250,025 Commits over 3,959 Days - 2.63cph!
Fixed send.txt not being up to date
Fixed Force field particle b
Multiple class tags in fgd autogenerate correctly
Added Hammer.VisGroup which puts entities in given automatic visgroup
Also give auto visgroups to most c# entities
Improved weapon icons for visibility as the placeholder models can be confusing. Increased weapon icon size on Station Screen
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Fixed unable to pickup Force Shield
Added ent_nav_blocker, as replacement for func_nav_blocker
Remove func_nav_blocker from the fgd
Fixed deployable calculations
Nerfed Longshot, buffed Shotblast, force shield collision box
Force Field temp model
Merge branch 'main' of sbox-hover
Some main menu UI optimisation
Updated Jenkinsfile !switch !release
Fixed health on deployables
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ModelDoc: Extra safety checks for multi-take support
Reduce fire rate slightly
Fusion charge up sound + effects
Add optimization switch to vfx compiler
merge from halloween2021 for initial testing
Force Shield effects and implementation (no model yet)
Merge branch 'main' of sbox-hover
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cherrypicking all /cloth2 commits to keep isolated from main
On-the-fly delta compositing for melee_punch
Additional Fusion particles
UseTemplate: preserve / prefix, fix menu hotloads
Make sure EntityComponent.OnDeactivate is called when the component's entity is removed
Added Heavy Gunner w/ Fusion and implemented Spin Up Time properly
Make blendable compile with new base shader headers
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Double panel bounds for nameplate
Full shader compile
Shader compile