250,102 Commits over 3,959 Days - 2.63cph!

3 Years Ago
Add g_vEnvCubeMapArrayIndices PerViewRuntimeFastPathLightingConstantBuffer_t so we can sample the right texture in vr_lighting.fxc remove hack
3 Years Ago
Test skin
3 Years Ago
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3 Years Ago
Final move tweaks
3 Years Ago
Fix bone blending with compute buffers Compile legacy shaders with the default shader model (5_0), allow them to use D_SKINNING if we can Better verbosity if loading incompatible or outdated shader Support for constant buffers for previous data transforms used in velocity buffer Fix shaders not building with new skinning system
3 Years Ago
Security shutter - reduced height of bumps on shutter curtain
3 Years Ago
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3 Years Ago
Balance changes for all loadouts and stat bars are better displayed
3 Years Ago
security shutter - further adjustments to origin and design based on feedback
3 Years Ago
Reduction in fall damage and improvements to the jetpack with max verticality
3 Years Ago
Fixed single-player camera Campaign leaderboard medal tweaks
3 Years Ago
hide brake hint in ballpit
3 Years Ago
Burst changes
3 Years Ago
Fixed various issues
3 Years Ago
Initial clean code commit README and license under MIT
3 Years Ago
API cleanup, don't show streamer button unless they have streamer services linked
3 Years Ago
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3 Years Ago
remove hack
3 Years Ago
Add g_vEnvCubeMapArrayIndices PerViewRuntimeFastPathLightingConstantBuffer_t so we can sample the right texture in vr_lighting.fxc
3 Years Ago
Initial commit
3 Years Ago
Fixed RTS
3 Years Ago
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3 Years Ago
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3 Years Ago
3 Years Ago
Hammer: Fix info_cull_triangles can't target meshes/props #1142
3 Years Ago
Merge DMb -> Aux
3 Years Ago
Adjust rocket launch positions to avoid clipping
3 Years Ago
Stop MLRS projectiles sometimes getting confused due to the aim raycast hitting other MLRS projectiles. Now ignoring layers that move; only looking at static content for hit pos calculation.
3 Years Ago
Minor MLRS UI edit
3 Years Ago
Add Enable collision functions to PhysicsShape, not just disable
3 Years Ago
Merge DMb -> Aux
3 Years Ago
Merge from main
3 Years Ago
Added tool to remove all LODS (preserving LOD0) on selected gameobjects (Tools/Cinematic/Strip LODS of selected)
3 Years Ago
Fixed diving mask and plate helmet UI screen overlays being effected by UI scale
3 Years Ago
Interaction edit
3 Years Ago
Created and set up placeholder broken down state FX
3 Years Ago
MLRS breaks down for 60 minutes after firing.
3 Years Ago
Enable hud Controllable player & cell hovering
3 Years Ago
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3 Years Ago
Adjustments to various MLRS things, manifest update to get VFX working correctly. Also fixed submarine item storage wrong ID.
3 Years Ago
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3 Years Ago
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3 Years Ago
MLRS UI tweaks
3 Years Ago
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3 Years Ago
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3 Years Ago
Added a new search widget to the market terminal screen that allows searching for items and store names across all vending machines on the server
3 Years Ago
Craggy timeline test backup
3 Years Ago
Better movement still - halved air control
3 Years Ago
Give 50% forward input when skiing or jetpacking to reduce instant strafe and make the experience smoother
3 Years Ago
Add slash/hide hud and debug overlay