134,764 Commits over 4,293 Days - 1.31cph!
Walk/run footsteps use separate sound templates instead of maxDistance modulation
Final compound iteration into prefab
More editor work, most of the inspector hooked up.
adjusted player cowbell position
[D11] LOD distance tweaks to launch site assets
[D11] + Sewer Branch LOD's tweaked
OreResourceEntity.PlayBonusLevelSound NRE fix
[D11] Localisation tool updates to scan for unused strings. Updated translation file.
[D11][UI] fixed issue with held actions and removed take all from itemsubmit pannel
▊ ▋▍▍ ▅▇▉▊▅▍▌▍ ▄▄▋▌ ▄▆█ ▌▉▇▌▋▍█ ▌▅ ▍▉▄▉▉▊▆█▋▊▅▊ ▍▇▉▇▊▍▊
Killed music UI
Added tips explaining numlock, numpad controls, full keyboard input
Added keyboard lock ui
Game tips use RustText
Split InstrumentKeyController into multiple files
▄ ▆█▌ ▍▍▇▅▉▅▅▄▊█ ▆▋ ▍▅▇▌ ▌▅▄▍ █▆▉▄▊▉ ▅▆▉▉ ▉ ▆▊▆▇▋▅
UI for keyboard capture mode
[D11] LOD Shadows tweaks to trainyard assets
[D11] Remove a forced command line call
Some boilerplate code + editor stuff
[D11][UI] Fixed issues with vending machine customer and vending machine admin
Implemented tips for full keyboard mode, numpad interaction
[D11] Fixed Broken Mushroom Cluster
[D11] + Quarry_a, Quarry_b, Quarry_c, LOD's tweaked
[D11] Mushroom LOD fix and prefab check.
[D11] LOD Distance tweaks to train yard assets
▊ ▅▊▌ ▊▋▄▅ ▋▍▌▅▄ ▅█▍▄█▍█ ▍▊ ▊▄▄▆ ▉▇▋▆▍▉▍ ▅▊▊▄▋▍▌▇▄▊ ▅▊ ▆▆▅▆▄▍▉▉▇▅▍▉▊▌
[D11] Localisation updates from 2019.1 branch.
Fixed powerline_pole_a
Fixed errors on HapisIsland and Launchsite
▄ ▅▌▇█ ▊▍▉▍█▋▊ ▆▉▉▊▄ ▅▋▋ ▄▍█▊▇ ▋█▍▌▉█▊▅▍▅▇▆▍▋▌▄▄▊ ▇▍ ▄▌▄ ▉▄▅ ▇█▌▋▄▊ ▅▄▋▅ ▍▋▇▍▄▉▆▇▅ ▇▅█▍ ▋▍▇▄▊▇▌ ██▋█ ▄ ▆▆▆▅▊▄ ▍▍▋▄▆▇▇▍ █▉▋▇▋ ▄▍█
Fix for LODDitheringTransition in shader templates. Why so much repeated code? :(
GameTip uses RustText
Added Instrument Numlock GameTip
Fixed read-only errors in icebergs/sheets
[D11] + Bandit_Town LOD's tweaked
Fixed issue with follow bone
Fix getting wet in the cargoship hold
▇▄▍▌▆█▌ ▄▄▌▉▆▇▍ ▊▆ ▅ ▌▉▄▅▆▆ ▅▊▆█▊ ▌▍ ▌▌▇▌ ▋ ▄█▅▉▌▊ ▅▊▉▆ ▌█ ▍▌▅▇▆▇ █▇▅▋ ▋▅▄ ▄▅▆▅▄▋▌ ▉▅ ▉▋ ▍▆▋█▍▉▊ ▌▌▋▉
FullKeyboard mode swallows all keys
FullKeyboard mode cancels on escape
FuilKeyboard mode works on static instruments
Moved music stage out of compound scene into a nested prefab
[D11] straighten out some differences in file location between our branch and the main hdrp branch.
Fixed static instruments using outdated prefab ids (fixes missing instruments in compound)