143,030 Commits over 4,383 Days - 1.36cph!

6 Years Ago
Removed unused prefabs
6 Years Ago
Merge from voiceprops
6 Years Ago
Fixed being able to stack telephones on top of each other
6 Years Ago
Spawn_v3
6 Years Ago
Manifest (previous one didn't show in plastic)
6 Years Ago
Repairing severed prefab connections in cave_small_easy and cave_large_sewers_hard
6 Years Ago
Manifest
6 Years Ago
Added desire trails back into the World_setup prefabs
6 Years Ago
manifest
6 Years Ago
scene to prefab all
6 Years Ago
Merge from main
6 Years Ago
merge from main
6 Years Ago
merge from Halloween_2020_Patch
6 Years Ago
merge from Weather2
6 Years Ago
More material fixes and error fixes Procmap now loads uninterrupted
6 Years Ago
Fixed a bunch of errors in caves prefabs to do with decals
6 Years Ago
Fixed rocks in swamp_b and swamp_c
6 Years Ago
Assigned main' road materials to ringroads in world setup
6 Years Ago
external lighting prefabs for Powerplant, WTP, Trainyard - Currently these are just backups
6 Years Ago
Re-installing sewer branch lighting (now under a external prefab to avoid future loss)
6 Years Ago
Merge from voiceprops
6 Years Ago
Removed lighting prefabs links to HDRP ones in MT, Trainyard, Lighthouse (replaced with non hdrp lighting prefabs already), Satdish, Sewer branch, Sphere tank
6 Years Ago
Adding HDRP lighting prefabs to help with conversion if needed. If not we will remove before merge to main.
6 Years Ago
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6 Years Ago
fix a couple localized weather ambiences playing under wrong conditions
6 Years Ago
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6 Years Ago
Assign the correct prefab to the taxi item
6 Years Ago
Add new presets to the chassis entities
6 Years Ago
Added two taxi module vehicle presets
6 Years Ago
Remove random modular spawner since it's broken and unused by anyone except me
6 Years Ago
Added missing module types to the randommodular prefab
6 Years Ago
Add missing asset file
6 Years Ago
Added taxi module item and icon. Set module parameters. Manifest update. Test map edit just to include a taxi module.
6 Years Ago
Scene/anim backups + halloween merge
6 Years Ago
Added a passthrough socket to the phone that passes through power if the phone is ringing or in an active call
6 Years Ago
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6 Years Ago
Backup
6 Years Ago
Better styling for disabled state on phone dialler next/previous page and save contact buttons
6 Years Ago
Northern face sculpting & cliffing. Material consistency improvements.
6 Years Ago
Tweaked local offset of telephone vm so it's not off-screen
6 Years Ago
More player ownership checks
6 Years Ago
WIP taxi module
6 Years Ago
Readded missing PlayerModifiers component to player prefab, fixes teas not working (must have been lost in a merge)
6 Years Ago
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6 Years Ago
unsaved comment (no actual changes)
6 Years Ago
Rerouted and connected together the two northern roads, around the mountain.
6 Years Ago
Review of Harbors, Excavator, Junkyard, Powerplant, Trainyard, Quarries, Ice lakes, MT, Power substations, Powerplant, SatDish, Sewer branch, Dome
6 Years Ago
tweak passenger modules, fixing holes
6 Years Ago
Initial create branch for taxi module