192,967 Commits over 4,049 Days - 1.99cph!

6 Years Ago
Team info
6 Years Ago
Fixed NetworkEntity load ordering issue, if PCNonPlayerGangs loaded before NonPlayerGang. Network++.
6 Years Ago
Sidebar TabControl has AllowCloseAll
6 Years Ago
Added TabControl.Vertical
6 Years Ago
Text auto size with empty doesn't fuck with the height
6 Years Ago
Merge from main
6 Years Ago
TabControl VerticalLayout becomes Layout Added RectTransform.Fill()
6 Years Ago
Kill spawned NPCs on mission end
6 Years Ago
Remove checkpoint missions for now, until I sort out bugs with multiple players doing checkpoint missions at the same time
6 Years Ago
Unsub NPC kill events
6 Years Ago
Add temp NRE checks
6 Years Ago
Cops shoot at NPCs and zombies instead of trying to arrest them
6 Years Ago
Partially fixed the prison spam bug
6 Years Ago
Fixed a couple of potential NREs
6 Years Ago
Clean up checkpoint icons on failed checkpoint missions
6 Years Ago
Missions no longer give out free weapons
6 Years Ago
Adjust time trials, maybe fix checkpoint errors
6 Years Ago
More perimeter lighting.
6 Years Ago
fixed avatar speech bubble size lerping to the wrong size sometime disabled more raycaster on the match history entry
6 Years Ago
Backup
6 Years Ago
Getting some buildings in...
6 Years Ago
More terrain shader optimizations; 5% faster
6 Years Ago
Getting there
6 Years Ago
Don't turn off occluded instances until they've been occluded for at least 8 frames Some minor optimisation to occlusion culling (set shader vars by ID not by name) WIP parallel for job version of ProcessOccludees (commented out for now)
6 Years Ago
[D11] fix for lockup on xb1
6 Years Ago
added wallpapers 01-04
6 Years Ago
6 Years Ago
Building info
6 Years Ago
6 Years Ago
6 Years Ago
6 Years Ago
[D11] [UI] WIP GameTip optimisations to lower layout and render spikes when animating on/off. WIP Merging of tutorial and base game update in GameTip. Moved various icon assets into shared sprite packing tag. Various changes to VitalInfo and Pinned Recipe to improve layout build times. Optimisations to various HUD elements to prevent larger spikes when updating other elements.
6 Years Ago
setup all the new prefabs etc.
6 Years Ago
[D11][UI] Disabled Crafting menu loadout panel on inital load
6 Years Ago
Photo mode
6 Years Ago
Fixed stack overflow in RustVerticalLayout
6 Years Ago
[D11][UI] Disabled elements of inventory that don't need to always be active
6 Years Ago
increased server browser timeout limit to 90 seconds
6 Years Ago
fixed bottom button behavior in the squad editor
6 Years Ago
[D11]Optimised the grass material, removed the normal / roughness / tint material
6 Years Ago
fixed gradient bug when the rect as a 0 area surface
6 Years Ago
Fix serialization changes preventing server boot
6 Years Ago
Indent, RustVerticalLayout
6 Years Ago
Cherry picked 37505 from hdrp/world_art_revamp
6 Years Ago
Moved ASE into a local package (testing)
6 Years Ago
ProjectVersion.txt
6 Years Ago
fixed timer bar fading in white during the intro
6 Years Ago
fixed objectibe panel display in non career match tweaked intro timing
6 Years Ago
Camera Dof auto mode
6 Years Ago
Remove unused second SingletonComponent