239,583 Commits over 3,837 Days - 2.60cph!
mod paths
Fixed CResourceCompilerContext::ContentPathToFullPath not working unless the file existed
Add mod_core
Merge branch 'master' of sbox
Added barebones components for rounds and required game class
Remove _c when listing models in spawn menu
removing the odd ones that shouldn't be there but keep coming back
Reduced some texture sizes
Removed some unused textures left
asset system change
update broken assets
Deleting *.vmdl_c.png thumbnails
Improve performance of finding values in a column
Fix mistake in string size calc, show correct sizes for strings and arrays
com.unity.memoryprofiler@0.2.9-preview.1
Fixed resources with . in the names having their name stomped by the file extension when compiled
Merge branch 'master' of sbox
Updated Testmap 05
Fixed clipping issues
Fixed void hole
Adjusted lighting
Merge branch 'master' of sbox
Merge branch 'master' of sbox
Fixes for normals and lods on lab drawer model
Fixed multiple normal issues on lab drawer unit and fixed lod normal issues
Merge branch 'master' of sbox
Compiled sound event files
Sound source files
Merge branch 'main' of sbox-hidden into main
Disabled bonus game on pine_sapling_a to _d
Scene2Prefab - prefabs only
Fix crash when trying to unload a vpk and finding a vpk in a vpk
Disabled global billboards on all bushes for the current perf evaluation
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Removing CraggyIsland_HD from bundles / build settings to make sure we're not loading stuff we don't currently need
Fixed DecorScale not applying to BushEntity
Temporarily removing HapisIsland from bundles / build settings
Decor v3 changes / brought back river reeds that were disabled by mistake / replaced temperate ferns in arid with very short palm trees
Moved all content to root
CI: git clean on failure
Fix CleanupUnusedBakeResourcesOfType getting confused by shared content/game folder
Fixed toolscene_default lighting
Project gen doesn't need to ignore content, content_src
.csproj files compiled into the code folder
Restore AddGameAndContentSearchPath
Mount addon paths the old way, so resourcecompiler works
Only unmount transient search paths
Cleanup addon mounting content_src
Don't ship tier2.lib
Re-painted topologies in some monuments to define inner trails as roads
Fixed stables enclosures not having grass in them
Radar, Hud, and Scoreboard
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Remapped Festive door wreath, Door and window xmas deco
Do not try to create physics meshes for displacements out of null data (when the entire displacement physics lump is missing), to avoid crashes in x86-64
content and content_src are done
Moving files to root, new layout
Update .gitignore
Menu - mount the root, not /content/
Temporarily mount addons this way
Switch assetsystem to use same folder IMod system
Include sbox_game in sbox_all
include tier2 in sbox_all
Content move
Addon detect old content_src filesystem, do a warning
Don't try to mount _src folders
Mount from addons/
Use addon filesystem as content filesystem (fixes hard crash with zio subsystem)
Menu content
Binaries
Delete unity meta files 😟
Unused icons
Unused dev files
Update sandbox.client.win64.vdf
Only run ci on master branch
Merge pull request #1 from Facepunch/asset-system-smash-two
Merging asset smash
Only run ci on master branch
Unused icons
Unused dev files
Update sandbox.client.win64.vdf
Menu content
Binaries
Delete unity meta files 😟
Use addon filesystem as content filesystem (fixes hard crash with zio subsystem)
Content move
Addon detect old content_src filesystem, do a warning
Don't try to mount _src folders
Mount from addons/
super clean flashlight ent
Removed the "Encountered stale cubemap" error, so old cubemaps would load properly