250,077 Commits over 3,959 Days - 2.63cph!
Fixed help text not loading for .asset editor
Also added some helptext for clothing asset
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Don't call BulletArchetype.OnHitPlayer if player ignores bullet damage
Another attempt at fixing cores flickering for 1 frame on unit spawn
Deployables don't carry over across rounds
Fix a couple of NREs but later investigate why that particle is null
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Remove Styles.BorderImage
Fix Style.Background change
⚠Breaking Change⚠ removed Style.Background
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Set MAX_PLAYERS to ABSOLUTE_PLAYER_LIMIT
Add maxplayers convar, set it on server startup
Clean GameLobby, make public
ConsoleSystem.Run errors print right console command name
Added Global.Lobby
WorldPanel.SceneObject.IgnoreZ
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Fix UI shaders not compiling
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Documentation Rework (#599)
Fixed missing particle color + margin
Always hide Name
Merge branch 'main' of sbox-hover
Fixed string.ToDecimal ignoring the default value
Revert "Merge branch 'master' of github.com:Facepunch/sbox"
This reverts commit 2a16402685c602d6f5eceb7689c9ed9e31ed142c, reversing
changes made to 828d99697b9dc880a71dad8550d65bd782be537a.
Revert "Reliable network buffer supports split packets"
This reverts commit 5ec342fd82c7a6d43b9e437a5d66275142a4861a.
Merge branch 'master' of github.com:Facepunch/sbox
Added HSL(A) color support for SCSS
Add menu option to copy selected player model (local player option is still available)
Add debug.copyLocalPlayer convar
Newly copied player is now called PlayerClone instead of full hierarchy
Initial commit
License & gitignore
Set up the basic gamemode
Generate checkers grid
Start on game state
Animgraph: Disable some functionality when live previewing
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Always render animgraph scene widget
- MLRS rockets now show their explosion FX in the air, while still causing actual damage at the ground
- Converted ServerProjectile's ProjectileImpact from using SendMessage to using an Interface and GetComponent. Done since I needed to pass an extra parameter, but might provide a ~10x performance speedup as a bonus.
- MLRS fire button light now flashes
- Spacebar closes MLRS targeting dialog
Added a new DemoTimelineController component that syncs the demo time to the timeline
Left in the demo track class as it's a useful way of sizing timelines to the demo length, though the class no longer does anything at runtime
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