250,305 Commits over 3,959 Days - 2.63cph!
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QGraphicsView bind
GraphicsItem binds
Interop: fix class pointer casting being the wrong way around (!!!)
ProxyWidget
Time.Sound, Time.SoundDelta
Merge pull request #103 from Facepunch/audio-time
Time.Sound, Time.SoundDelta
Time.Sound, Time.SoundDelta
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Precise audio timing
AudioState.HostTime
AudioState.FrameTime
AudioState.PlatformTime
AudioState.GameTimeOffset
AudioState.RealTimeOffset
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Match type in tool bindings
TTT: PT-BR translation final update (#1859)
Added Sound.Elapsed & Sound.Finished
Delete shards next server tick instead of async
Allow explosions to damage glass
undo chunk change, corrupting the vertex buffer for some reason
Add planar mapping to voxel shader
Add summaries to glass properties
Add option for glass to be in a frame or not
Fix glass not spawning at correct location when pivot point is offset
Animgraph: Fix grid snapping when resizing nodes
Try to avoid unstucker jerking position
Remove sprint and walk, we're always sprinting
ModelDoc: Import model helper imports meshes with _hull as physics hull, _col and _phys uses physics mesh
Unstucker in simulate so it doesn't mess with control mechanic
Step jump mechanic
updated bandages with lods
updated material
prefab update
Only create chunk vertex buffer if there's verts
More tool bindings
Fix TextEntry exception
Switch InteropGen Native class to something less collidable
Add QString to InteropGen
Don't cache UTF16 strings in the UTF8 pool
More tool framework binds
Move slide to its own script
Better camera control, only smooth z
Fix camera jerk when slide ends
Fix unstucker
Fix slide not activating on landing
Fix wallrun problems
Disable jump tuck for now
Refactor movement controller into modular parts
updated construct, prop placement pass, added texture, material
Replay comment text tweaks for switch
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Visualize text effects in sandbox
Early exit TrailingWhitespace in FontRun background paint
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reduced texture size for bandages
bandages world model update
texture & material work
prefab setup
TTT: update PT-BR translation (#1858)
Minigolf path tileset
Leaf particle
Updated golfwater dev to be marked as dev material
updated some holes with art and balance changes
Update minigolf_green.vmap
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nth-of-type, first-of-type, last-of-type, only-of-type pseudo classes