239,570 Commits over 3,837 Days - 2.60cph!

3 Years Ago
Fix BaseInventory.DeleteContents not clearing list
3 Years Ago
drive mode, fixed shocks
3 Years Ago
Update Build-Retail-Native.bat
3 Years Ago
Art Drop
3 Years Ago
fixed the shadow caster source for the dredge body prefab
3 Years Ago
Remove some things that could fix tools but probably wont
3 Years Ago
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3 Years Ago
Normalize line endings in codegen tests
3 Years Ago
Possible fix for unit test fail on build server !redux_all
3 Years Ago
LOD distance tweaks to swamp cabins a few fixes and placement polish
3 Years Ago
Resource compiler output path fixes Remove debug Don't need RecognizedModNames
3 Years Ago
Lab drawer models One lab drawer unit and two drawers Merge branch 'master' of sbox
3 Years Ago
start with shield in sliders/quad remove quad debug Merge branch 'master' of SpaceUsurperUnity removed debug !redux_all
3 Years Ago
Fixed weird indentation with nested CodeWriters Fixed NRE in TouchingEcsBulletsEnumerable Enable ECS bullets on extra stages Added CameraZoomFactor option Don't show campaign leaderboards for single-stage campaigns Can now click on campaign nav buttons on Switch
3 Years Ago
Properly handling switching between scaling modes and sizes.
3 Years Ago
Scene2prefab
3 Years Ago
Removed trees that were spawning in the wrong positions in some monuments
3 Years Ago
First commit of Citizen V2 source files
3 Years Ago
Fix server side ragdolls not scaling properly
3 Years Ago
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3 Years Ago
Swamp cabins final models/prefabs Updated scenes
3 Years Ago
Add tier2 to sbox_game sbox_all compiles everything in sbox_all too content and content_src in the same folder Merge branch 'master' of sbox
3 Years Ago
Improved the Sense particle system
3 Years Ago
Tweaked splat overlays in arid and arctic to reduce texture repetition Slightly darkened sand in arid to make bushes stand out less in the distance Made forest splat in arid slightly darker because it was standing out too much
3 Years Ago
Palm tree bilboard material tweaks
3 Years Ago
Arid foliage billboard tweaks Made ground foliage slightly darker in arid
3 Years Ago
Citizen V2 staging files Currently testing and setting up engine constraints, metadata etc Merge branch 'master' of sbox
3 Years Ago
Added proper particles for the Sense ability that ignore z-buffer
3 Years Ago
Merge from backport
3 Years Ago
Disable the "not full servers first, then only empty servers" hack now that the limit for master server response count was raised to 10k
3 Years Ago
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3 Years Ago
Fix roundInfo header
3 Years Ago
Screen.width doesn't always return the width of the screen. Unity.
3 Years Ago
Cleaning up RoundInfo Ammo menu
3 Years Ago
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3 Years Ago
wip water depth stuff
3 Years Ago
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3 Years Ago
radar styles and round info styles
3 Years Ago
Update Radar styles
3 Years Ago
Skinned player info, round info and added custom scoreboard stuff to display multiple teams ready for skinning Fixed merge issue
3 Years Ago
updates to wolf animator
3 Years Ago
Styling abilities bar for the Hidden
3 Years Ago
Fixed GetTouchTrace() crashing the game when the entity in the cached trace result no longer exists
3 Years Ago
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3 Years Ago
Started moving new UI designs into the project
3 Years Ago
Implemented ENT:OnTakeDamage for nextbots
3 Years Ago
Add Simple Blendable shader and objects
3 Years Ago
Plugin updates, debugging
3 Years Ago
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