250,077 Commits over 3,959 Days - 2.63cph!

3 Years Ago
Fixed help text not loading for .asset editor Also added some helptext for clothing asset
3 Years Ago
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3 Years Ago
Don't call BulletArchetype.OnHitPlayer if player ignores bullet damage Another attempt at fixing cores flickering for 1 frame on unit spawn
3 Years Ago
3 Years Ago
Deployables don't carry over across rounds
3 Years Ago
Fix a couple of NREs but later investigate why that particle is null
3 Years Ago
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3 Years Ago
Remove Styles.BorderImage
3 Years Ago
Fix Style.Background change
3 Years Ago
⚠Breaking Change⚠ removed Style.Background
3 Years Ago
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Added documentation
3 Years Ago
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3 Years Ago
Set MAX_PLAYERS to ABSOLUTE_PLAYER_LIMIT Add maxplayers convar, set it on server startup Clean GameLobby, make public ConsoleSystem.Run errors print right console command name Added Global.Lobby
3 Years Ago
WorldPanel.SceneObject.IgnoreZ
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3 Years Ago
Fix UI shaders not compiling
3 Years Ago
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3 Years Ago
Documentation Rework (#599)
3 Years Ago
Fixed missing particle color + margin
3 Years Ago
Always hide Name Merge branch 'main' of sbox-hover
3 Years Ago
Fixed string.ToDecimal ignoring the default value
3 Years Ago
Revert "Merge branch 'master' of github.com:Facepunch/sbox" This reverts commit 2a16402685c602d6f5eceb7689c9ed9e31ed142c, reversing changes made to 828d99697b9dc880a71dad8550d65bd782be537a.
3 Years Ago
Revert "Reliable network buffer supports split packets" This reverts commit 5ec342fd82c7a6d43b9e437a5d66275142a4861a. Merge branch 'master' of github.com:Facepunch/sbox
3 Years Ago
Added HSL(A) color support for SCSS
3 Years Ago
3 Years Ago
Add menu option to copy selected player model (local player option is still available) Add debug.copyLocalPlayer convar Newly copied player is now called PlayerClone instead of full hierarchy
3 Years Ago
Initial commit License & gitignore Set up the basic gamemode Generate checkers grid Start on game state
3 Years Ago
Animgraph: Disable some functionality when live previewing
3 Years Ago
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3 Years Ago
Client compile fix
3 Years Ago
General MLRS stuff
3 Years Ago
Always render animgraph scene widget
3 Years Ago
- MLRS rockets now show their explosion FX in the air, while still causing actual damage at the ground - Converted ServerProjectile's ProjectileImpact from using SendMessage to using an Interface and GetComponent. Done since I needed to pass an extra parameter, but might provide a ~10x performance speedup as a bonus. - MLRS fire button light now flashes - Spacebar closes MLRS targeting dialog
3 Years Ago
Added a new DemoTimelineController component that syncs the demo time to the timeline Left in the demo track class as it's a useful way of sizing timelines to the demo length, though the class no longer does anything at runtime
3 Years Ago
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