192,967 Commits over 4,049 Days - 1.99cph!

6 Years Ago
[D11] Add error handling around Rustworks login failure
6 Years Ago
[D11] Remove unused variable.
6 Years Ago
Frontage rebuild
6 Years Ago
Fixed GameManifest editor bug
6 Years Ago
Profiling Don't use Enum.HasFlag (garbage, slow) Don't set UserIDString on load unless UserID changed Load GUIDs from GameManifest in editor, fallback to AssetDatabase if not found (faster, no gc)
6 Years Ago
[D11] Rustworks initialisation fix for PS4 in Editor
6 Years Ago
[D11] Add Rustworks login test
6 Years Ago
[D11] Disable antihack for console: noclip, fly, speed
6 Years Ago
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6 Years Ago
[D11] Fix for ps4 touchpad button detection
6 Years Ago
Removed hardcoded force map rotation warning panel, replaced with hold left shift to trigger.
6 Years Ago
merge from main
6 Years Ago
[D11] DTLS server console command and extra telemetry for tracking packet loss and sizes.
6 Years Ago
Scene
6 Years Ago
Disable distant payphone world-space mission list UI (performance)
6 Years Ago
Removed all payphone lights (performance)
6 Years Ago
Fixeroos
6 Years Ago
Manifest & related excavator files. Various other small stuff.
6 Years Ago
Fixed UIInfoMessages not clearing on disconnect, and staying up forever on reconnect
6 Years Ago
Missions now end if user disconnects, fixing issue with OBSERVERS_ONLY (see Pivotal Tracker #167505038)
6 Years Ago
Scene & prefabbery. Illuminated control panels.
6 Years Ago
Split into another entity
6 Years Ago
Power states for yawer.
6 Years Ago
More checkpoint work + extras
6 Years Ago
Disabling always run in test game modes
6 Years Ago
Stop my debug stuff from applying to NPCs
6 Years Ago
Fix point-of-interest UI screen aspect ratio issues
6 Years Ago
Emissive for powered control panel. Better cabin and headlights. Various other stuff.
6 Years Ago
Change my dev test params a little
6 Years Ago
Changed how checkpoint indexing works to support multiple players with missions at the same time on the server. ++Network
6 Years Ago
Fixes
6 Years Ago
Revamped scientist area
6 Years Ago
Tease sky into working
6 Years Ago
fixed crowd, post process, board not reseting when switching to the squad editor from a match (online queue) optim the simple platform model/ textures
6 Years Ago
...
6 Years Ago
Frontage blockers
6 Years Ago
Updated foliage shaders for parity on input and most functionality Added shader functions for foliage wind and wave displacement
6 Years Ago
Fixed deprecated shader compile error
6 Years Ago
Updated lot blockers. Updated testmap smaller for faster iteration...
6 Years Ago
Added some of the shops
6 Years Ago
Fixed exception when scrubbing Keyframe.Indexer.HasEntity optimisation Profiling
6 Years Ago
...
6 Years Ago
[D11] [UI] Fixed pickup/dropped notifications not stacking.
6 Years Ago
Fixed stunstick first person effects not working in singleplayer firstperson
6 Years Ago
[D11] [UI] Simplified notice area for pick up/dropped notifications while investigating layout optimisations
6 Years Ago
[D11] [UI] Fixed bottom right vital info not showing.
6 Years Ago
Removed unnecessary IsNPC/Weapon/Vehicle/etc function definitions from Weapon and Player, since they are inherited from Entity metatable Added Entity.IsNextBot
6 Years Ago
[D11] DTLS reliable-order timeout/retry made less strict as 4k servers are now disconnecting with false-positives. Needs more investigation.
6 Years Ago
[D11] [UI] Fixed property field and define issue in Vitals classes.
6 Years Ago
[D11][OPTIMIZATION] Sound occlusion interval brought down