192,983 Commits over 4,049 Days - 1.99cph!
Added Panini projection to BaseSceneSettings
Smoother SSR ramping
Cargoship conversion WIP.
read/write enabled on some collision objects for navmesh generation
Fixed easter overlay in demos
Fixed team overlay in demos
Fixed showing wrong vitas in demos
Fixed compass not working in demos
[D11] platform overrides for the very large cloud/star textures (stars was 1.5GB due to default settings not being compressed)
[D11][#2408] Fixed floating bota bag on xbox 2nd attempt
[D11] [UI] Added strict conditions to set text and text colour on HUD base stats. Adjusted canvas components settings on HUD for optimisations.
[D11] Fix for losing cursor on InGameOptions carousel when spamming between tabs
Made DeferredMeshDecal obsolete
[D11][#2432] Guard and bandit guards will now reset hostile timer
Stipped out decal system (apart from DeferredDecal component)
Deleted unused components
Added a bespoke terrain to the world_revamp test level, and some dressing to show the new assets
[D11] [UI] Removed rectmask2d from chat box. Removed debug log from chat entry.
[D11] New hint strings for the Connected Players screen, and fixed the popup on selecting a player not showing their name correctly.
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▉▌▅▄▇ █▍▄▊ ▇▄▄▇ █▆ ▌▉▋▊▌█
[D11] merge from d11 main. NB: since updating, getting a gpu memory OOM trying to allocate 2GB(?!) but everything seems to continue ok regardless.
[D11] [Audio] Fixes mic detect code on PS4
[D11][UI] Added Language translation options
[D11] Temp hack to prevent military tunnel selection in map generation
Don't try to set holdtype for the hl1 rockets
Fix grenade sprite to match hl2, fix hl2 rpg having an extra laser sprite in first person
Weapon selection properly ignores invalid weapon slot commands (slot0, slot7-10)
[D11] [UI] Fixed continuous layout rebuild every frame on in-game options menu. Fixed missing profiler sample pairing.
[D11][UI] Cosmetic tweaks to JoinGame + Options menu
[D11] When toggling GodMode on, also refill health/hunger/thirst.
Remove unused menu entry for now
Add missing gang lot to testmap_small
[D11] Performance test - stripped map
Update mission def phone numbers
Reworked out of bounds volumes at Outpost because flying machines now exist
compound scene2prefab
[D11][#2438] Fixed issue with head look
Fixed accidently pressing "Create Team" while dropping items on low resolutions
[D11] win64 switched to use old unity input system
Fixed the weekly game breaking typos
True size cargoship map marker