250,102 Commits over 3,959 Days - 2.63cph!
Add g_vEnvCubeMapArrayIndices PerViewRuntimeFastPathLightingConstantBuffer_t so we can sample the right texture in vr_lighting.fxc
remove hack
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Fix bone blending with compute buffers
Compile legacy shaders with the default shader model (5_0), allow them to use D_SKINNING if we can
Better verbosity if loading incompatible or outdated shader
Support for constant buffers for previous data transforms used in velocity buffer
Fix shaders not building with new skinning system
Security shutter - reduced height of bumps on shutter curtain
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Balance changes for all loadouts and stat bars are better displayed
security shutter - further adjustments to origin and design based on feedback
Reduction in fall damage and improvements to the jetpack with max verticality
Fixed single-player camera
Campaign leaderboard medal tweaks
hide brake hint in ballpit
Initial clean code commit
README and license under MIT
API cleanup, don't show streamer button unless they have streamer services linked
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Add g_vEnvCubeMapArrayIndices PerViewRuntimeFastPathLightingConstantBuffer_t so we can sample the right texture in vr_lighting.fxc
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Hammer: Fix info_cull_triangles can't target meshes/props #1142
Adjust rocket launch positions to avoid clipping
Stop MLRS projectiles sometimes getting confused due to the aim raycast hitting other MLRS projectiles. Now ignoring layers that move; only looking at static content for hit pos calculation.
Add Enable collision functions to PhysicsShape, not just disable
Added tool to remove all LODS (preserving LOD0) on selected gameobjects (Tools/Cinematic/Strip LODS of selected)
Fixed diving mask and plate helmet UI screen overlays being effected by UI scale
Created and set up placeholder broken down state FX
MLRS breaks down for 60 minutes after firing.
Enable hud
Controllable player & cell hovering
Adjustments to various MLRS things, manifest update to get VFX working correctly. Also fixed submarine item storage wrong ID.
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Added a new search widget to the market terminal screen that allows searching for items and store names across all vending machines on the server
Craggy timeline test backup
Better movement still - halved air control
Give 50% forward input when skiing or jetpacking to reduce instant strafe and make the experience smoother
Add slash/hide hud and debug overlay