239,539 Commits over 3,837 Days - 2.60cph!
Added new populations to spawn.procmap.v3
Added temperate bush spawn populations
Added sapling spawn populations
Added small pines to temperate fields
Created tree entity prefabs for all bushes
adding panel textures/may
updates material, adding beams
Merge branch 'master' of sbox
art dump of various things. workcart, secretlabchair, drone colour variations etc
Moved around the setting of a player's model and whether their inventory gets cleared to team classes
Attempt to decouple render scale from screen size.
AffectBullet ECS codegen: fixed some missing aliases / ECS methods
AffectBullet ECS codegen: almost there, missing some component fetches
AffectBullet ECS codegen: need to write back components, color3 convert
Scene2Prefab - prefabs only
citizen maya anim source files
Move client joining routine to an async task
Fixed "Rivers spawning next to steep terrain will have jagged edges and odd dips" (finding this took me 10 hours)
Call SendInitialSpawnGroups in SIGNONSTATE_PRESPAWN
Fix error when disconnecting during downloads
Merge branch 'master' of sbox
Moved/Renamed content for clarity
Removing unused content/cleanup
level asset files that got changed
re-linking slots in materials that have connections to old textures that will be deleted
Cubemap textures + Environment prefabs
Created Cubemap textures for env_cubemap_fog
Created Environment lighting prefabs
Updated basic_setup
Scale .vmap
Added PhysObj.SetAngleVelocityInstantaneous
Added PhysObj.SetAngleVelocity
Added 'gm_video' to blocked concommand list
Added a new CombatStationary state.
Generic stationary scientist turret setup, prefabs, behaviour, files.
Cargo AI converter and test scene updates.
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Fixed ServerVar usage I was accidentally changing the name at the end... implemented a Friendly Fire server option (on by default)
Assigning correct terrain material to remaining scenes still using 'terrain4'
Don't play a sound when the player fails to use something
Change the colors of the weapon selection UI until a custom one is implemented
Parameterized stamina loss and gain
ServerInfo send Map and Game Ident
Fix crash when gamemode didn't load
Give I.R.I.S. a pistol that has unlimited ammo, they can use this if they run out of their finite supply for other weapons
Updated the Stats screen to look less bad, but it still needs properly designing
Added pain sounds for I.R.I.S. and The Hidden and added Fall Damage for I.R.I.S.
Make sure we always clear previous bet data correctly after end-of-round
Removed [Net] attribute from the Ragdoll property on Player
You now pickup and stick corpses with Use, added a dedicated PlayerCorpse entity (server-side), updated SpectateCamera to spectate a death position, copied and tidied up WalkController to CustomWalkController (for now) and The Hidden now leaps properly with stamina instead of using gravity, pressing Jump will remove you from a wall instead of Right-Click
Safeguards for potential crashes in CShadowMgr relating to projected textures
Map selection button/page/api
Disable map validation
Add HttpAddonProvider
Map provision
Add worldrenderer to sbox_game
Don't commit these
native asks managed to resolve the map name + vpk
Map provision recognize local maps, skip over them
Undo FindMapVPK
Add EngineGlue.Add/RemoveSearchPath
Simpify BaseFileSystem.GetFullPath
Content mounting
Merge branch 'master' of sbox