143,141 Commits over 4,383 Days - 1.36cph!

6 Years Ago
North WIP & working in the ice lakes
6 Years Ago
Reduced car lift crafting cost Reduced power requirement
6 Years Ago
merge from main
6 Years Ago
Engine components no longer require HQM to craft
6 Years Ago
Tier3 engine components are now researchable and craftable
6 Years Ago
updated vehicle_parts model so it's visually differs from Tool Box which is confusing
6 Years Ago
cherrypicked 43474.. I swear these driftwood files are cursed
6 Years Ago
Reduced crafting cost of all car modules
6 Years Ago
One too many rows in rendererLOD - bush_medium_dense
6 Years Ago
More paths/material fixes
6 Years Ago
updated taxi module
6 Years Ago
Removed unused prefabs
6 Years Ago
Merge from voiceprops
6 Years Ago
Fixed being able to stack telephones on top of each other
6 Years Ago
Spawn_v3
6 Years Ago
Manifest (previous one didn't show in plastic)
6 Years Ago
Repairing severed prefab connections in cave_small_easy and cave_large_sewers_hard
6 Years Ago
Manifest
6 Years Ago
Added desire trails back into the World_setup prefabs
6 Years Ago
manifest
6 Years Ago
scene to prefab all
6 Years Ago
Merge from main
6 Years Ago
merge from main
6 Years Ago
merge from Halloween_2020_Patch
6 Years Ago
merge from Weather2
6 Years Ago
More material fixes and error fixes Procmap now loads uninterrupted
6 Years Ago
Fixed a bunch of errors in caves prefabs to do with decals
6 Years Ago
Fixed rocks in swamp_b and swamp_c
6 Years Ago
Assigned main' road materials to ringroads in world setup
6 Years Ago
external lighting prefabs for Powerplant, WTP, Trainyard - Currently these are just backups
6 Years Ago
Re-installing sewer branch lighting (now under a external prefab to avoid future loss)
6 Years Ago
Merge from voiceprops
6 Years Ago
Removed lighting prefabs links to HDRP ones in MT, Trainyard, Lighthouse (replaced with non hdrp lighting prefabs already), Satdish, Sewer branch, Sphere tank
6 Years Ago
Adding HDRP lighting prefabs to help with conversion if needed. If not we will remove before merge to main.
6 Years Ago
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6 Years Ago
fix a couple localized weather ambiences playing under wrong conditions
6 Years Ago
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6 Years Ago
Assign the correct prefab to the taxi item
6 Years Ago
Add new presets to the chassis entities
6 Years Ago
Added two taxi module vehicle presets
6 Years Ago
Remove random modular spawner since it's broken and unused by anyone except me
6 Years Ago
Added missing module types to the randommodular prefab
6 Years Ago
Add missing asset file
6 Years Ago
Added taxi module item and icon. Set module parameters. Manifest update. Test map edit just to include a taxi module.
6 Years Ago
Scene/anim backups + halloween merge
6 Years Ago
Added a passthrough socket to the phone that passes through power if the phone is ringing or in an active call
6 Years Ago
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6 Years Ago
Backup
6 Years Ago
Better styling for disabled state on phone dialler next/previous page and save contact buttons