239,558 Commits over 3,837 Days - 2.60cph!

3 Years Ago
Don't query api for package info we know isn't going to be there Fixed dev notice getting cut up by console system Don't try to load the gamemode if compile failed Popup an error if gamemode failed to load
3 Years Ago
Server compile fix
3 Years Ago
Foliage grid now uses between 1 and 8 threads to refresh multiple cells at once (controlled through grass.maxthreads convar)
3 Years Ago
more prefabs, animal AI tweaks, manifest.
3 Years Ago
Added a scrub bar for general use when not in a shot Some layout changes
3 Years Ago
merge from main
3 Years Ago
merge from wipe_3
3 Years Ago
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3 Years Ago
scene 2 prefab - prefabs only
3 Years Ago
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3 Years Ago
added/updated textures, added colliders Merge branch 'master' of sbox
3 Years Ago
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3 Years Ago
switch tutorial text size
3 Years Ago
Switch inventory bar client side so switching slots always corresponds to what you selected
3 Years Ago
Rebaked billboards for temperate/arid trees and bushes
3 Years Ago
Whitelist System.StringComparison
3 Years Ago
More foliage color/translucency tweaks tweaks Boosted normals on trees and bushes
3 Years Ago
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3 Years Ago
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3 Years Ago
█▋▋'▅ ▍▆▉ ▍▍▉▄▊▌▅▌ ▆█▊▅▄▄▊▋█
3 Years Ago
3 Years Ago
bake fixes Merge branch 'master' of SpaceUsurperUnity Merge branch 'master' of SpaceUsurperUnity
3 Years Ago
Fix potential NRE
3 Years Ago
Fix viewmodel lights for real this time
3 Years Ago
Crash fix
3 Years Ago
Diagnosing why build process doesn't seem to have worked
3 Years Ago
Diagnosing why build process doesn't seem to have worked
3 Years Ago
The Valve News Network has already seen these, but I'm gonna delete them anyway Merge branch 'master' of sbox
3 Years Ago
Fix previous commit
3 Years Ago
Making a gigantic mega-cliff sounded like a good idea at the time.
3 Years Ago
Disable light when EnableViewmodelRendering is enabled and not in firstperson
3 Years Ago
Fix activity api exceptions
3 Years Ago
Removed old code
3 Years Ago
The flashlight is now properly predicted
3 Years Ago
Made grass and forest splats slightly brighter in tundra to match foliage changes
3 Years Ago
Tweaked translucency and diffuse maps of trees and bushes. Trees should no longer look too dark at noon and should look less noisy overall. Unified translucency intensity Made grass slightly brighter Removed some packed textures that got brought over from HDRP branch
3 Years Ago
Fixed condition for mech.noHits flag Mark generated chunk jobs as invalid if they use a reference type Fixed component parameter names for bullet alias methods
3 Years Ago
Fixed WorldPos
3 Years Ago
Fixed WorldPos/WorldRot Merge branch 'master' of sandbox Fixed WorldPos
3 Years Ago
Removed unused
3 Years Ago
flashlight button Merge branch 'master' of sbox
3 Years Ago
Add PhysicsBody.AddCapsuleShape Merge branch 'master' of sbox
3 Years Ago
More westcoast/backup
3 Years Ago
Made Entity.Pos, Entity.Rot obsolete, use WorldPos, WorldRot instead Merge branch 'master' of sbox
3 Years Ago
Added view and world flashlights which now work properly
3 Years Ago
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3 Years Ago
Fix creating point and spot lights clientside
3 Years Ago
Precache files after downloading finishes Symlink download cache files Fix crash when no server info Merge branch 'master' of sbox
3 Years Ago
low effort CraggyIsland rock placement - useful for testing
3 Years Ago
Improved the light flicker system