139,840 Commits over 4,505 Days - 1.29cph!

6 Years Ago
merge from hapis2020_cherrypickeroo (Hapis Update)
6 Years Ago
merge from main
6 Years Ago
Mergable
6 Years Ago
LOD/COL/Prefab setup for all overpass modules
6 Years Ago
Forest spawns WIP
6 Years Ago
Final ore spawn topo masking
6 Years Ago
Added 3p jackhammer holdtype anims, override controller, re-exported world model, updated positioning & holster offest in .entity, removed offset values in .worldmodel, updated bounds on both prefabs
6 Years Ago
More topos/backup
6 Years Ago
merge from Jan_bundle_limits_crunch
6 Years Ago
enabled crunch compression on some large offending mats
6 Years Ago
Topo mask backup
6 Years Ago
More list fixes.
6 Years Ago
More fixes
6 Years Ago
merge from /BullMask
6 Years Ago
Phrases
6 Years Ago
merge from main
6 Years Ago
Renamed to Ox Mask
6 Years Ago
item setup + icon
6 Years Ago
Moved the computers to market terminal prefab
6 Years Ago
Marketplace shipping container material
6 Years Ago
Marketplace kitbash
6 Years Ago
Add more error checking to the terminal in case its parent isn't valid Fix delivery timing out instantly after a few min of uptime Fix kinematic warning on client Remove some debug logs
6 Years Ago
Don't update commandbuffers if underlying renderer is disabled.
6 Years Ago
Fixed tunnel entrance position offset not being correctly eliminated when the tunnel entrance was rotated
6 Years Ago
Going through the bug list
6 Years Ago
Changed tunnel entrance environment volume from underground to building
6 Years Ago
Tunnel train station prefab updates to include the corridor transition meshes
6 Years Ago
Tunnel entrqance prefab environment / water / terrain volumes
6 Years Ago
Updated dungeon_grid_test scene to use the proper tunnel entrance prefabs
6 Years Ago
Tunnel entrance prefab update to include greybox mesh
6 Years Ago
Corridor prefab environment / water / terrain volumes
6 Years Ago
Tunnel corridor prefab updates
6 Years Ago
Updated lots of misc VM prefabs
6 Years Ago
Tunnel corridors now align perfectly (snapping start point to the 3m grid horizontally, 1.5m grid vertically, then picking tunnel pieces near the end so everything connects perfectly)
6 Years Ago
Revert SetFlag change, just compare oldflags and newflags
6 Years Ago
Only send one network update a frame on MotorRowboat (could still happen 2-3 times with last change)
6 Years Ago
Drone flight sounds
6 Years Ago
Don't allow ordering if vending machines are blocked off
6 Years Ago
SetFlag now returns whether the flag was actually set Don't send network update in FixedUpdate on MotorRowboats if no flags were actually set (should save a bunch of network updates a frame)
6 Years Ago
player spawn rules
6 Years Ago
Topo cleanup
6 Years Ago
merge from main
6 Years Ago
skin approval
6 Years Ago
Move life story category updates (for rich presence) into a budgeted update
6 Years Ago
Move flame turret position check to happen before building privilege check since that check is so expensive
6 Years Ago
More topos. Buncha more fixes.
6 Years Ago
More topo masking
6 Years Ago
Pumpkin + easter baskets
6 Years Ago
bow prefabs
6 Years Ago
All default melee weapon prefabs