239,782 Commits over 3,837 Days - 2.60cph!
Added another submaterial to train signal lights to prevent emissive bleed onto non-emissive parts
Added a larger base to train_signal_lights_b variant
Trying to network CUtlBinaryBlock was a disaster, cleaning up
Embed boilerplate
Move common logic for whether owner is in play to a separate method
Fixed server accepting input from everyone
Removed "controllers" and the Cue handles its own fate now, properly predicted with Simulate and client effects (shot power line etc) updated in Tick for each client
Initial ui batching shader
Initial ui batching shader
damage floaters
dont spawn traps in easy mode
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Fix Sound.SetPitch, also add Sound.SetPitchRange
Codegen for NetworkVariable, working with hotloading
Cleaner, safer
Prediction fixes, network lists
adding industrial stairs prefab, tweak material and models
Fixed shots getting selected/unselected incorrectly when dragging a shot
Can drag shots into the root folder
Prop is now animated on both subs
Auto focus shot name field when opening the new shot UI
Example of spawning new damage floaters
ShapeInstanced shader tweaks to support non-square atlas grids
WIP new damage floaters
Finished new damage floater system
Disable previous frame button
Proper text resizing on top info bar
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Separate the propeller from the solo sub model (duo sub prop was already separated). Update LOD groups for rudders and props.
Coloured electrical cables now show their colour when the directional material is applied while holding the wire tool and in TC auth
Physical rudder movement, client-side tick, profiling
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Redo stomped changes to solo sub turret model
Moved train signal lights to the other side
Mirrored train_signal_lights_a
Applied some debug log changes/spam removal shelved changes.
Applied animal AI design shelved changes and state scroll speed.
Added train signals to some tunnel prefabs for testing
Remove deprecated SSAO crap that would assert on tools log
Train signal lights / meshes, textures, colliders and prefabs
Fixed PixelGroup depth sorting
Bullet spawning profiling
Fixed ECS bullets lerping between per-update properties
Make Steamworks.SteamClient.IsValid is correct without Steam
Make sure Steamworks.SteamClient.IsValid is correct without Steam running
Fix 1px bleeding on mipped textures
Implement background-repeat
Fix corrupted textures on border-image
Fix gradient images bleeding
Clamp text rendering
Handle Steam not running better
Weapon pose properly fed in as idle state pose
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ModelDoc: Fix sequence names not being sorted alphabetically in blend entry widget
Merge branch 'master' of sbox
Make sure soundsystem_lowlevel is rebuilt
Fixes crashes with the soundsystem when enabling a new sound device, possibly other crashes
Don't show buildwatch on assetbrowser (customer machine already couldn't see this but we don't want it either)