249,983 Commits over 3,959 Days - 2.63cph!
Recompiled toolscene lighting rigs
Add some profiling scopes
MLRS UI overhaul: Map view mask and edge fade
MLRS UI overhaul: Full-screen UI now looks correct at any aspect ratio.
MLRS UI overhaul: General WIP
Fix broken cubemap rendering in tools
ModelDoc: Disable AnimFile take combo box if there's only a single take
ModelDoc: Support multiple takes in AnimFile https://files.facepunch.com/layla/1b1711b1/MfQuVUMJWf.mp4
updates construct map, prefabs, adding mat/textures
Merge branch 'master' of sbox
Added a Victory Screen that shows who won and shows any awards the player has earned and how many of each
MLRS UI overhaul: Map view early WIP
MLRS UI overhaul: Ready status UI
Fixed attack animation on Sideman. Give Light and Heavy assault a Sideman choice as a secondary. Added AutoReload option for Weapons and AutoReloadDelay.
Better disconnection simulation in editor
Vignette / spotlight radius is now world space
Made Nameplates a world panel and added a dot when the name fades out. The deployable disruptor now disrupts enemy radar. Players can spot enemy players by looking at them and pressing [g] which will show them on the radar and a dot on the HUD for X seconds
Appropriately set team colors on nameplates
Fixed crash when round ends and have world screens use `mix-blend-mode: lighten;`
Bullet seeding fixes
Tag clothes
Fixed missing clothes item
Use world panels and components for nametags
Added 50% velocity inheritance to most projectile weapons
Play use sound fail when player doesn't have enough tokens to upgrade + fix override method on StationEntity
Added Base Defence upgrading (can upgrade each Turret and Radar Sensor up to 3 times)
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Gameicon player count text fix
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Decode images downloaded from http in worker thread
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Low wooden fence - adjusted beam phys position to reflect mesh change
Low wooden fence - fixed phys shape on beam
Merge branch 'master' of sbox
Animgraph: Fix crash on pause toggle when there's no valid replay
MLRS UI overhaul: Fixed velocity bar now showing the amount correctly
MLRS UI overhaul: Projectile velocity UI added
Support running static events that have args
MLRS UI overhaul: Initial work on active mode. Fullscreen mode works.
ModelDoc: Fix physics grab crashing when grabbed entity gets destroyed
MLRS UI overhaul: Missile ammo display added and functional. Updating old UI scripts.
Added occasional tips that will appear in the chat box
Fix rare divide by zero when compiling sounds
Added a placeholder instructions screen when players spawn in, explaining to them how to ski