192,967 Commits over 4,049 Days - 1.99cph!

6 Years Ago
fixed time parameter error in daily challenge score panel
6 Years Ago
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6 Years Ago
Fixed Ceiling Turret's shooting sounds and Muzzle Flash
6 Years Ago
trainyard OOB fix Scene2Prefab
6 Years Ago
merge from excavator_fixes
6 Years Ago
Merge Working -> Main
6 Years Ago
Merge mission branch -> Working
6 Years Ago
Disable 'AlwaysAnimate' check in standalone builds because it slows down loading times and should have been done at build time anyway
6 Years Ago
Increase mission rep boost
6 Years Ago
remove an unnecessary shader var set
6 Years Ago
Fix for slow array copy in OcclusionCulling.BufferSet.GetResults
6 Years Ago
Mission edits
6 Years Ago
Added ButtonGroup
6 Years Ago
[D11] Don't compress map if there is nothing to compress
6 Years Ago
fixed missing material on igniter projectile fixed award panel trying to start on exit added graphic raycaster to replay control
6 Years Ago
Another bugfix
6 Years Ago
[D11][UI] Fix for textmeshpro decimals
6 Years Ago
Fix missing client/server define
6 Years Ago
Bug fix etc
6 Years Ago
All missions applied to gang payphones
6 Years Ago
[D11]Item icon now uses set text. Skip Set canvasgroup alpha on branding text
6 Years Ago
Fixed ToBaseEntity not falling back to GetComponent if called on a child object of an entity instead of the root object
6 Years Ago
Allow gang rep requirements to be done via payphone as well more mission reuse
6 Years Ago
Automatically add gang rep on gang payphone missions, so I don't have to manually add it to missions, and missions can be reused by different gangs
6 Years Ago
Force triggers do not apply to corpses (fucks them up)
6 Years Ago
Fixed camera controls not getting initialized
6 Years Ago
Frame time analytics
6 Years Ago
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6 Years Ago
Network++ Save++
6 Years Ago
OBB blocker tweaks Reduced radiation volume Loot spawns no longer block AI Slightly reduced navmesh size Scene2Prefab
6 Years Ago
Merge my new missions
6 Years Ago
New NPC gang attack missions
6 Years Ago
Generalize the zombie kill mission task to cover and NPC type
6 Years Ago
Added helicopter mission type + asset ID re-scan that updated a bunch of prefabs.
6 Years Ago
fixed VS staying visible on the outcome panel when surrendering before the end of the intro
6 Years Ago
fix tmp resources path folder tweaked sponsor objective panel ui
6 Years Ago
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6 Years Ago
Restore reverse mix op
6 Years Ago
Pulled terrain fetch improvements from main
6 Years Ago
Zombie mission complete
6 Years Ago
fixed reflection probe warning removed ui-extention example to get rid of the warning spam
6 Years Ago
Zombie mission improvements
6 Years Ago
Simplified, cleaned and optimized terrain shader; now ~10% faster and easier to read Nuked terrain atlas related sampling; now array only Toned down parallax a bit
6 Years Ago
fixed tmp warning moved tmp ressources files re render map preview with correct vtx color
6 Years Ago
Add zombie killing mission + other edits
6 Years Ago
remade candy explosion FX file/folder cleanup
6 Years Ago
Various mission work
6 Years Ago
Progress