248,634 Commits over 3,928 Days - 2.64cph!
Make more steamworks internal
Push more of Steamworks behind proxy
Merge branch 'master' of sbox-game
Flow Field Flocking v0.9
Simplified flocking to one single radius and use multipliers in Flocker
Merge branch 'master' of sbox-rts
Rpcs can read/write client's
Codegen trips up less on nested classes
Additive directional blend in noclip
PanelEvent and Event properly find private members
Potential fixes for screenshot issues
Fixed cargo ship speaker using RendererLod rather than LodGroup and disappearing after the cargo ship starts moving
Add.Icon also takes optional class
Box shadow ignores own overflow: hidden
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DevNotice can take material icons
Merge branch 'master' of sbox-game
Fix stylesheet hotload notice not showing errors when there are errors
Temporary fix for Shotgun getting "Reloading" tag stuck on
Early out for the Reloading tag in ReloadExit
Added reload animation to shotgun
Merge branch 'master' of sbox-game
Only write launchSettings.json if it doesn't exist
Fixed Issue misaligned buildings
Fixed Issue misaligned buildings
Test Styles tests
Whitelist System.Net.WebUtility*
Update base.fgd
Properly stomp predicted values if wrong
Fix dance floor achievement incorrectly requiring more than one player
Added `rts_collisions` command to re-calculate pathfinding collisions for debug. Added CollisionScale to Pathfinder.
Lower boom box decay rate (portable and deployed)
Fixed microphone stand not being set as default blueprint and not unlocking with dlc
Update language files
Temporary safeguards for missing IsConCommandBlocked
Clean away some junk
Physics system doesn't treat all translucent models as nocollide
Support for text-transform
Fixed DownloadingFile in loading screens
duplicator copies lua-set colors and material override
Fixed 0 width constrains creating errors
Fixed Lua errors with default scoreboard
Prevent 2 or more players from 'driving' a single entity
Make use of IsConCommandBlocked
Makes blocked concommand errors include proper stack.
Fixed duplicated constraints not getting correct player obj
Fixed duplicated constraints not getting the correct player argument (i.e. its always false after duplcation from file)
font-style support
Implement letter-spacing
Turned off train signal lights
Added Global.IsClosing ( true on game shutdown )
Run the Task queue when shutting down, to give them a chance to shut down, end them by force
Merge branch 'master' of sbox
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TTT: add a player mic volume slider to the scoreboard (Community Contribution)
TTT: fix table.Shuffle (Community Contribution)
TTT: fix propspec_allow_named setting not taking effect (Community Contribution)
Wrap some exceptions in MicrophoneStandIOEntity
Fix unnamed render target textures not working
Removed duplication of OnNetPropertyChanged because Entity derives from NetworkComponent
Merge branch 'master' of github.com:Facepunch/sbox
Fix NetworkComponent properties don't work right with constructors
Remove flawed StingExtension.GetSha256
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