now, properly predicted with Simulate and client effects (shot power line etc) updated in Tick for each client
3 Years Ago
Initial ui batching shader
3 Years Ago
Initial ui batching shader
3 Years Ago
damage floaters dont spawn traps in easy mode
3 Years Ago
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3 Years Ago
Fix Sound.SetPitch, also add Sound.SetPitchRange
3 Years Ago
3 Years Ago
Codegen for NetworkVariable, working with hotloading Cleaner, safer Prediction fixes, network lists
3 Years Ago
merge from main
3 Years Ago
merge from ai hdrpb
3 Years Ago
adding industrial stairs prefab, tweak material and models
3 Years Ago
Fixed shots getting selected/unselected incorrectly when dragging a shot
3 Years Ago
Can drag shots into the root folder
3 Years Ago
Prop is now animated on both subs
3 Years Ago
Auto focus shot name field when opening the new shot UI
3 Years Ago
Example of spawning new damage floaters
3 Years Ago
ShapeInstanced shader tweaks to support non-square atlas grids WIP new damage floaters Finished new damage floater system
3 Years Ago
Disable previous frame button Proper text resizing on top info bar
3 Years Ago
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3 Years Ago
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3 Years Ago
Separate the propeller from the solo sub model (duo sub prop was already separated). Update LOD groups for rudders and props.
3 Years Ago
misc improvements
3 Years Ago
Improve the rudder code
3 Years Ago
Coloured electrical cables now show their colour when the directional material is applied while holding the wire tool and in TC auth
3 Years Ago
Physical rudder movement, client-side tick, profiling
3 Years Ago
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3 Years Ago
Desert spawns
3 Years Ago
Redo stomped changes to solo sub turret model
3 Years Ago
merge from AI main
3 Years Ago
Moved train signal lights to the other side
3 Years Ago
Mirrored train_signal_lights_a
3 Years Ago
merge from main
3 Years Ago
Applied some debug log changes/spam removal shelved changes.
3 Years Ago
Applied animal AI design shelved changes and state scroll speed.
3 Years Ago
Added train signals to some tunnel prefabs for testing
3 Years Ago
Remove deprecated SSAO crap that would assert on tools log
3 Years Ago
Train signal lights / meshes, textures, colliders and prefabs
3 Years Ago
Fixed PixelGroup depth sorting Bullet spawning profiling Fixed ECS bullets lerping between per-update properties
3 Years Ago
Make Steamworks.SteamClient.IsValid is correct without Steam Make sure Steamworks.SteamClient.IsValid is correct without Steam running
3 Years Ago
Fix 1px bleeding on mipped textures Implement background-repeat Fix corrupted textures on border-image Fix gradient images bleeding Clamp text rendering
3 Years Ago
Handle Steam not running better
3 Years Ago
Weapon pose properly fed in as idle state pose
3 Years Ago
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3 Years Ago
ModelDoc: Fix sequence names not being sorted alphabetically in blend entry widget Merge branch 'master' of sbox
3 Years Ago
Make sure soundsystem_lowlevel is rebuilt Fixes crashes with the soundsystem when enabling a new sound device, possibly other crashes
3 Years Ago
Don't show buildwatch on assetbrowser (customer machine already couldn't see this but we don't want it either)