249,961 Commits over 3,959 Days - 2.63cph!

3 Years Ago
Set dirty automatically when setting styles
3 Years Ago
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3 Years Ago
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3 Years Ago
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3 Years Ago
Path fix
3 Years Ago
Write a .version Game loads version
3 Years Ago
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3 Years Ago
NetRead/Write uint Sentry release url fix 😟
3 Years Ago
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3 Years Ago
Fix EntityList NRE Fix NRE in Home.TickStagingLobbies
3 Years Ago
Pass in the token
3 Years Ago
Sentry releases attempt 2
3 Years Ago
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3 Years Ago
Fix tools/build.bat broken
3 Years Ago
move notify down
3 Years Ago
sboxbuild cleanup
3 Years Ago
Sentry release action only works on linux 🙄
3 Years Ago
yaml is the worst
3 Years Ago
Sentry release support Fix NRE when creating party
3 Years Ago
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3 Years Ago
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3 Years Ago
Using the low firing angles on the MLRS always causes trouble. Stick to the high angles (>=45°)
3 Years Ago
ProjectileDistToVel now uses a more complex formula that takes the vertical distance to the target into account. Fixed negative angles calculated for targets below us.
3 Years Ago
Added the Radar Jammer equipment alternative for the Light Assault loadout
3 Years Ago
Play the generator attacked particle once when a generator dependency is powered down (for now)
3 Years Ago
Make sure things compile before you commit them
3 Years Ago
Added YOUR flag captured announcer sounds and Radar Sensor idle and beep sounds + implementation for radar UI
3 Years Ago
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3 Years Ago
Moved generator announcer sound handling to PlayRound
3 Years Ago
Added all announcer sounds
3 Years Ago
Rear camera baseline look profile
3 Years Ago
Max range fix
3 Years Ago
3 Years Ago
Fixed the MLRS rear cam being upside-down
3 Years Ago
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3 Years Ago
Slow down MLRS rotation
3 Years Ago
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3 Years Ago
Added stub Radar Sensor Hammer entity (hv_radar_sensor)
3 Years Ago
Edit vRotAimMin range
3 Years Ago
Transition the scale of vitals text when it has changed recently
3 Years Ago
Various improvements to UI and implemented Damage -> Energy conversion on Heavy Booster and Damage Absorption for Energy on Shield
3 Years Ago
Cherrypicked shader mods from Bill
3 Years Ago
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3 Years Ago
Added an Equipment system adding to a third slot in each loadout. With it, Ammo Booster, Energy Booster, Heavy Energy Booster, Heavy Shield Booster, Shield Booster, Speed Booster. Equipment can be selected per loadout at a Station
3 Years Ago
Asset Browser: Copy multiple asset names with quotes, useful for coders
3 Years Ago
Potential access violation fix in CResourceSystem::GetFileName
3 Years Ago
Potential access violation fix in CModel::IsValidSequence
3 Years Ago
Adjust MLRS min/max range
3 Years Ago
Don't try to access game props from surface props index, these are no longer compatible, fixes rare physics crashes