239,782 Commits over 3,837 Days - 2.60cph!

3 Years Ago
Switch to new networkvar system
3 Years Ago
List<Entity> is networkable
3 Years Ago
Don't allow changing [Net] vars clientside, unless they're a client entity or predicted
3 Years Ago
Fixed NRE in PredictionDestroy
3 Years Ago
Deleted NetPredictable https://files.facepunch.com/garry/0ae21fdd-58c9-437c-97eb-e5a4962600b1.png
3 Years Ago
▉▋▊▆ ▄▊▌▌▋▆▍
3 Years Ago
ModelDoc: Fix a few crashes when viewing a view only model
3 Years Ago
▉▅▆▌▅ ▌▍▌▉ ▉█▇▇
3 Years Ago
Hammer: Add frustum helper variant "frustum_boundless" for when you don't want frustum to contribute to parent bounds, fixes point_camera shooting off into space
3 Years Ago
Add Camera.Ortho and Camera.OrthoSize
3 Years Ago
Legs hitbox fix attempt + polished RunN
3 Years Ago
merge from ai main
3 Years Ago
Increased bandit guard sense/forget ranges
3 Years Ago
Added forward direction debug line to cover point gizmo rendering.
3 Years Ago
Adjusted lods for gas cylinder fat Adjusted lods per Thai feedback Merge branch 'master' of sbox gas cylinder lod adjustment Further tweaks to lod setup
3 Years Ago
Fixed bandit town static guard default spawns being through floors or floating .
3 Years Ago
Added default layer to BaseNavigator, enforce it when snapping to navmeshes. Setup default layers on NPC prefabs.
3 Years Ago
ModelDoc: strip anything before @ when generating AnimFile node names
3 Years Ago
VPROF some shit Made storing/restoring predicted vars 41x faster
3 Years Ago
NetworkEmbed builds network table networks children (with no network dirty!)
3 Years Ago
Fixed null not being networked properly Add TableIdent and TableHash
3 Years Ago
Rename NetworkVariable to NetworkAtomic Added string replication Refactor Support networking List<string>
3 Years Ago
merge from HDRPB merge
3 Years Ago
merge from hdrp backport
3 Years Ago
Damage floater colour alpha isn't ignored, scale can be overridden
3 Years Ago
merge from main
3 Years Ago
▄▇▆ ▉▅█▍+ ▋▄▅▋▋▊█▆█ █▍▇▌▅▋▌▌▅ ▉█▇▊▊▍▋▅ ▊▆▉▆▊▄▇██ ▊▌▊▋ ▅▉▋▆▍ ▄▆▇ ▍▆▉▇█▉▍ ▉▅▇▆▄▊▍▅ ▋▆▌▍▍ █▋▅▍▆▇
3 Years Ago
Deleted EntityHandle
3 Years Ago
Physics damage is scaled with velocity, not static (the scaling should probably be tweaked)
3 Years Ago
Fix for sbox-issues/issues/233, throw errors if doing this wrong
3 Years Ago
NetworkEntity
3 Years Ago
Trim now unused data changed callbacks Use predicted versions of classes instead of recreating NetworkList is obsolete Refactoring, List<> uses BaseNetworkContainer
3 Years Ago
Art source backup
3 Years Ago
Update construct.vmap Updated with basic art started
3 Years Ago
Rename "DamageNumber" to "DamageFloater" Fixed damage floater kerning
3 Years Ago
Add context menu items to compile sounds with looping enabled/disabled until there's an editor for it
3 Years Ago
Fixed exception on non-ECS stages New damage number sprites Damage floater systems refactor, fixed ECB system usage
3 Years Ago
NetworkEmbedClass and INetworkTable
3 Years Ago
Lowered density of train signal lights Added signal lights to tjunctions
3 Years Ago
skin approval
3 Years Ago
merge from ai main
3 Years Ago
Added basic ELO ranking display support (saving to JSON is disabled for now)
3 Years Ago
▆▍▋▇▇ ▇▆▆▅▊ ▋▄▇▊▋ ▄▅▊▍▄, ▅▅▆▊▊▍▉▅ ▉▊▇ ▋▅▇▄, ▍▋▇ █▌▌▆ ▄▅▋▉▄ ▆▇ ▇▆▆▇▆▍
3 Years Ago
Sound.SetRandomPitch is executed once at start of playback, Sound.SetPitch is always executed and multiplied with initial random pitch
3 Years Ago
fat gas cylinder fix Fixed normal issues, fixed naming of meshes and phys shape. Fixed LODs not working. Merge branch 'master' of sbox
3 Years Ago
Maps without a spawnpoint no longer throw an exception, but a warning
3 Years Ago
countryside bunker entrance final art - models and prefabs
3 Years Ago
Strip old netcode
3 Years Ago
Fixed a crash in particle editor when trying to preview a particle that failed to preview Fixed a crash with Inspector tool and float data types
3 Years Ago
Log codegen exceptions Show codegen exceptions in VS