192,967 Commits over 4,049 Days - 1.99cph!

6 Years Ago
Scene progress
6 Years Ago
Tweaked splat tiling to make the details bigger and splats less repetitive Tweaked puddle splat layer material values
6 Years Ago
Sorting out shops
6 Years Ago
Merge from main
6 Years Ago
Merge from /hdrp/world_art_revamp
6 Years Ago
Fixed ESP names wrapping Tab toggles MovieMaker UI Fixed MovieMaker UI drawing above Main Menu
6 Years Ago
[D11] Potential fix for win64 client bug
6 Years Ago
Fixed moviemaker not being able to find prefab Use moviemaker camera for debugcamera
6 Years Ago
[D11][OPTIMIZE] Client climate update threaded. Checked on ps4/editor and seems to work without error. D11_OPTIMIZE_CLIMATE to enable/disabe
6 Years Ago
Merge from main
6 Years Ago
[D11][UI] Removed unneeded canvas render from inventory screen. Added optimisations to imageSwitcher
6 Years Ago
Terrain splats atlases updated
6 Years Ago
biome tinting wip fix to grass splat to allow desaturated version in snow biome
6 Years Ago
s2p
6 Years Ago
Fixed trigger issue on engine exhaust.
6 Years Ago
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6 Years Ago
Modify God flag a little, and God character can no longer get arrested
6 Years Ago
Fixed control panel in excavator arm being disabled on powered-on
6 Years Ago
Fixed particle+volumetric sorting glitches. Engine exhaust vfx. S2P Excavator.
6 Years Ago
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6 Years Ago
merge from Hapis_194
6 Years Ago
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6 Years Ago
[D11] Fix for ps4 login
6 Years Ago
progress
6 Years Ago
Fixed assigning sleeping bag to friend not reliably showing encountered players
6 Years Ago
merge from cs:37260
6 Years Ago
Merging back cs:37489
6 Years Ago
[D11] Removed override for the Options prefab background
6 Years Ago
Terrain splats atlases updated Temperate biome tinting
6 Years Ago
Removed tiling patterns on splats, readying splats color balance for biome tinting
6 Years Ago
[D11] Remove Playfab
6 Years Ago
Zombies are a little better at attacking. Not a lot though TBH. A proper fix would take bigger changes.
6 Years Ago
Prefab update only
6 Years Ago
Cambat NPCs are a little smarter about fighting the player
6 Years Ago
Merge Main -> Working
6 Years Ago
Slightly more descriptive failure messages.
6 Years Ago
Fix network version changes in #8430 - now assigning client protocol so the client isn't always rejected.
6 Years Ago
Merge cop AI fix Main -> Missions
6 Years Ago
Fixed cop AI getting confused about arrest vs. shoot when close to NPC criminals
6 Years Ago
Ported all foliage billboard material properties from main
6 Years Ago
Reset foliage billboard shader inspector
6 Years Ago
Foliage multipliers
6 Years Ago
Fixed foliage instance random seed Fixed foliage tint compilation
6 Years Ago
Tweaked blend factor settings for all splat layers
6 Years Ago
Coastal cliff material fixes
6 Years Ago
Coastal cliff progress
6 Years Ago
Fixed terrain cliff blending fading to cliff material instead of "puddle" Nuked base-only potato terrain shader path
6 Years Ago
Medium rock formations progress
6 Years Ago
Updated some of the lots
6 Years Ago
Added actual names instead of numbers for layers on terrain material Added fallback layer to terrain material; named Puddle for now (test for Damian) Optimized some shader property names to IDs on terrain texturing