249,967 Commits over 3,959 Days - 2.63cph!
Used the trick that SAM rockets use, on the MLRS rockets: Put them on a Debris layer, so that they'll never detect each other as hits. I wondered why the SAM rockets did this One Weird Trick until I hit the same issue.
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Removed the temporary camper car that was used for testing last month (3module_camper_temp).
Repositioned the zero point on the MLRS rocket model
Removed the standard 1m launch offset for MLRS rockets
Bigger delay between MLRS stops. Stops the rockets from sometimes hitting other rockets as they launch.
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Added Sticky weapon particles
Added some missing methods in RandomWrapper
Preparing more punch stuff in the animgraph
TTT: update Russian translation (#1847)
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WIP right melee_punch attack animation
Fixed possible divergence when no bullets are active
Updated temp models to use old material
Fixed styling on World Generator Hud
Adjusted Speed on projectile particles
Merge branch 'main' of sbox-hover
Damage Shader + Generator Implementation
Decrease damage of Light Turret, increase Spread and give its own fire sound
Updated radar sensor model and fixed deployer not being set
Added the Deployable Turret equipment and Light Turret entity. Changed CanSelectWeapon to IsPassive. Added IsAvailable to weapons / equipment. Unavailable weapons will be grayed out in the selector.
Merge branch 'main' of sbox-hover
Can't change settings if not host
Hide map select if !ShowMapSelect
Save/Load lobby config
Add mask to contextual button on main menu
Leaderboard async robustness, better placeholder logic
Adjusted speed on projectile on turret and sideman
Adjusted sideman and deploy turret particle
Fixed blur sample wrapping
Panel binding supports dictionary
Lobby game settings
Border: none overrides properly
Added: Various handy methods replacing PANEL:AddControl() (#1702)
Cherry pick some changes: addons on dedicated server, max tool threads
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Add an option to hide unuseful materials in Hammer's texture browser, which includes: player logo decals, vertexlitgeneric materials, hud/vgui/particle folders. These materials are now hidden by default.
metal fence and gate - adjusted phys shapes and crossbeam length
Parking barrier - phys shape size adjustment
Merge branch 'master' of sbox
Made more stuff configurable and added JetpackScale to MoveController
Added Mk2 variations of each loadout. Added the Damage vs Heavy weapon upgrade.
Merge branch 'main' of sbox-hover
Deployable Turret Particles
Deployable Turret temp model
Merge branch 'main' of sbox-hover
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