249,984 Commits over 3,959 Days - 2.63cph!
restored deleted 2020 halloween menu vid for now
Enabled Halloween
Enabled scarecrowpopulation
Switch ambience sounds to halloween
Switched metal, wood, sulfur and stone collectables
MLRS UI overhaul: Set the target and true aim circle size correctly
MLRS UI overhaul: Set the central min range circle to the correct size
Added TurretComponent, ITurretComponent and moved common logic from TurretEntity and LightEntity to the component
MLRS UI overhaul: Derived the necessary map scaling formula.
Add Targeting Upgrade to Base Turrets
Made the turret entity be a little more accurate and fixed direction calc in BulletDropProjectile
Increase cost of base defence upgrades and increase maximum generator health
Modify diving mask UI overlay shader to multiply colour by underwater state (underwater = fully dark)
Prevents diving mask appearing as fully lit when underwater during daytime
Added admin command entity.downloadsign which downloads the sign the player is currently looking at to a folder into the game folder with a given filename.
Same usage restrictions apply as client.
Downloads all frames of neon signs and appends them as 1,2,3, etc
ModelDoc: Add back multiple-take support but instead choose a single take per AnimFile node
ModelDoc: Revert multi-take support, needs to be handled differently
MLRS UI overhaul: The hard part. WIP getting the map to scale correctly to exactly fit the MLRS' total range indicator circle on-screen.
Updated red, green, blue, yellow and white berries descriptions to mention their use in mixing table recipes
Temp fix for broken cubemaps running without -tools every other map load (requires shader recompiles to fix properly)
Merge from general_qol/november
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MLRS UI overhaul:
- Initial work on actually making the new map work correctly. Position the target and true aim circles correctly. Allow placing the target with mouse (or with WASD).
- Fixed close button no longer working.
MLRS UI overhaul: True and targeted aim circles, setting active map view
MLRS UI overhaul: Added "click to aim" info for the fullscreen dialog
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MLRS UI overhaul: Map central circle, new textures for it
MLRS UI overhaul: Set up texture layers: Map mask, map mask fade, map outer circle, scanlines
MLRS UI overhaul: Map UI WIP
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Fixed generic.bullet1 sound being 2D
Have Blaster inherit 50% velocity
Don't show dots past their fade distance
Buffed the Longshot
Fixed random seed for weapons
Added Maps + Prefabs back
Removed others
Track vmap and vpk for LFS
Added kill feed icons for Turret and Light Turret. Increased maximum movement speed by 3m/s for all loadouts. Increased down slope boost by 50%.