193,084 Commits over 4,049 Days - 1.99cph!
Fixes for mismatched profiling markers
Fixes for mismatched profiling markers
Added draw call culling to the BatchRendererGroup instancing code path
Added draw call culling to the BatchRendererGroup instancing code path
windows SDL builds work again
Fixed some metas and import settings
Fixed some metas and import settings
Deleted some unused metas
Deleted some unused metas
Changed StagedResourceBreakEffect to use collider mesh instead of renderer mesh
Changed StagedResourceBreakEffect to use collider mesh instead of renderer mesh
Hopefully final merge from main
Update language files once more
Fixed some missed collider connections in release scenes and prefabs
Fixed some missed collider connections in release scenes and prefabs
[D11][UI] Changed create server wipe warning to static message
[D11][UI] Changed create server wipe warning to static message
Better handle complete loss of ALL sound output devices with BASS.DLL
[D11][UI] Cleaned up create server code of some removed options
[D11][UI] Cleaned up create server code of some removed options
Fixed Bodygroups tab in Playermodel editor being invisible in certain cases
Fixed potential errors with Spawnicon editor
[D11] [UI] Game Version retrieval tweak.
[D11] [UI] Game Version retrieval tweak.
[D11] [UI] Increase navigation bar font size.
[D11] [UI] Increase navigation bar font size.
Fixed r/w on a couple of collider primitives
Fixed r/w on a couple of collider primitives
merge sound import settings
merge sound import settings
Adding Profile Analyzer to package manager.
Adding Profile Analyzer to package manager.
[D11][UI] Removed side inventory from crafting screen
[D11][UI] Removed side inventory from crafting screen
[D11] Green keycard spawn [DEBUG]
[D11] Green keycard spawn [DEBUG]