239,298 Commits over 3,837 Days - 2.60cph!
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Update entity.uploadsign so it works with photo frames too
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Satdish island tunnel revamp, loot and other fixes
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Merge random_opt_2 -> experimental
Fix bug in NetWrite.EnsureCapacity where it might not expand the buffer enough
fixed vanilla gamemode spawn issues
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Four way junction meshes, LODs, colliders and prefabs
Added fake "black" shader which fixes a bunch of l4d2 maps having wireframe textures in the skyboxes
Adjusted color of water on L4D2 maps
Added fixed versions of nuke_clouds materials
Fixed Switch build error
Fixed ECS bullets having 0 mass by default
Fixed possible exception when validating replays
Fixed legacy bullet properties not being set
Merge random_opt_2 -> experimental
Facepunch.Steamworks bug fix + Steamworks SDK 1.51 upgrade
autocomplete is a MenuCmd
Added Global.IsListenServer
Added Player.IsListenServerHost
Added Player.HasPermission( string )
Made Command abstract
Fix NRE
Allow listen server hosts to run protected commands
Replicated vars codegen etc
Merge branch 'master' of sbox
Fixed Lua errors when giving a rope constraint an empty string as the material to use
initial outpost peacekeeper AI design
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Handle GlowState if it's in an invalid state when setting GlowActive
Merge branch 'master' of sbox
Add glow to grabbed physgun object
Bind and implement glow
Change signature
Merge branch 'master' of sbox
merged from skins_recently_used
BaseFollowPathState pathing optimisation.
Fixed menu commands not working
Each context has its own ConsoleSystem
Merge branch 'master' of sbox
Cleanup
Sat Dish exit road a notch longer for seamless connection with procroads
Relaxed the filter settings on Harbors as they would not find spots on custom maps due to the denser topologies (dropped cliffs/cliffside)