198,649 Commits over 4,140 Days - 2.00cph!
tweaked guitar position in prefab
player guitar anim updates
HL1 suit intro sounds do not override HL2 ones
[D11] Vertex LODs added to Prefabs\Weapons assets
[D11] Half of the Assets\Prefabs\Weapons LODs
Do not reset player's health and armor on level transition
[D11] [UI] Collectible Entities in map can no longer be consumed if player is not ready to eat yet.
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[D11][#2918] Fix crash in crafting screen
[D11][UI] Renamed function so it makes sense now.
Added HDRP/Custom/LitWire shader (testing) + updated cable mat
Assigned diffusion profiles to tree and bush billboards
Tons of various color, material and texture tweaks to foliage to make it look better in HDRP
fix for ragdoll's eyes popping out
[D11] [UI] Fixed vital bars not updating correctly in Crafting screen. Adjusted vital bars so they don't rely on being told to update by other screens now.
Added Rust.UI.Video control
disabled mipmaps on instagram logo (UI consistency)
[D11] Spherical Tank, Runway, Gas Station, Storm Drain, Awning and some Industrial Structures LOD's
Right click inventory items to move them to belt.
Updated shore wetness and particle accum SFs
Updated triplanar utils
Regen all shaders for sampling macros
[D11] Final LODs for Content/Props + few LODs in Content/structures
Get account notices on startup
Editor Menu option to toggle manifest debug/localhost
Removed unused analytic stuff
Put ui-sound.prefab in the startup bundle to avoid a loading stall
Fixed GameUI.Inventory.prefab
merged the new belt clothing item functionality from main
[D11][#1960] Fix for player rotation fliping when looking straight up/down
[D11] Fix for accessing SCM data
[D11] tweak Sun.cs fade constants a bit so it's not dull for so much of the dusk and dawn. Expose SunMaxLux since the Light's intensity can't be changed directly now as it's modulated in script.
Turning off shadows on furthest LOD's for performance