192,970 Commits over 4,049 Days - 1.99cph!

6 Years Ago
Various mission work
6 Years Ago
Progress
6 Years Ago
Improving checkpoint calculation
6 Years Ago
Scene backup. Fixed GPU instancing being off on all excavator mats.
6 Years Ago
Progress
6 Years Ago
Dof Settings
6 Years Ago
More toolbar
6 Years Ago
New backup lights & lighting prefab wip.
6 Years Ago
[D11] temp fix for spewing error, water system will be upgraded
6 Years Ago
[D11] [UI] Fixed player being forced to stand everytime they open in-game screens when crouching.
6 Years Ago
Added "Update Game Manifest (Fast)" which doesn't do PreparePrefab and all that slow stuff (useful when all you did was add a new prefab)
6 Years Ago
Added platform.force and platform.exclusion test entities
6 Years Ago
Player inherited velocity is networked
6 Years Ago
[D11] fix some materials skipped from the upgrade because were still using standard shaders, but had been fixed to Rust/Standard shaders on the main branch.
6 Years Ago
[D11] merge the initial ASE checkins including first few shaders, which fixes some foliage
6 Years Ago
Latest Drop (game)
6 Years Ago
[D11] [UI] Fixed dodgy anchoring on Performance prefab.
6 Years Ago
added garage door with lods and anims
6 Years Ago
[D11][UI] DIsabled element in the Inventory screen that is unneeded until opening loot panel
6 Years Ago
[D11] [UI] Fixed input for Quick Chat not working without pressing Back button at same time as touchpad.
6 Years Ago
[D11] shadow fix from 36347
6 Years Ago
TriggerForce takes a velocity to work towards instead of continuously applying a force (seems to be the only way to get sane results)
6 Years Ago
[D11] merge fix
6 Years Ago
Translate logic_choreographed_scene
6 Years Ago
Restore npc_dog footsteps
6 Years Ago
[D11][UI] Removed unnecessary objects
6 Years Ago
[D11] Removed calls to Camera.main, some more tweaks to CanvasScalers and removed a couple more unnecessary ones
6 Years Ago
C_BaseFlex initializes its matrix on creation
6 Years Ago
[D11][UI] Removed and disabled layout elements in NetGraph and branding
6 Years Ago
[d11] Removed compute fix. On closer inspection, it isn't the source of the problem.
6 Years Ago
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6 Years Ago
Latest Drop (src)
6 Years Ago
[D11] nope. revert previous commit.
6 Years Ago
Refactor
6 Years Ago
Merge to main
6 Years Ago
[d11][memory] Memory fix. Spamming warnings. Looks like hte dispose happens on the next GC which might be problamatic.
6 Years Ago
[D11] marge 36347 but first attemp to reconcile the hdrp upgrade code I dropped in manually, lets hope this works or I may be reverting it and trying again
6 Years Ago
Checkpoint missions
6 Years Ago
6 Years Ago
Cleaned out building library
6 Years Ago
TriggerForce tweaks
6 Years Ago
[D11] rebuild manifest with the non speedtree assets updated
6 Years Ago
[D11] [Audio] Ambience optimisations
6 Years Ago
[D11] [UI] Fixed PS4 Quick Chat on PS4 opening with back button rather than touch-pad in controller config A.
6 Years Ago
Adjust checkpoint spawn systems
6 Years Ago
[d11][optimizations] Some npc footstep work/potential bug fix for something found by greg
6 Years Ago
Added "moving" flag to model state, don't play walk animation when false (hack for excavator belts)
6 Years Ago
Checkpoint missions now working
6 Years Ago
Target highlighting fixes