192,987 Commits over 4,049 Days - 1.99cph!
A fix for the interaction bug.
[D11] my current garlic settings for hdrp
[D11] Added extra info version of users/active and admin requests to get lists of sleeping and banned players=
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[D11] some mods to save memory, depth format change should be fine, reflection probe change might need raising slightly but previously only 2 reflection probes were active so this might be enough
[D11] Player telemetry network message. Primarily to transmit frame-rate data to Rustworks so on-screen display can be removed. Network protocol bump!
[D11] Fix for underwater swimming
[D11][UI] Stream privacy options for front end and in game
[D11] Set teleport position from in game map
Working on modifying Gang HQ and player gang stuff to be separate from the newcoming non-player gang stuff
WIP Battle UI cleaning/optim, replaced some anim with tween
Gang-specific payphones now spawn per gang building
cleaning up main menu theme script/prefab
improved max perf mode vignette look, adding global variable color linked to the tileset
Proplights use built in shadow cull distances.
Fixed bleed on light fixtures texture.
Scene backup.
Added convar to disable item manipulation validation.
Fixed deeds not transferring...
[D11] [UI] Fixed player stats in leaderboards overlapping or wrapping onto new lines. Adjusted spacing and cell size.
Texture array creator auto-sort on drop
[D11] [UI] Implemented player profile navigation prompt in leaderboards page.
[D11] [UI] More tweaks to leaderboards page. Optimised translation strings retrieval and rank text header now changes if region filter selected.
[D11] [UI] Adjustments to Leaderboards layout. Fixed text wrapping and removed unnecessary components.
more career UI clean up / optim, replaced the UI animations with tween
news feed now auto refresh when advance button is clicked and the news tab is active
removed the custom squad icon from the ME button
Added a convar to set building prices
[D11] [UI] Fixed erroneous translation keys for leaderboards menu.
Fixed issues with interactor holding onto to reference of interactables when they shouldn't be.
[d11][SkinnedMeshCollision] Tighter broadphase primitive( capsule ) + baseline optimisation ( short circuit the skinned mesh test all-together )
[D11] Debug save/restore save position
UpdateSubscriptions profiling
Aded beam_spotlight.SetColor input
[D11][#2408] Fixed floating bota bag on xbox
[D11][UI] Added View gamercard option on connected players screen for xbox clients.
Move unimplemented folder so it doesn't get bundled
Fixed a bunch of deed issues. One line ffs.
more ui cleanup/fix
adjusted icon font alignment
added more tooltip
fixed ME UI
[D11] [Audio] Merge with main
[D11] [Audio] Checking in new project settings that correctly applies the kinekt flags to the manifest for xbox one
Arid prefab variants of temperate clutter rocks