250,306 Commits over 3,959 Days - 2.63cph!
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Color overlay with additive, multiply and mix blending
Update base_modeldata.fgd
Add Sandbox.Client.dll, remove LoopEvent
Use nullable ints in ModelBreakParticle command
Respawn timer formatted nicely
ModelDoc does not write GenericGameData fields that are at default value
This is to make nullables in C# modeldoc structs happen
Better golf ball material
styles
Merge branch 'ui' of sbox-hover into ui
Example post processing shader
Set hud class of team properly on killer info
Lens distortion
Keep vignette on top of the lens distortion
Respawn changes
Merge branch 'ui' of sbox-hover into ui
Don't include the world as a valid weapon
Max respawn time on label
Fixed respawn screen avatar not being img and fixed station screen intitial show
Added RespawnKillerInfo templatized
Saturation, cleanup attributes
Remove sbox-hover.csproj and update .gitignore
Multiple balance changes on all holes + major change to hole 15
Pass color/depth buffer to managed post process instead of requesting a copy
Initial work for standard post process shader
Grain
Vignette
Chromatic Aberration
Removed option for Loadout costs. Started templatizing the Station Screen ready for styling.
Tool addon solution generator
Tool addons hotload, reference Sandbox.Tools
optimised LOD2 of all 18 tea variations:
-baked down cup material and icon decal sheet to one smaller albedo
Added hv_respawn_screen debug command
hv_killfeed debug command
Refactor events into Sandbox.Events
Arctic bases progress / added custom snow prefabs for various props / added greyboxes for wind turbines and dome radar
all 18 tea world model LODs
collision setup
texture resize and prefab update
Beef out tools dll, started tools addons, moved toolsmode folder cleanup to managed (fix startup taking ages)
Move HotloadManager to a class so it can be used by tools.dll
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Add thickness property to voxel surface
Move glass to Entity/Experimental
Add voxel surface experimental entity
Merge from FirstPersonSpectate
Fixed metabolism, team UI, hot, cold, water and directional damage overlays not working in spectator mode
Added ClientRPCPlayerSpectatorAware which is the same as ClientRPCPlayer but also sends the rpc to the spectator client
Revert "Custom constbuffer support for shaders"
This reverts commit 17c1b5689e2821b675006eb83a7a0f5c171806e3.
iterate on water, add shared hull code, fix tesselation, caustics, splash, needs a massive cleanup before shipping
all 18 tea world model variations
prefab wip
materials and textures