239,548 Commits over 3,837 Days - 2.60cph!

3 Years Ago
Arctic forest topology tweaks
3 Years Ago
Northwest
3 Years Ago
Arctic and tundra spawn population improvements
3 Years Ago
Arctic tree and bush prefabs Gave saplings and dead trees more height variation
3 Years Ago
Merge Main -> CardGames
3 Years Ago
Temp fix for tilemesh properties
3 Years Ago
ModelDoc: Sanitize bone name before adding it to the anim stream
3 Years Ago
progress
3 Years Ago
Tweaks to arid bush density and sizes
3 Years Ago
Remaining north
3 Years Ago
progress
3 Years Ago
updated crane setup for 360 yaw rotation, added engine rumble anim loop
3 Years Ago
Improvements to foliage displacement to try and eliminate clipping.
3 Years Ago
Created new spawn populations for arid bushes / made grassy arid bushes bigger
3 Years Ago
Hammer: Allow per tile instance of tilemesh to be tinted https://files.facepunch.com/layla/1b1511b1/sf2XHaw2l8_Trim.mp4
3 Years Ago
sandbox addon is a package now
3 Years Ago
Initial commit Initial
3 Years Ago
Fixed stylesheet priority Menu styles
3 Years Ago
3 Years Ago
Implemented direction override support for NPCNavigator. Animals in attack state now always face the player not just when performing an attack.
3 Years Ago
River source prefab improvements Improved how wide it covers the water mesh Added vertical padding for edge cases where it may spawn on the edge of a cliff or highly uneven terrain Added some detail and particle effects
3 Years Ago
Prevented arid foliage from spawning underwater Tundra moss will now use the same material as grass
3 Years Ago
The laser dot is now an entity and updates a lot faster too
3 Years Ago
Added WolfAd placeholder prefab
3 Years Ago
Lowered health and wood yields for all saplings
3 Years Ago
Tree populations progress for temperate and tundra / adjusted topologies and densities
3 Years Ago
Menu mount /core/ List local maps Session timer CreateGame form has cookies, so it remembers what you chose last time Merge branch 'master' of sbox
3 Years Ago
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3 Years Ago
Added a laser dot particle for I.R.I.S. weapons instead of a crosshair like in the original mod
3 Years Ago
Fix managed textures being all forced TSPEC_SUGGEST_CLAMPS/T flags
3 Years Ago
Added Player.Get/SetVoiceVolumeScale(0 .. 1) - Clientside only, sets the desired voice volume multiplier per player. Switched the "gain manager" for voice chat to the CS:GO one. (voice_avggain, voice_maxgain replaced by voice_gain_* cvars) Added mat_dxlevel to the blocked cvar list(and the new voice cvars)
3 Years Ago
3 Years Ago
RustNative update (more feature scale variety, fixed occasional odd looking hills)
3 Years Ago
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3 Years Ago
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3 Years Ago
Scene2Prefab - prefabs only
3 Years Ago
some more cliffs topology collision detection tweaks
3 Years Ago
Api Cleanup
3 Years Ago
Additional checks added to cliffs to avoid collisions with roads from the top of cliffs Fixed sewer drain prefabs missing the water volumes necessary to avoid water in procgen monuments (if you need variants, make prefabs variants please) Satellite dish - some more colliders love as we now use models in positions that are not so vanilla anymore Moved the Satellite dish recycler to a more protected area of the level to make use of it safer More powerplant puzzle cable accuracy Total redo of swamp hero trees colliders
3 Years Ago
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3 Years Ago
Merge from backport
3 Years Ago
SteamID functions return the correct(-ish, the steam universe is hardcoded to "Public" one) value in singleplayer for the player serverside (It was already correct on client)
3 Years Ago
scene2prefab on some monuments to fix tree errors
3 Years Ago
TouchingEcsBulletsEnumerable first pass
3 Years Ago
merge from animalfur
3 Years Ago
3 Years Ago
Updated skeleton definitions Updated prefabs Updated ragdolls
3 Years Ago
Get rid of Hammer's "CFileChangeWatcher::AddDirectory" warning as it serves no purpose for the end user
3 Years Ago
Large power substations keep more distance from roads