249,944 Commits over 3,959 Days - 2.63cph!
Add ignored files
Delete .gitignore
Remove game submodule
Delete game
add game
▄▄▆▍▌▊▌█ ▇▊▌▍▄ ▍▅█ ██▉ ▅▋ ▊▍▄▉▇▋ ▇▍ ▆▆▍ █▌▍▌▆▉ ▇▍▊▅. ▆█▌▉ ▇▆▇▉▉▋▊▇▊▇▅▅ ▇▉▍▉▉ ▅█▌ █▅▍▆.
█▌▉▊▇ ▋█▍▆ ▆▄▅▇▇█▌▄▌█▋▊▇▌▋
▍▉▌█▍▌▍ █ ▅▍▇ ▇▊▌▋▆▊▆█ ▇█▅▊▇ ▇▄▄ ▄▇▊ ▉▇▊
▌▆▋▊▅▄ ▌▄▉▄▅ ▋▌▊▆▅▇▇▌ ▆▍▆▌ ▌█▅▌▌▌▄▉ █▍▋▌▊▍ ▊▉▅ ▊▆▌▄█▊ (▉▇▋'▍ ▄▆▋▅▊ ▉█▍▅▍▅▍▅▉, ▉▋▌▄▌ ▉▆▊▌▊▊▊ ▇▋█▌ ▊▉▅▍▄)
█▆▅▆█ ▄▉▍▄▉▉▉ ▍▇▄▊▆▉█▍▇ ▍█▄▆▇▅█▄
▍▍█▄▄▅ ▄█▌▅▌▌▆▌▇ ▍▌▍▇▊▆▊ ▆▊▅▋▆▌▌
Take internal items button now works for camper (only shows one camper inventory at a time, clicking the take items button switches it to the next inventory after removing the items)
▌▇▄▊▅▇▅ █▊█ ▇▆▌▋▍ ▋▍▋▇▌▍ ▅▍▍▍█▉▊▆
Bullet drop weapons inherit some velocity. Blaster fires faster with a further falloff.
Remove possibility of prediction (don't set Owner) and fix accuracy issues with bullet drop weapons
Calculate the approximate prevent building radius of each monument on the client before it's children get detached
Use this to determine whether to show the "Cannot build this close to x" error
Handle wind loop client-side
Each weapon can specify a different crosshair type. Stop bullet drop projectiles being predictable (fix it later). Set render color of players for now to team colors. Ragdoll copies render color. Fixed station screen showing for all players when opened.
Added release.js node script to build .zip file of compiled files and source code only
Extensive cleanup of now deprecated splat channels
▄▉▍ ▌▆▄▇▌▄▊▌▄▍▄▌▊▉▊▍ ▋▆ ▍▋█▊▄▇ ▉▊▍ ▆▍▋█▇▄ ▉▉▅▅▄▌▇▆▋ ▌▌▍▉▄▇▅ ▌▉ ▌▅▋▉▅▅▊▌▆▅█.▍▇▉▋▋▄▍
▉▌▋▇▊ ▉▊▌ ▅█▄▉▉▅ ▄▆▉ ▆▆▍▇▍▉▆▊▆▌▌▉ ▇▆▋▍█▉ ▄▋▉ █▆▍▇▍▆'▋ ▊▉▇▌▄▍▉▉▄ ▉▉▆▉ ▊█ ▊▋▆▌▆▇▊
Fixed Standalone build error
Fixed campaign score percentile visibility
Leaderboard description tweak
Attempt to connect to game server in background on first launch
Fixed possible NRE in LeaderboardView
Tweaked Upgrade Station use particle based on feedback
Merge branch 'main' of sbox-hover
Up the fall damage threshold
Up the maximum wind loop volume
Added flyby sound system for projectiles and tracers
Merge branch 'main' of sbox-hover
Added flyby effects to the turret projectile and added a "wind loop" sound when the player is in the air
▍▅▇▅▊▄▋▌▄▋▍ ▌█▌▆▊▅▋▋▋▅▄ █▊ ▌▍▉▊█ █▆ ▌▉▆▉▊
Mountain splat experiments
Additional terrain tools
▌▉▍▋▋▆ ▌▌▋▍█▆▄▌▌▇▇█ ▋▍▌▉▄ ▍▊ ▊ ▋▇▍ ▌▉▆▋▅▌ ▊▆▋█, ▉▇ ▄▊▅▉▄█ ▋▉▋▆▊ ▊█ ▌▇▉▄▄▄▉▉▍▍█, ▅▉ ▍▄▆▅ ▉▄ ▆▉▋ ▍▍█ ▊▅▍▌▅▊▍▊ ▆▇█▄ ▆▋▇▄▌ ▅▊▊▇▉▉ ▋▇▊ ▊▉█▍.
▄█▉▊▇▍▉▊▌▆▉▉ ▆▊▉▅▍ ▌▋▆ ▋▊▆▆▄▅ ▉ ▆▉▉▍ ▇▆▇▆▄▉▉▇██▅▇ █▅▌▆▍▆ ▅▋▌ ▌▅▅▇▅▇ ▉▆▇ ▆▅▆▆▅▆▌ ▇█▉▇▉ ▆▋▉▇▋▄▆ ▌▊ ▍▇▌▅▉▄ ▆ ▌▌▆▍▅▅ ▅▄▄ "▅▄▉".
█▊▋▉▇ ▆▉█▉▄▇▆▇▇▋▇▌ █▅▊▅▊ █▊▇▇ █▅▉▉▇.
Added Hammer.OrthoBoundsHelper attribute
Minor change to map path nodes on compile
Removed hack for editor override for asset fgd gen
BasePathEntity works correctly with nodes that are parented to other objects
Fixed a crash when entity keyvalue values over 260 characters contain targetnames to fixup
Updated Dune map with upgrade stations
Merge branch 'main' of sbox-hover
Station entity has its own restock available timer
Implemented station use particles
Improved how the weapon selector workss
Merge branch 'main' of sbox-hover
▊▊▍▉▆ ▉█▌▉▆▄█▆▊, ▌▅▅▆█▄▉▄, ▇█▋▆▅ ▅▅▌▌▊ ▋▍▇ ▅▍▍▊▌▊▇▌▍▆ ▆▄▊ ▉█
Upgrade station use particle
upgrade station idle particle
Merge branch 'main' of sbox-hover
Added costs for each loadout
Only show Powered Down icons - not Powered Up
Generator based items will have materials stop scrolling when powered down
Pre-emptive support for station idle particle