250,302 Commits over 3,959 Days - 2.63cph!

3 Years Ago
Fix missing game lobby settings
3 Years Ago
Make leaderboards show error text when submit fails !switch !release
3 Years Ago
Fix world panel input by changing WorldInput.Update to [Event.WorldInput.Build] called from the input system. WorldPanel.RayToLocalPosition: fix wrong local position being used for inside checks Simulate right (and middle) mouse button properly in world panel input. Iterate on WorldInput, allow multiple simulated inputs at the same time by migrating state to games Fix inverted x pos and lack of world scale awareness in WorldPanel ray to local code Use WeakReferences of WorldInputs to iterate, gives addon state full ownership and lets GC work nicely. Clear WorldInput reference list on LoopEvent.Init/Shutdown Expose and doc more on WorldInput public class; UseMouseInput allows nice usage with Input.Cursor rays Simulate ondoubleclick & onmousemove events, add WorldInput.Enabled for toggling easily, tidy and refactor UISystem a bit fix potential NREs, small optimizations.
3 Years Ago
Potato world model lods, collision and materials prefab setup
3 Years Ago
Improved BulletDropProjectile and set EnableDrawing false server-side. Create a client model for any projectile model set.
3 Years Ago
Apple world model lods, collision materials prefab setup
3 Years Ago
Update FgdWriter.cs FGDWriter better handles nullables DefaultValue generator handles int/float nullables
3 Years Ago
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3 Years Ago
Adjusted max run speed + adjusted speedlines
3 Years Ago
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3 Years Ago
Fix model of server version of projectiles not being hidden properly (todo: why do I need to set EnableDrawing to false every frame?) and properly set random seed to tick number before firing projectile
3 Years Ago
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3 Years Ago
Ready text Buttons can have subtitles Hack to make map selection less shit Error Fixes
3 Years Ago
Fix surface.asset causing fgd parsing errors
3 Years Ago
IBreakCommand => IModelBreakCommand
3 Years Ago
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3 Years Ago
cactus flesh world model lods, collision and materials prefab
3 Years Ago
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3 Years Ago
Make Analyzers and references work with relative paths
3 Years Ago
Add BBox.FromPositionAndSize Update to net6 vpc support for vs2022 🙄🔫 vs2022 fixes New bat files
3 Years Ago
Updated rigged model with SAR backface fix
3 Years Ago
fix hard mech invuln pixels Merge branch 'master' of SpaceUsurperUnity Merge branch 'master' of SpaceUsurperUnity Merge branch 'master' of SpaceUsurperUnity fix mech curse following out of bounds redirect fix for mech behaviour timing issues
3 Years Ago
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3 Years Ago
Add in speedlines particle
3 Years Ago
Custom constbuffer support for shaders Sandbox.ConstantBuffer.Create ConstantBuffer.Update Render.Set Constbuffer variant Compute.WithAttribute Constbuffer variant
3 Years Ago
Replace obsolete Rename to not hide Components
3 Years Ago
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3 Years Ago
Predict drag position
3 Years Ago
Merge from FirstPersonSpectate
3 Years Ago
Remove car vmdl
3 Years Ago
Move car vmdl to rust addon for now so tools stop trying to recompile it
3 Years Ago
Improve wallrun/vaulting and high ping issues
3 Years Ago
Filter out all kinds of damage except bullet and physics impact for now
3 Years Ago
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3 Years Ago
Only generate shard model on client when there's a valid parent panel with a material set
3 Years Ago
Don't try to shatter if the shatter point is outside of the shard
3 Years Ago
Allow shatter on physics impact although the effect isn't as good as it can be yet
3 Years Ago
Merge from FirstPersonSpectating
3 Years Ago
Fixed incorrect animation event handling while first person spectating
3 Years Ago
Glass thickness property instead of half thickness
3 Years Ago
Merge from FirstPersonSpectate
3 Years Ago
Don';t delete shard if we didn't manage to shatter it
3 Years Ago
Fixed scopes not opening their UI overlay when first person spectating
3 Years Ago
Only try to reset glass panel if it's broken