250,306 Commits over 3,959 Days - 2.63cph!

3 Years Ago
Jetpack scale tweaks and fixes to the jetpack for upward motion (add config tweaks later)
3 Years Ago
Depth of field
3 Years Ago
Tweaked fusion charge particles
3 Years Ago
Disable Lag Compensation for Hover to test Restore Add back LagCompensation = true Fixed various SCSS warnings Test prediction of bullet drop projectiles (early version) Update turret asset to use tick for projectile movement Added ProjectileSimulator class. Network projectile custom effect values (for now). Automatically hide projectile and don't create client effects if we have a client proxy. Fixed deployable ghost position flickering. Updated Boomer to use predicted BulletDropWeapon. Server guards in OnProjectileHit Fixed a typo in one of the toasts for capturing outposts Copy over Layla's fix for MoveHelper Added Razor sidearm as an option for some loadouts. A low damage but heat-seaking short-range projectile weapon Give the Razor a projectile life time and reduce up velocity Various tweaks to the heat-seeking projectile weapon + fixed a bug where changing weapons on initial loadout spawn didn't work Added Razor Particles Implement Razor effects. Added TurretProjectile and moved out target stuff from base projectile class. Fix model of server version of projectiles not being hidden properly (todo: why do I need to set EnableDrawing to false every frame?) and properly set random seed to tick number before firing projectile Improved BulletDropProjectile and set EnableDrawing false server-side. Create a client model for any projectile model set. Hide the flag in first person when you are the carrier but still show its shadow Completely stripped out PhysicsProjectile and PhysicsWeapon. Added BouncingProjectile and updated all weapons to use the predicted versions. Merge branch 'main' into ui
3 Years Ago
Completely stripped out PhysicsProjectile and PhysicsWeapon. Added BouncingProjectile and updated all weapons to use the predicted versions.
3 Years Ago
Hide the flag in first person when you are the carrier but still show its shadow
3 Years Ago
Completely stripped out PhysicsProjectile and PhysicsWeapon. Added BouncingProjectile and updated all weapons to use the predicted versions.
3 Years Ago
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3 Years Ago
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3 Years Ago
Blur post processing
3 Years Ago
Single pass motion blur
3 Years Ago
Add stat for a player shredding a car Add stat for hands won in poker
3 Years Ago
fix build log discord post on long message commits
3 Years Ago
Update TopTen.RichTextKit.dll - fixes text effects rendered on whitespace
3 Years Ago
Early exit TrailingWhitespace in FontRun background paint (#2) * Early exit TrailingWhitespace in FontRun background paint * Visualize text effects in sandbox
3 Years Ago
Ensure resident model resources get added to the manifest, fixes error models from missing resources in manifest. This would specifically happen if a server starts a game / map a second time, the resources would remain resident, so when a client does their initial join these models are missing from the manifest resulting in an error. If the client had previously joined on the first time their resources would already be resident and not error. Simplest way to do it, rather then change (and slow down) how the rest of the resource system works. If a resource we try to preload returns an error handle, don't keep the handle alive. Map resources specifically will become valid and load automatically after this.
3 Years Ago
Merge Main -> Snowmobile
3 Years Ago
Fix HAB prefab bug
3 Years Ago
Fixed team UI not updating when spectated player leaves a team
3 Years Ago
Fixed guns not showing the correct ammo count when spectating
3 Years Ago
Wallrun improvements Camera modifier when walking off ledge Ledge jump mechanic
3 Years Ago
Water ripples
3 Years Ago
Converted all vehicles from spawning sub-entities to simply including them in their base prefab heirarchy. Converted: - Duo Sub [fuel storage, torpedo storage, item storage] - Hot Air Balloon [fuel storage, item storage] - Magnet Crane [fuel storage] - Minicopter (in earlier commit) [fuel storage] - MLRS [dashboard storage, rocket storage] - Modular car chassis [fuel storage] - RHIB [fuel storage, item storage] - Rowboat [fuel storage, item storage] - Scrap Transport Helicopter [fuel storage] - Solo Sub [fuel storage, torpedo storage, item storage] - Work Cart [fuel storage] All fuel-using vehicles also now start with 50 fuel when in editor.
3 Years Ago
Better speedlines Cleanup, start on citizen stuff Smash into citizens Shake screen when smashing citizen Camera modifier for fall, jump, slide, duck, step jump, wallrun jump
3 Years Ago
Merge MLRSUpdates -> IntegrateVehicleSubEnts
3 Years Ago
Fixed extra MLRS rocket storage sub-ent
3 Years Ago
Add GetEntity to GameObjectRef
3 Years Ago
West+north road splatting
3 Years Ago
Respect hitnotify convar
3 Years Ago
Hit marker should now play when the player being spectated gets a headshot
3 Years Ago
Experimental, remove minicopter sub-entity spawning and simply include the fuel sub-ent on the base entity. This is the new standard in the desert base setup and seems to be working reliably, and may allow us to remove a lot of boilerplate spawning code.
3 Years Ago
Hide the flag in first person when you are the carrier but still show its shadow
3 Years Ago
Fixed physics weapons firing through walls if you're right up against them
3 Years Ago
Citizen/animgraph: must have been airborne for 150ms or longer for landing anim to be playable
3 Years Ago
Final'ish northern height & bake
3 Years Ago
3 Years Ago
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3 Years Ago
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3 Years Ago
Try to keep lobby around after changelevel
3 Years Ago
▄▅█ ▄▌ ▆▌▇▇▅▄▅ ▊▆▌▇ ▌▇▌▊▍▆▉▅▍ ▌▉▌▆▇▆▅, ▉▆█ ▉▇▅▌▍▍ ▆█ ▅▋▍ ▇█▊ '▇' ▄▍▋▇
3 Years Ago
Give RangedFloat an implicit float initializer operator
3 Years Ago
Temporarily fix "Duplicate FGD class" popup/asserts by not writing light entities
3 Years Ago
North side road fixes along new cliffs & bake
3 Years Ago
Recompile all surface assets FGDWriter supports System.ComponentModel.DefaultValueAttribute Restore missing descriptions/defaults for surface and soundevent assets
3 Years Ago
Pixelate
3 Years Ago
Make vignette color customizable
3 Years Ago
Panini projection
3 Years Ago
Metal Beam Tileset with 3 sizes https://files.facepunch.com/louie/1b1511b1/sbox_glOI9xtxIz.png
3 Years Ago
Make sure floats are quoted in .fgds Remove base classes from engine.fgd Give Particles class a description Update base.fgd/sound.asset
3 Years Ago
load screen styles start