130,367 Commits over 4,201 Days - 1.29cph!
    
    
    
        
            
            
            
                
                Now caching children in prefab processing
                
                
                
                
             
         
        
            
            
            
                
                Excavator terrain belts LODs
                
                
                
                
             
         
        
            
            
            
                
                [D11] move water rendering issue to beginFrameRendering to avoid engine crash.
                
                
                
                
             
         
        
            
            
            
                
                Moved water issue render to beginFrameRendering
                
                
                
                
             
         
        
            
            
            
                
                Move instancing to beginFrameRendering instead of beginCameraRendering and remove the deferred BRG stuff which should no longer be required
                
                
                
                
             
         
        
            
            
            
                
                Disable VR/XR
Updated meta files
                
                
                
                
             
         
        
            
            
            
                
                Added in latest rp git 63b6c1abdc
                
                
                
                
             
         
        
            
            
            
                
                RP latest github 63b6c1abdc
                
                
                
                
             
         
        
            
            
            
                
                Updated ignores to ignore unity package documentation/samples/tests
                
                
                
                
             
         
        
            
            
            
                
                [D11] [UI] Item Notification Pickup visual adjustments to keep it consistent with rest of HUD.
                
                
                
                
             
         
        
            
            
            
                
                Deleting rp package documentation
                
                
                
                
             
         
        
            
            
            
                
                m_ShadowUpdateMode != 0 causes array issues - so forcing to 0 on muzzleflash
                
                
                
                
             
         
        
            
            
            
                
                [D11][UI] Fixed issues navigating between the create server screen and other screens as well as ensuring data is kept between vists to the screen
                
                
                
                
             
         
        
            
            
            
                
                [D11] + Scene with each individual asset inside
                
                
                
                
             
         
        
            
            
            
                
                Autoturret and Wind generator now in electrical category
                
                
                
                
             
         
        
            
            
            
                
                Tires set additional LOD pass
                
                
                
                
             
         
        
            
            
            
                
                Stairs set additional LOD pass
                
                
                
                
             
         
        
            
            
            
                
                Wooden pallets additional LOD pass
                
                
                
                
             
         
        
        
            
            
            
                
                Remnant container additional LOD pass
                
                
                
                
             
         
        
            
            
            
                
                Autoturret loot panel fix (6 slot)
SAM site uses loot panel
                
                
                
                
             
         
        
            
            
            
                
                Pass RPC into new PlayNoteRPC and StopNoteRPC on Key Controller
                
                
                
                
             
         
        
            
            
            
                
                Launch_Site office interiors additional LOD pass
                
                
                
                
             
         
        
            
            
            
                
                Fix RPCHandler not being assigned
                
                
                
                
             
         
        
            
            
            
                
                Moved InstrumentKeyController RPC to InstrumentTool and StaticInstrument
Moved InstrumentKeyController components onto the weapon/mountables
Added UpdatePlayerModel virtual methods on HeldEntity and BaseMountable to modify IK while an entity is in use (removes an Update call on KeyController)
Update all instruments with new components
Manifest update
Removed some more xml comment blocks
                
                
                
                
             
         
        
            
            
            
                
                If chassis is destroyed, remaining modules don't naturally show their killed FX because they're not killed directly. Tell them to all show their FX.
                
                
                
                
             
         
        
            
            
            
                
                Fixed sleeping bag icons appearing outside of death screen
                
                
                
                
             
         
        
            
            
            
                
                Reduced base chassis health
                
                
                
                
             
         
        
            
            
            
                
                Remove mountables when seating is destroyed
                
                
                
                
             
         
        
            
            
            
                
                Fixed CLIENT/SERVER compilation
                
                
                
                
             
         
        
            
            
            
                
                - Implemented destruction FX support for chassis and modules.
- Fixed Client/Server compile issues.
- Moved serverGibs from BaseVehicle to BaseHelicopterVehicle where it should have been.
                
                
                
                
             
         
        
            
            
            
                
                Hooked up new jerry can guitar
                
                
                
                
             
         
        
            
            
            
                
                Revert acoustic guitar to legacy guitar
Set icons to null on instruments that have no icon
                
                
                
                
             
         
        
            
            
            
                
                Fixed sleeping bag clusters not properly forming when there are more than 3 bags
                
                
                
                
             
         
        
            
            
            
                
                Hooked up background assets on sleeping bag cluster
Fixed map scaling issues on sleeping bag cluster
WIP time lock states
                
                
                
                
             
         
        
            
            
            
                
                Testing module destruction. Added support for damage FX + added placeholder-ish damage FX on engine modules. Note: OnHealthChanged is now called on client as well as server - existing usages have been updated with isServer checks.
                
                
                
                
             
         
        
            
            
            
                
                updated the old guitar textures/mat
                
                
                
                
             
         
        
            
            
            
                
                Lighthouse additional LODs
                
                
                
                
             
         
        
            
            
            
                
                Remaining bunker+sewer complex
                
                
                
                
             
         
        
            
            
            
                
                Scene backup
Better shadow defaults on fluorescents
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                baseline horse equipment system
                
                
                
                
             
         
        
        
            
            
            
                
                Launch_Site additional LOD pass
                
                
                
                
             
         
        
        
            
            
            
                
                [D11] Fixes server compile errors
                
                
                
                
             
         
        
            
            
            
                
                [D11] Fixes server compile errors.
                
                
                
                
             
         
        
            
            
            
                
                [D11] New delayed/staggered entity create/destroyed system.