192,970 Commits over 4,049 Days - 1.99cph!
Improvements to FPS counter
[D11] Prevent map-related textures being stripped [TEST]
[D11] [UI] Fixed out of bounds array when removing stale item notifications (removes in descending order now to avoid index shifting).
[D11][UI] Tweaked compression for main menu image
[D11]RAYCAST] Need to wait on raycast async before starting a new one.
Merge mission branch changes -> Working
Horn stops when you get out of the car...
Car horns can now be held down to be even more annoying. Network++
Not a mission thing but by popular request... added car horn
Refactor checkpoints to allow a distance range
Rewrote entityBehaviours as an array, and looping through it with for loops instead of foreach, for much improved performance
10% more player velocity on belts.
Engine room strobe perf optimization & wall bleed fixes.
Building ambient dimmers in the engine room.
Merge from excavator_fixes
Backup lights aren't white when off.
Lights turn off during daytime.
Cleaned some disabled leftover clutter.
Added a PainSource to the first and second rubble drops when engaged.
Fixed some yawer light LODs not being dynamic.
Entity info and controls WIP
Excavator sounds (WIP but mostly complete)
Tweaks to tint and wind SF
Added generic wind SF
Fixed wind instance world pos; both foliage and generic
Fixed foliage shader compile error
Fixed foliage tint SF logic
Fixed Gravity Gun visual effects
[D11] Fix Rustworks platform logins
updated avatar customization bg image
tweaked searching game button position
Removed redundant private.0 files and respective metas
Pause when we get to the end of a demo instead of quitting
Jump To End works again
[D11] [UI] WIP changing item notifications to use pre-placed panels rather than spawning/destroying at runtime. Changed item notifications to update and track items that are the same rather than showing new notifications for items with the same definitions. Item notifications now show overall harvest alongside last harvest instance.
Fixed projectiles going the wrong speed with changed timescale
Projectiles move smoothly during timescaled demo playback
Fixed weapon_crossbow sounds in multiplayer, fixed weapon_crossbow;s 3rd person sprite misplacement by giving the world model an attachment
[D11][UI] Cosmetic update to frontend
Fixed any potential NREs in LightGroupAtTime
[D11] Re-enable noclip protection