239,539 Commits over 3,837 Days - 2.60cph!

3 Years Ago
Added new populations to spawn.procmap.v3
3 Years Ago
Added temperate bush spawn populations
3 Years Ago
Added sapling spawn populations
3 Years Ago
Increased bounds on oaks
3 Years Ago
Added small pines to temperate fields
3 Years Ago
Created tree entity prefabs for all bushes
3 Years Ago
adding panel textures/may
3 Years Ago
updates material, adding beams Merge branch 'master' of sbox
3 Years Ago
fix for l96 visibility
3 Years Ago
art dump of various things. workcart, secretlabchair, drone colour variations etc
3 Years Ago
Cherrypicking 60544
3 Years Ago
Merge from reflex_fix
3 Years Ago
Availability check tweak
3 Years Ago
Moved around the setting of a player's model and whether their inventory gets cleared to team classes
3 Years Ago
Attempt to decouple render scale from screen size.
3 Years Ago
AffectBullet ECS codegen: fixed some missing aliases / ECS methods AffectBullet ECS codegen: almost there, missing some component fetches AffectBullet ECS codegen: need to write back components, color3 convert
3 Years Ago
More north
3 Years Ago
merge from bugfix
3 Years Ago
Scene2Prefab - prefabs only
3 Years Ago
citizen maya anim source files
3 Years Ago
citizen rig source
3 Years Ago
scripts
3 Years Ago
Move client joining routine to an async task
3 Years Ago
Added dry fire sounds
3 Years Ago
Fixed "Rivers spawning next to steep terrain will have jagged edges and odd dips" (finding this took me 10 hours)
3 Years Ago
Call SendInitialSpawnGroups in SIGNONSTATE_PRESPAWN Fix error when disconnecting during downloads Merge branch 'master' of sbox
3 Years Ago
Cleanup - missed files
3 Years Ago
3 Years Ago
Moved/Renamed content for clarity Removing unused content/cleanup
3 Years Ago
level asset files that got changed
3 Years Ago
re-linking slots in materials that have connections to old textures that will be deleted
3 Years Ago
Cubemap textures + Environment prefabs Created Cubemap textures for env_cubemap_fog Created Environment lighting prefabs Updated basic_setup Scale .vmap
3 Years Ago
Added PhysObj.SetAngleVelocityInstantaneous Added PhysObj.SetAngleVelocity Added 'gm_video' to blocked concommand list
3 Years Ago
Added a new CombatStationary state. Generic stationary scientist turret setup, prefabs, behaviour, files. Cargo AI converter and test scene updates.
3 Years Ago
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3 Years Ago
Fixed ServerVar usage I was accidentally changing the name at the end... implemented a Friendly Fire server option (on by default)
3 Years Ago
Assigning correct terrain material to remaining scenes still using 'terrain4'
3 Years Ago
Don't play a sound when the player fails to use something Change the colors of the weapon selection UI until a custom one is implemented Parameterized stamina loss and gain
3 Years Ago
ServerInfo send Map and Game Ident Fix crash when gamemode didn't load
3 Years Ago
Give I.R.I.S. a pistol that has unlimited ammo, they can use this if they run out of their finite supply for other weapons
3 Years Ago
Updated the Stats screen to look less bad, but it still needs properly designing
3 Years Ago
Added pain sounds for I.R.I.S. and The Hidden and added Fall Damage for I.R.I.S.
3 Years Ago
Minidump reporter
3 Years Ago
Make sure we always clear previous bet data correctly after end-of-round
3 Years Ago
Removed [Net] attribute from the Ragdoll property on Player
3 Years Ago
You now pickup and stick corpses with Use, added a dedicated PlayerCorpse entity (server-side), updated SpectateCamera to spectate a death position, copied and tidied up WalkController to CustomWalkController (for now) and The Hidden now leaps properly with stamina instead of using gravity, pressing Jump will remove you from a wall instead of Right-Click
3 Years Ago
Safeguards for potential crashes in CShadowMgr relating to projected textures
3 Years Ago
3 Years Ago
Map selection button/page/api Disable map validation Add HttpAddonProvider Map provision Add worldrenderer to sbox_game Don't commit these native asks managed to resolve the map name + vpk Map provision recognize local maps, skip over them Undo FindMapVPK Add EngineGlue.Add/RemoveSearchPath Simpify BaseFileSystem.GetFullPath Content mounting Merge branch 'master' of sbox