250,104 Commits over 3,959 Days - 2.63cph!
Give 50% forward input when skiing or jetpacking to reduce instant strafe and make the experience smoother
Add slash/hide hud and debug overlay
Simple Leaf particle
Cloud particle
Ambient Sound for park map
Checker Park Map
Checkers Park vpk
tweak credits bg cloud color
Merge branch 'master' of SpaceUsurperUnity
Add hv_deployable_blocker and implement better placement logic
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Disable loading tip for exiting the stage
More efficient merged split screen rendering
Cooldown on secondary flag announcements
Improved all Entity Hud items by moving to World Panels which ZBufferMode none to improve appearance. Enemy nameplates and dots show through walls when they are detected by radar.
Update bind pose for animsceneobject when no animgraph is used
Set up MLRS rocket initial launch effect
Don't allow 0 default max players
Hammer: Open up a couple of build settings for customer machines
Prefab map for Checkers logic
Hammer: Don't stomp build settings on new full builds
Fixed exception when running copy selected player with nothing selected
Hooked up new rocket thrust effect
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Set up and assigned the new MLRS rocket explosion effect
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▋▍▋▇█▆▇ ▋▉▋▊▍▌▌▌▊▌▅▄ ▆▌▍▅ ▋▍▆▇▊ (???)
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Decrease Destroyer linear drag to make it go farther but increase bounce time
Backfire & rocket thrust prefabs
Simple spawn protection for 3 seconds - UI later
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Added new awards and revamped all award icons. Some weapon balancing. Deployables are auto removed when switching loadout.
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Format/spacing
Player and camera
Cameras in map
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▅▅▋ ██▉ █▍▆▍▄▄▅ ▆▇ ▆▅▆▇▅ ▋▊▍▄▍▄▊ █▉▍▇
Fix temp punch viewmodel animgraph
▄▇▉ ▆▋▇ ▌▌█▋▊ ▇▍▅ "▅▉ ▉▉"
Show ChatBox above everything
Iterating: Debris, additional rendermin sparking, LOD.