137,698 Commits over 4,474 Days - 1.28cph!

6 Years Ago
Less convoluted SynchronizedClock implementation
6 Years Ago
More state container fixes and transition features. Added console.erroroverlay toggle.
6 Years Ago
Do the lightning diceroll every 5-15 seconds at max intensity while we're still testing things
6 Years Ago
Static hitch and trough for stables
6 Years Ago
Static horse saddle models/Prefab
6 Years Ago
Stables_a and stables_b buildings progress
6 Years Ago
Thunder can be enabled on weather preset rather than toggling on and off with rain
6 Years Ago
merge from misc_bugs
6 Years Ago
First pass on a system to record camera movements and properties to while playing a demo, then playing them back in sync with the demo on subsequent plays Saves to an .anim file so it can be integrated with editor workflows
6 Years Ago
Bug fixes
6 Years Ago
New SW almost finished
6 Years Ago
Fixed more culling job issues
6 Years Ago
More culling methods implemented
6 Years Ago
Fix skinned mesh bone transforms being scrambled
6 Years Ago
skin stuff
6 Years Ago
weather.load is case insensitive
6 Years Ago
Enabled time progression on CraggyIsland again
6 Years Ago
Added sting weather effects (currently just lightning)
6 Years Ago
Particle grid takes list of prefabs instead of loading them from a folder Adjusted weather particle effect collision parameters
6 Years Ago
Culling routine sort of hooked up and working now
6 Years Ago
live debug wip
6 Years Ago
Some progress on turning this into a wearable
6 Years Ago
Merge from main
6 Years Ago
Skin bundle update
6 Years Ago
cherrypicking 54970 55024 55036
6 Years Ago
Merge from main
6 Years Ago
Merge from particle_grid
6 Years Ago
Implemented culling jobs
6 Years Ago
Remove workbench rotate option
6 Years Ago
Increase brightness of map view on death screen
6 Years Ago
New southwest road & coast
6 Years Ago
Terrain mods around new road network WIP
6 Years Ago
Fix cloth collisions not working properly with capsule colliders
6 Years Ago
Merge from main
6 Years Ago
crane rig/LOD
6 Years Ago
Added a batch count limit to the group conversion utility. If we go over the batchcount, the group will be split up.
6 Years Ago
Weather particle effects follow camera altitude when flying
6 Years Ago
Reduce weather particle effect emission rate with increasing distance from the camera Reduce weather particle effect update rate and distribute over multiple frames
6 Years Ago
fix incorrect attack sound on m39 when muzzlebreak is attached
6 Years Ago
Debug GUI stuff
6 Years Ago
Merge from nav branch
6 Years Ago
Small refactor
6 Years Ago
Added StateError. State ticking now returns a states code (error/ok initially). Added state error AI event. Changed existing states to return correct codes.
6 Years Ago
Implemented group / batch removal method
6 Years Ago
Tidying code, rewrote AddGroup method to start to account for removal
6 Years Ago
Navigator fixes and improvements
6 Years Ago
Updating test to be able to support add / remove
6 Years Ago
Cherry picking 54999
6 Years Ago
addtime console command uses more human readable formatting (default unit is now hours instead of days, can optionally postfix s / m / h / d / w / M / Y to specify different unit)
6 Years Ago
Fixed initial burst of snowflakes on spawn (destroyed snowflakes with facts and logic)