239,296 Commits over 3,837 Days - 2.60cph!

4 Years Ago
merge from esc_suicide
4 Years Ago
View rect in ViewDesc Add a bunch of properties to transitions Delete unused Zoom viewport and ingame UI in console Merge branch 'master' of sbox
4 Years Ago
add thruster model
4 Years Ago
PhysicsBody.SetMinSolverIterations
4 Years Ago
Add bindings for joint EnableLinearConstraint and EnableAngularConstraint
4 Years Ago
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4 Years Ago
New launch site finishing bits. Nixed old one.
4 Years Ago
Remaining new compound setup Nixed old one
4 Years Ago
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4 Years Ago
Compound interactables improvements/cleanup WIP
4 Years Ago
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4 Years Ago
Reduced some repetition in bullet system definitions ECS bullets now keep track of their own local time ECS bullets can now have lifetimes Bullet acceleration, implemented onion simplespokes.bullet
4 Years Ago
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4 Years Ago
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4 Years Ago
Split up bullet components into separate files Refactor ECS RepelBullets ECS bullets have individual time scales AddTimeScale for ECS bullets ECS bullet flash color Fixed error on player death from ECS bullet hit Fixed ECS bullet flash on player hit
4 Years Ago
Desert outpost
4 Years Ago
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4 Years Ago
Fix assert on submitting depth resolve by passing correct info Refactor how cascade textures are calculated to make it easier to later expand with extra cascade passes
4 Years Ago
Fix bug where CViewSetup was being unable to be resized properly Delete a bunch of HLVR rendering code we don't use
4 Years Ago
server compile fix
4 Years Ago
Ok do it the lame way
4 Years Ago
merge from keylock_lock_on_deploy
4 Years Ago
Try to make default spawnlists not marked as userconfig
4 Years Ago
Moved spawnicon queue behind a convar (spawnicon_queue), defaults to 0, made it target 10fps not 30 when enabled + minor under the hood changes
4 Years Ago
Prevent crashes when dying NPCs create ragdolls and apply infinite force to them
4 Years Ago
renamed sodapoppin facemask to kitten facemask
4 Years Ago
Ingame console thread safety
4 Years Ago
Added Trace.UseHitboxes()
4 Years Ago
Auto lock keylocks on deploy
4 Years Ago
Moving WalkController to base, cleaning up Commented out SkeletonInstance assert that triggers on player leave