239,570 Commits over 3,837 Days - 2.60cph!
Fix BaseInventory.DeleteContents not clearing list
Update Build-Retail-Native.bat
fixed the shadow caster source for the dredge body prefab
Remove some things that could fix tools but probably wont
Normalize line endings in codegen tests
Possible fix for unit test fail on build server !redux_all
LOD distance tweaks to swamp cabins
a few fixes and placement polish
Resource compiler output path fixes
Remove debug
Don't need RecognizedModNames
Lab drawer models
One lab drawer unit and two drawers
Merge branch 'master' of sbox
start with shield in sliders/quad
remove quad debug
Merge branch 'master' of SpaceUsurperUnity
removed debug !redux_all
Fixed weird indentation with nested CodeWriters
Fixed NRE in TouchingEcsBulletsEnumerable
Enable ECS bullets on extra stages
Added CameraZoomFactor option
Don't show campaign leaderboards for single-stage campaigns
Can now click on campaign nav buttons on Switch
Properly handling switching between scaling modes and sizes.
Removed trees that were spawning in the wrong positions in some monuments
First commit of Citizen V2 source files
Fix server side ragdolls not scaling properly
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Swamp cabins final models/prefabs
Updated scenes
Add tier2 to sbox_game
sbox_all compiles everything in sbox_all too
content and content_src in the same folder
Merge branch 'master' of sbox
Improved the Sense particle system
Tweaked splat overlays in arid and arctic to reduce texture repetition
Slightly darkened sand in arid to make bushes stand out less in the distance
Made forest splat in arid slightly darker because it was standing out too much
Palm tree bilboard material tweaks
Arid foliage billboard tweaks
Made ground foliage slightly darker in arid
Citizen V2 staging files
Currently testing and setting up engine constraints, metadata etc
Merge branch 'master' of sbox
Added proper particles for the Sense ability that ignore z-buffer
Disable the "not full servers first, then only empty servers" hack now that the limit for master server response count was raised to 10k
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Screen.width doesn't always return the width of the screen. Unity.
Cleaning up RoundInfo
Ammo menu
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radar styles and round info styles
Skinned player info, round info and added custom scoreboard stuff to display multiple teams ready for skinning
Fixed merge issue
Styling abilities bar for the Hidden
Fixed GetTouchTrace() crashing the game when the entity in the cached trace result no longer exists
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Started moving new UI designs into the project
Implemented ENT:OnTakeDamage for nextbots
Add Simple Blendable shader and objects
Plugin updates, debugging