193,093 Commits over 4,049 Days - 1.99cph!

6 Years Ago
TriggerHurtNotChild also checks mounts, not only parenting Scrap Transport Helicopter damage trigger uses TriggerHurtNotChild instead of TriggerHurt
6 Years Ago
TriggerHurtNotChild also checks mounts, not only parenting Scrap Transport Helicopter damage trigger uses TriggerHurtNotChild instead of TriggerHurt
6 Years Ago
Better tooltip on death marker
6 Years Ago
Better tooltip on death marker
6 Years Ago
Slightly improved SAM site visibility from a distance
6 Years Ago
Slightly improved SAM site visibility from a distance
6 Years Ago
Better map to world calculation (still not perfect)
6 Years Ago
Better map to world calculation (still not perfect)
6 Years Ago
Fuel generator can be bought from Outpost
6 Years Ago
Fuel generator can be bought from Outpost
6 Years Ago
Fixed floating generator
6 Years Ago
Fixed floating generator
6 Years Ago
Remove map notes by right clicking them RPC cleanup/formatting
6 Years Ago
Remove map notes by right clicking them RPC cleanup/formatting
6 Years Ago
Minor cleanup only
6 Years Ago
Minor cleanup only
6 Years Ago
Map points of interest are colour coded Compass notches are colour coded with map notches Populate max 6 markers on the compass
6 Years Ago
Map points of interest are colour coded Compass notches are colour coded with map notches Populate max 6 markers on the compass
6 Years Ago
True support for multiple drivers at once. Multi-driver drifting? Inputs are combined in a way where they won't cancel each other out.
6 Years Ago
True support for multiple drivers at once. Multi-driver drifting? Inputs are combined in a way where they won't cancel each other out.
6 Years Ago
Fixed a few foliage prefabs that require batching Fixed a couple more mesh collider connections Removed occluders from wall.external.high.wood/stone; deleted occlusion models Scene2prefab all
6 Years Ago
Fixed a few foliage prefabs that require batching Fixed a couple more mesh collider connections Removed occluders from wall.external.high.wood/stone; deleted occlusion models Scene2prefab all
6 Years Ago
Merge from main
6 Years Ago
Merge from main
6 Years Ago
Remove vehicle settings that are currently unused
6 Years Ago
Remove vehicle settings that are currently unused
6 Years Ago
Merge from main
6 Years Ago
Merge from main
6 Years Ago
Hooked up piano model Fixed IK hand target gizmos not appearing
6 Years Ago
Hooked up piano model Fixed IK hand target gizmos not appearing
6 Years Ago
First and main pass on model optimizations (non-monuments) Scene2prefab on most scenes with references to optimized meshes
6 Years Ago
First and main pass on model optimizations (non-monuments) Scene2prefab on most scenes with references to optimized meshes
6 Years Ago
Initial support for multiple driver's seats. Driver seats now defined per mount point, instead of always being mount point zero. Updated existing vehices.
6 Years Ago
Initial support for multiple driver's seats. Driver seats now defined per mount point, instead of always being mount point zero. Updated existing vehices.
6 Years Ago
merge from main/helicoptersounds
6 Years Ago
merge from main/helicoptersounds
6 Years Ago
missing file
6 Years Ago
missing file
6 Years Ago
Enable doppler on player driven helis Cleanup
6 Years Ago
Enable doppler on player driven helis Cleanup
6 Years Ago
Fix for wheel data being accessed before init on separate client/server. Don't take passenger input as driver input when there's also a driver.
6 Years Ago
Fix for wheel data being accessed before init on separate client/server. Don't take passenger input as driver input when there's also a driver.
6 Years Ago
Improved NPC heli flight sounds Add doppler support New scrap heli and minicopter damage sounds
6 Years Ago
Improved NPC heli flight sounds Add doppler support New scrap heli and minicopter damage sounds
6 Years Ago
Fix client/server define
6 Years Ago
Fix client/server define
6 Years Ago
Line endings only
6 Years Ago
Line endings only
6 Years Ago
Merge from main
6 Years Ago
Merge from main