198,661 Commits over 4,140 Days - 2.00cph!

6 Years Ago
[D11] [UI] Increased visibility of Error text on Find/Join server screen.
6 Years Ago
[D11] [UI] Fixed wrapping text on Player Inspect panel.
6 Years Ago
[D11] [UI] Fixed wrong icons for collectible entity inputs "Pickup" and "Pickup And Eat".
6 Years Ago
[D11][#2453] Fixed issue with triangle foundation highlight
6 Years Ago
Coastal cliff test scene backup
6 Years Ago
[D11] Remove uses of animator.enabled
6 Years Ago
ItemModConsume now takes pending health into account when checking < health requirement.
6 Years Ago
Call CleanupBonus in DestroyShared for OreResourceEntity, so that the hotspot visual gets cleaned up properly when ent killed.
6 Years Ago
Placeholder-ish icons for vehicle module items
6 Years Ago
Weapon attachment type icons. Scene.
6 Years Ago
Merge from Main->Vehicles
6 Years Ago
Testing mip streaming budgets
6 Years Ago
Subtracted 28469, 38465
6 Years Ago
Fixed reflection probe issues affecting core/skin, core/hair and core/generic shaders after latest optimization
6 Years Ago
Added more textures to streaming pool /Rust.Ai and /Unimplemented
6 Years Ago
Added viable content/props+workshop and prefab/clothes textures to streaming pool
6 Years Ago
Add support for notifications directly to players (and teams)
6 Years Ago
Enabled deferred reflections to trade off a bit of GPU for CPU perf (skips SamplePerObjectReflectionProbes) (testing)
6 Years Ago
Disabled reflection probes on transparent renderers not using them (skips SamplePerObjectReflectionProbes) Modified pole wire renderer and shader to skip refl and spec
6 Years Ago
Disabled tex streaming on generic building texturea
6 Years Ago
disabled branchAmount debug logging
6 Years Ago
Fix for IL2CPP hang on exit
6 Years Ago
Fix client build
6 Years Ago
Set the on flag when the potentiometer is allowing electricity to pass through
6 Years Ago
Don't allow 0 resistance potentiometer
6 Years Ago
Merge from main
6 Years Ago
Added decay detector
6 Years Ago
Unsaved
6 Years Ago
More
6 Years Ago
Use the generic IOEntity fields for potentiometer save/load instead
6 Years Ago
Backup
6 Years Ago
protocol++ again
6 Years Ago
Fixed PositionLerp bug
6 Years Ago
merge into main
6 Years Ago
merge from main
6 Years Ago
transport heli work and polish protocol++
6 Years Ago
Overengineered vitals WIP
6 Years Ago
Subtracting 38426, 38430, 38442 (All optimisation merges until we get a proper baseline)
6 Years Ago
merge from main
6 Years Ago
Improvements to non instanced material tool.
6 Years Ago
merge from optimisations
6 Years Ago
Merge positionlerp
6 Years Ago
Fixed first person spectator weapon effects for Gravity Gun, Physics Gun, Stunstick and Bullet tracers Player.SelectWeapon() can now accept Weapon entities directly Fixed Suit Chargers being forced to 30 energy by hl2mp game rules Fixed stunstick effect existing on other weapons once picked up Fixed Gravity Gun progns not resetting when switching away in multiplayer
6 Years Ago
Send an immediate update to clients whenever the team changes
6 Years Ago
HUD assets & scene
6 Years Ago
[D11][UI] Removed elements of stats page
6 Years Ago
merge from main
6 Years Ago
baseline
6 Years Ago
Send benchmark result as regular form data (!)
6 Years Ago
[D11] [UI] Removed comments.