193,084 Commits over 4,049 Days - 1.99cph!

6 Years Ago
[D11] [UI] My Stats UI now shares the prefab for UI.Stats. Removed carousel-switching inputs from base UI.Stats prefab (no longer needed).
6 Years Ago
Vitals layout optimization
6 Years Ago
[D11] [UI] WIP UI Stats page updates.
6 Years Ago
[D11][DTLS] Socket read timeout dropped from 2.5 minutes to 2 minutes. 'dtls.setreadtimeout' console command added for overriding this.
6 Years Ago
[D11][UI][#313] Enable full input for PollingForEngagement on Xbox
6 Years Ago
updated version to 2019.3.b1
6 Years Ago
Settings update
6 Years Ago
[D11] [UI] Loading screen no longer fades sprite in and out. Loading Progress bar implemented (WIP, might need tweaking, currently kind of difficult to manage since the order isn't obvious).
6 Years Ago
Fixed steam inventory refreshing overlay not closing after opening bag
6 Years Ago
Fixed possible exception when retrieving item market prices
6 Years Ago
ServerInfo uses HttpImage to load header image Re-query a few times if we didn't get server rules
6 Years Ago
[D11][UI][#313] Enable full input for PollingForEngagement on ps4
6 Years Ago
Deleting unused folder
6 Years Ago
Tweaked "new content" icon on main menu
6 Years Ago
New background video
6 Years Ago
[D11] [UI] Game Version ID retrieved from Facepunch build info.
6 Years Ago
Fixed titles in pie menu getting cut off
6 Years Ago
Vitals colour tweaks
6 Years Ago
2019.3 retry
6 Years Ago
meta files that changed just due to a full reimport (serialized version increased)
6 Years Ago
Client/Server compile fixes
6 Years Ago
Mountables can now optionally suppress the hand animation layer Hand rotation IK is now checked and assigned separately from position (so IK can affect position and not rotation)
6 Years Ago
Fix drive wheel visuals bug on the client when there was no driver. Moving a couple of things.
6 Years Ago
Mountables can now apply an animation override while in use Mountables can now override their spine look at weight when using a non-default animator override (see GetSpineLookAtWeight) Hooked up new drum kit and piano sitting animations via overrides
6 Years Ago
Fix some issues with init order
6 Years Ago
Merge from main
6 Years Ago
Show true drive wheel RPM on the client
6 Years Ago
Fix old infinite HasDriver loop in BaseVehicle
6 Years Ago
comment
6 Years Ago
ClientUpdateMounted NRE fix
6 Years Ago
Wheel physics work + refactoring/cleanup
6 Years Ago
Fixed wires not appearing during placement with the wire tool Fixed wires not visually connecting properly when connecting an entity from an input to an output (the inverse was ok) Fixed some editor NREs
6 Years Ago
Adjust wheel collider setup
6 Years Ago
merge into main
6 Years Ago
added fuel generator autoturret not accessable without building auth updated battery artwork F1 grenades more lethal
6 Years Ago
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6 Years Ago
Conservative baseline
6 Years Ago
F1 grenades are more predictable and less bouncy F1 grenade fuse time shortened from 3.5 to 3 seconds F1 grenades do more damage to autoturrets
6 Years Ago
HV rockets/sam sites use new damage type dealing extra damage to air vehicles
6 Years Ago
fixed IK positions due to bone scaling 40mm buckshot does more damage updated transport helicopter pilot seat fixed all transport helicopter gauges rocket launcher is cheaper and T2 HV rockets are cheaper, move faster, and are more accurate, T2
6 Years Ago
Read-only all RustPlayer models and PlayerModel
6 Years Ago
player drum & piano poses
6 Years Ago
Automatically auth player deploying tool cupboard
6 Years Ago
Fixed upkeep display Fixed loading screen button being 1 pixel smaller than the bar next to it Pick up notices hang around for a second longer
6 Years Ago
Fixes for icons in previous commit
6 Years Ago
Vitals don't use animators, cleaned up
6 Years Ago
Fixed some pow-related warnings again (lost in merge)
6 Years Ago
Updated Cliff and Cliff_Basic to new HD/Lit ASE template Renamed TerrainASE to Terrain Renamed FoliageASE to Foliage Renamed FoliageBillboardASE to FoliageBillboard Removed Terrain shadergraph