239,753 Commits over 3,837 Days - 2.60cph!

3 Years Ago
Rotated solo sub and resized. resized duo sub lods. separated out the rudders on both. updated prefabs including their sizes back to 1
3 Years Ago
Boar update - skinning, prefab, skeleton definition, ragdoll
3 Years Ago
Made FindActiveCamera return an ICamera instead of a Camera
3 Years Ago
Update to 6.0.0-preview.3.21201.4 Fixed internal warnings Client RPCs are run in a nicer place (this might fix entities becoming offset on the client)
3 Years Ago
subtract 61638 so manifest will build
3 Years Ago
Animal attack/chase state improvements
3 Years Ago
merge from main
3 Years Ago
Icon changes
3 Years Ago
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3 Years Ago
Another steering bug fix
3 Years Ago
Decrease drag a little, fix steering bug
3 Years Ago
Don't allow turning the sub if it's not moving
3 Years Ago
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3 Years Ago
adding source files
3 Years Ago
adding WIP brick trim and corner overlays Merge branch 'master' of sbox
3 Years Ago
Merge Main->Submarine
3 Years Ago
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3 Years Ago
Added CheckInsideAnyCollider, covering checks on colliders of all types
3 Years Ago
Commit my CheckInsideNonConvexMesh method, currently unused
3 Years Ago
Fixed case where OnOutOfBounds callbacks would spam
3 Years Ago
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3 Years Ago
Demo list UI now shows hours as well as minutes and seconds
3 Years Ago
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3 Years Ago
Fix typo that slipped through last commit
3 Years Ago
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3 Years Ago
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3 Years Ago
Fixed an incorrect r/w warning on the Gibbable editor
3 Years Ago
Remove debug log
3 Years Ago
Added Point Darkness script. Attach this to any Light component to emit darkness instead of light. You can even emit different colours of darkness. "This is beyond science." - Matt
3 Years Ago
Bring in the interior walls of the solo sub turret mesh a little to prevent visual issues in the corners when using the box-shaped water culling.
3 Years Ago
Improve the solo sub's water culling volumes. Problems were caused by the water culling shader having a global maximum of four at a time. The solo sub needed six on its own. Probably not a good idea to have that many anyway, so rather than change the shader, reduced it to four per sub, and the interior mesh will just need a minor edit to not show any water inside. The culling volumes are sorted so having e.g. two subs near each other is fine.
3 Years Ago
Make TextureLoader.Image public as well
3 Years Ago
Added convars, fixed mipmap bias calculation.
3 Years Ago
Fixed issues with incorrect settings being supplied to plugins.
3 Years Ago
Canyon area
3 Years Ago
Fixed ECS RemoveWhenOutOfBounds Added ways to investigate why ECS bullets despawn Fixed case where ECS bullets wouldn't ignore the right unit
3 Years Ago
Debug Cleanup
3 Years Ago
Fixed citizen hitbox surface type Remove unused Still network ModelEntities,even if rendering is turned off
3 Years Ago
Fixed Transform being fucked up because I'm a clumsy idiot
3 Years Ago
Add Player.OnActiveChildChanged
3 Years Ago
Make citizen material surface property flesh Didn't mean to leave this in
3 Years Ago
Pool is a functional game again after Pain Day, fixed a bug where potting the white after the black would still result in a win
3 Years Ago
TransmitType.Culled renamed to TransmitType.Pvs Update managed parent information on entity created clientside Always network if an entity we own is the owner Make sure we can carry the entity before adding it to inventory
3 Years Ago
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3 Years Ago
Do not mark already subscribed addons as "from server" and do not unmount them on map shutdown
3 Years Ago
Plugin update, tidy up
3 Years Ago
Fixed legacy replays diverging
3 Years Ago
Fix ch47
3 Years Ago
Mipmap ImageLoader images from URLs as well Make Sandbox.TextureLoader.Load public and allow decompressing procedural png/jpg Merge branch 'master' of sbox
3 Years Ago
Don't change PhysicsSubSteps !