239,557 Commits over 3,837 Days - 2.60cph!
Merge from HDRP_Art_Backport
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+Use toggles lamps on/off
Add IRemovable to allow non props to be removed with remover tool
Added some convars to switch on/off and change settings for build testing.
Don't flicker light if light is disabled
Fixed exception when generating ECS bullets that use DynamicBuffer<T>
Fixed typo in TouchingEcsBulletsEnumerable
All ECS bullets should have a DespawnTimeData
Fixed component / entity array cleanup in TouchingEcsBulletsEnumerable
Implemented SetDespawnStyle for ECS bullets
Fixed fetching chunk data components
Add fog settings to light entities
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Added spooky sounds that say "I see you" whenever The Hidden uses the Sense ability
OnRemove no longer exists
Removed OnRemove, client and server both have OnDestroy
Added Entity.OnNetworkDormant, Entity.OnNetworkActive - client callbacks for when an entity enters/leaves pvs
Experimental: PathFollower functions can now accept player.CreateNextbot() entities instead of the NextBot SENTs. They will also throw proper errors when given invalid entities
Increased internal buffers for map names to 128 characters, from 40
Implement background-image-tint
Removed ServerRpc, OwnerRpc (until we can figure out if they're useful + tailor for them)
Removed OwnerRpc
Merge branch 'main' of sbox-hidden into main
Updated weapon code to remove redundant `owner` param from methods
Merge branch 'main' of sbox-hidden into main
Fixed a potential crash when converting MATERIAL_VAR_TYPE_MATERIAL to a string
Remove redundant Player owner param on BaseWeapon
Remove redundant Player owner param on BaseWeapon
Removing redundant Player Owner from BaseWeapon stuff
Merge branch 'master' of sbox
Added plugin source, hooked plugin up to get things running.
Use Task.NextPhysicsFrame() instead of a ms delay, and make sure the Deployment screen disappears when the Hide round is over
Adjusted monument topology on various monuments to create smoother road connections
Point and spot light entities set sensible defaults
Merge branch 'master' of sbox
Skinned the voice list entry with new HUD asset and fixed Respawn not working in the Lobby
Fixed Vitals showing when the player was dead, properly swap between players when spectating instead of using a random player each time, and improved the kill command and allow rounds to specify if the player can suicide
Refactored how the flashlight works, it now stays around and just Enables or Disables to avoid re-recreating the entity a bunch of times
Fixed "Monuments with tunnel entrances in them can spawn too close to each other, causing one of the tunnel entrances to not be linked to any station"