239,557 Commits over 3,837 Days - 2.60cph!

3 Years Ago
Merge from main
3 Years Ago
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3 Years Ago
Merge from HDRP_Art_Backport
3 Years Ago
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3 Years Ago
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3 Years Ago
+Use toggles lamps on/off
3 Years Ago
Update materials
3 Years Ago
Add IRemovable to allow non props to be removed with remover tool
3 Years Ago
Even more west area
3 Years Ago
Add lamp tool
3 Years Ago
Added some convars to switch on/off and change settings for build testing.
3 Years Ago
Don't flicker light if light is disabled
3 Years Ago
Fixed exception when generating ECS bullets that use DynamicBuffer<T> Fixed typo in TouchingEcsBulletsEnumerable All ECS bullets should have a DespawnTimeData Fixed component / entity array cleanup in TouchingEcsBulletsEnumerable Implemented SetDespawnStyle for ECS bullets Fixed fetching chunk data components
3 Years Ago
Add fog settings to light entities
3 Years Ago
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3 Years Ago
Added spooky sounds that say "I see you" whenever The Hidden uses the Sense ability
3 Years Ago
West/Backup
3 Years Ago
OnRemove no longer exists
3 Years Ago
Removed OnRemove, client and server both have OnDestroy Added Entity.OnNetworkDormant, Entity.OnNetworkActive - client callbacks for when an entity enters/leaves pvs
3 Years Ago
Experimental: PathFollower functions can now accept player.CreateNextbot() entities instead of the NextBot SENTs. They will also throw proper errors when given invalid entities
3 Years Ago
Increased internal buffers for map names to 128 characters, from 40
3 Years Ago
Implement background-image-tint
3 Years Ago
effects gibs
3 Years Ago
Removed ServerRpc, OwnerRpc (until we can figure out if they're useful + tailor for them)
3 Years Ago
Removed OwnerRpc
3 Years Ago
Removed OwnerRpc Merge branch 'main' of sbox-hidden into main
3 Years Ago
Citizen shoes example
3 Years Ago
Updated weapon code to remove redundant `owner` param from methods Merge branch 'main' of sbox-hidden into main
3 Years Ago
Api Update
3 Years Ago
3 Years Ago
Fixed a potential crash when converting MATERIAL_VAR_TYPE_MATERIAL to a string
3 Years Ago
Remove redundant Player owner param on BaseWeapon
3 Years Ago
Remove redundant Player owner param on BaseWeapon
3 Years Ago
Removing redundant Player Owner from BaseWeapon stuff Merge branch 'master' of sbox
3 Years Ago
Added plugin source, hooked plugin up to get things running.
3 Years Ago
Use Task.NextPhysicsFrame() instead of a ms delay, and make sure the Deployment screen disappears when the Hide round is over
3 Years Ago
Adjusted monument topology on various monuments to create smoother road connections
3 Years Ago
Point and spot light entities set sensible defaults Merge branch 'master' of sbox
3 Years Ago
Skinned the voice list entry with new HUD asset and fixed Respawn not working in the Lobby
3 Years Ago
Fixed Vitals showing when the player was dead, properly swap between players when spectating instead of using a random player each time, and improved the kill command and allow rounds to specify if the player can suicide
3 Years Ago
Refactored how the flashlight works, it now stays around and just Enables or Disables to avoid re-recreating the entity a bunch of times
3 Years Ago
network++
3 Years Ago
Fixed "Monuments with tunnel entrances in them can spawn too close to each other, causing one of the tunnel entrances to not be linked to any station"