249,955 Commits over 3,959 Days - 2.63cph!

3 Years Ago
Updated Dune map
3 Years Ago
Added way to easily simulate disconnecting / reconnecting in the editor Fixed stage leaderboards getting in a weird state when reconnecting Fix for campaign leaderboards sometimes trying to load while offline Fixed possible exception when pausing on Standalone
3 Years Ago
Updated Dune map
3 Years Ago
Changed how weapon slots are handled now for primary and secondary
3 Years Ago
Let Heavy Assault choose between Blaster and Shotblast for their secondary
3 Years Ago
Finished alternate weapon selection system
3 Years Ago
Changed how weapons deal with config. Added weapon configs. Added weapon selector initial UI in Station Screen for loadouts. Each loadout can have alternate weapons.
3 Years Ago
Asset Browser: Initial support for renaming single assets and bulk moving multiple assets Don't show asset rename dialog for single assets that don't have content Asset Browser: ctrl+c to copy asset name
3 Years Ago
Added CUserCmd.AddKey
3 Years Ago
merge from 6739_unity_upgrade
3 Years Ago
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3 Years Ago
Problems system improvements Code style cleanups Lowercase model name in PropSelect for sorting purposes This simply matches behavior of the "old" method which ends up with lowercase keys.
3 Years Ago
Community Contributions: Made hook.Add/Remove not silently fail on arg type mismatch Fixed table.RemoveByValue throwing an error when key is not a number Added table.Shuffle Added DComboBox:OnMenuOpened( menu ) New library: math.ease Added table.MemberValuesFromKey Added ENTITY:AddOutputFromKeyValue and ENTITY:AddOutputFromAcceptInput Added SlowWalkSpeed to player_manager
3 Years Ago
delete PlayerServicesResolver
3 Years Ago
No longer start with $10,000
3 Years Ago
You won't take fall damage if you're jetpacking and you have at least 10% energy remaining
3 Years Ago
cherry pick 6833
3 Years Ago
Lowercase model name in PropSelect for sorting purposes
3 Years Ago
cherry pick 6832
3 Years Ago
Updated fall damage so that it isn't too much of a burden on fun / gameplay
3 Years Ago
branched from #6739 and applied Unity upgrade
3 Years Ago
Updated UI look and made more stuff configurable
3 Years Ago
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3 Years Ago
Merge up to cs8376
3 Years Ago
I should $"{Money:C0}"; so my cash at the top right gets comma'd Merge branch 'main' of sbox-hover
3 Years Ago
Tweaked generator repair and damaged particle Merge branch 'main' of sbox-hover
3 Years Ago
Fixed some addons that extract/load correctly on client not loading/extracting correctly on server. Both cases now simply display a warning before trying to extract.
3 Years Ago
Turn up the boost
3 Years Ago
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3 Years Ago
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3 Years Ago
Added WorldBorder Hammer entity Merge branch 'main' of sbox-hover
3 Years Ago
Added map border material to Dune
3 Years Ago
Fixed Entity RemoveFromLists errors on bad disconnect Fixed trying to join your own game from the lobby
3 Years Ago
Added grid shader and map border vmat thanks ;)
3 Years Ago
scss supports darken, lighten, invert, mix lobby bar tweaks
3 Years Ago
Added WorldGeneratorHud and ability to destroy generators with all particle effects + sounds
3 Years Ago
Tweaked generator particles
3 Years Ago
Tweaked weapon particles
3 Years Ago
hook.Add with invalid 2nd argument throws proper error (#1810)
3 Years Ago
Add SlowWalkSpeed to player_manager / GM.SetPlayerSpeed / Default player classes (#1827)
3 Years Ago
Add utility functions for using the Hammer IO system (#1530) Example usage ```lua function ENT:KeyValue( key, value ) if ( BaseClass.KeyValue ) then BaseClass.KeyValue( self, key, value ) end if ( self:SetNetworkKeyValue( key, value ) ) then return elseif ( self:AddOutputFromKeyValue( key, value ) ) then return end -- Your entity's logic goes here end function ENT:AcceptInput( name, activator, called, value ) if ( BaseClass.AcceptInput and BaseClass.AcceptInput( self, name, activator, called, value ) ) then return true end if ( self:AddOutputFromAcceptInput( name, value ) ) then return true end -- Your entity's logic goes here return false end ```
3 Years Ago
Create table.MemberValuesFromKey (#1539)
3 Years Ago
New library: math.ease (#1755) * New library: ease * ease -> math.ease * fix: call correct math.ease function probably a module leftover * Reduce repeated multiplication to powers * Reduce _G lookups and use a `module()` Co-authored-by: Tom <27384135+CupCakeR@users.noreply.github.com>
3 Years Ago
Remove lobby header buttons Queue lobby queries Only be in one staging lobby at a time Enforce minimum players
3 Years Ago
Add DComboBox:OnMenuOpened(menu) (#1659)
3 Years Ago
Add table.Shuffle (#1683) * Add table.Shuffle Performs an inline Fisher-Yates shuffle on the table in O(n) time * table.Shuffle small optimization
3 Years Ago
Generator Destroyed particle
3 Years Ago
Fix table.RemoveByValue throwing an error when key is not a number (#1704)
3 Years Ago
Generator damaged particle Merge branch 'main' of sbox-hover
3 Years Ago
Added a Weapon and Loadout upgrade system and populate the Upgrades tab of the Station dialog Merge branch 'main' of sbox-hover