239,539 Commits over 3,837 Days - 2.60cph!

3 Years Ago
Better fix for abandoned scrap calculation
3 Years Ago
Subtract fix from 60523, pending an improved fix
3 Years Ago
Fixed srcds workshop addons missing some fields in engine.GetAddons()
3 Years Ago
Fixed Entity.FollowBone glitching around clientside in certain cases
3 Years Ago
More potential crash prevention when loading textures and in Lua bindings
3 Years Ago
merge from minor_fixes
3 Years Ago
WIP ECS affect bullets
3 Years Ago
Clear BetThisRound and BetThisTurn immediately when a player leaves the game
3 Years Ago
more sewer branch
3 Years Ago
grounds less floaty at sewer branch
3 Years Ago
Fixing some issues with shadow proxies on supermarket/sewers/gas station, mainly reverting to higher definition casters
3 Years Ago
Fixed a bunch of reported typos
3 Years Ago
updated textures/mats/ added corrugated wall set Merge branch 'master' of sbox
3 Years Ago
re-linking severed tree prefabs in monuments
3 Years Ago
Tree minigame marker update all tree entities
3 Years Ago
cherrypicking jarryd's tree marker improvements
3 Years Ago
Add non range sliders to int and float edit box
3 Years Ago
despawn onion laser when rotating fan starts Merge branch 'master' of SpaceUsurperUnity include hell powerup in ballpit onion death pattern tweak Merge branch 'master' of SpaceUsurperUnity reduce nightmare curse force prevent taking powerups from eggs claw boss repulsion circles
3 Years Ago
Fixed incorrect payouts when both side pots (different all-in amounts) and folded players are involved
3 Years Ago
Merge from hdrp_backport
3 Years Ago
Add validators to property editor int and float sliders
3 Years Ago
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3 Years Ago
[Editor only] Fixed poker test window array error
3 Years Ago
[Editor only] Poker test window remembers different scrap values per player
3 Years Ago
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3 Years Ago
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3 Years Ago
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3 Years Ago
Add slider labels to Vector3 and Vector4 edit boxes https://files.facepunch.com/layla/1b1311b1/property_sliders.mp4
3 Years Ago
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3 Years Ago
[Editor only] Poker Tester window can now set a specified amount of scrap in storage for any player at the table
3 Years Ago
More north
3 Years Ago
WIP ECS affect bullets
3 Years Ago
More player card work
3 Years Ago
Simplify copying local player card data
3 Years Ago
- After local player folds, still show their cards to them, but greyed out - More work on card sync - Cleaned up SubOnPlayerLeaving code - Make sure local player's cards refresh immediately when sent Protocol++
3 Years Ago
North backup
3 Years Ago
Organized spawn.procmap.v3 tree spawn populations Tweaked spawn population settings for temperate trees / field trees will spawn in clusters / smaller trees will grow around the forests / large oaks will spawn only on fields / pines, beech trees and birches will spawn together on some topologies to create mixed forests
3 Years Ago
merge from main
3 Years Ago
Remove debug output from CSENT_AI::GetSoundInterests
3 Years Ago
Fixed prefab IDs on some trees Added more scale variation for field trees
3 Years Ago
adding art sources (wall, floor, pipes)
3 Years Ago
Reduce the force that is applied to a player when attacked with a knife
3 Years Ago
Made temperate pines a bit smaller
3 Years Ago
Make ragdolls server-side and allow The Hidden to pickup dead players and stick them to things (experimental)
3 Years Ago
added animation folder structure
3 Years Ago
LS warehouse distant LOD backface culling off
3 Years Ago
fixed stone splat snow material biome tint tinting the snow and using old snow textures
3 Years Ago
initial work on linear-gradient and radial-gradient
3 Years Ago
Removed roadside wrecks from decor_v3 as it doesnt allow to do collision detection Moved roadside wrecks to the world stack prefab
3 Years Ago
cargoship ai design file