248,622 Commits over 3,928 Days - 2.64cph!

4 Years Ago
Type check RPC calls and spit out an error if they contain invalid parameter types that aren't networkable Array types work properly with a secondary call to IsSupported overload Merge pull request #10 from Facepunch/type-check-rpcs Type check RPC calls and spit out an error if they contain invalid parameter types that aren't networkable
4 Years Ago
Array types work properly with a secondary call to IsSupported overload
4 Years Ago
Add IFileSystem.GetSearchPath (allows us to iterate search paths in engine) AssetSystem adds mods using the _mod_* search paths instead instead of scanning addons/* Add BaseFileSystem.WriteJson Load additional addon paths from config/addon_paths.json Added addon_add, addon_clear commands
4 Years Ago
Type check RPC calls and spit out an error if they contain invalid parameter types that aren't networkable
4 Years Ago
Added HoldItem two-handed poses, added movement 1D Blends as ModelDoc sequences
4 Years Ago
Added subprotocol support to WebSocket Added some asserts to ensure sub-protocols can be added Merge pull request #9 from Facepunch/ws-subprotocol Added subprotocol support to WebSocket
4 Years Ago
Added some asserts to ensure sub-protocols can be added
4 Years Ago
decreased laser prison track player time !redux_all !ecs
4 Years Ago
Added subprotocol support to WebSocket
4 Years Ago
Removed log
4 Years Ago
Added more unit sound types. Added some toasts for technology research and unit trained. Fixed Simple Terry's ragdoll.
4 Years Ago
Fixed not being able to place items in dropbox
4 Years Ago
More appropriate chat panel
4 Years Ago
Set up collisions on resource nodes
4 Years Ago
tweak tentacle rain easy speed fix not being able to convert bullets while invulnerable fixed converting bullets while invuln edgecase Merge branch 'master' of SpaceUsurperUnity
4 Years Ago
Get chat working
4 Years Ago
Added EcsHash to replay diagnostics data / state parity bit Fixed possible NRE when loading a workshop stage Don't allow cancelling loading before asset bundles have loaded Fixed possible NRE in the workshop campaign menu Also wait for _readyToLoad before being able to cancel stage loading
4 Years Ago
updated crawl anims updated player animator - changed anims and speed values in crawling blendtree
4 Years Ago
Source updates
4 Years Ago
Work checkpoint
4 Years Ago
default cassette music loops mixer dsp tweaks more dead air between remote phone rings
4 Years Ago
Added DivergenceTrace Fixed possible divergence in ECS bullet enumerables
4 Years Ago
Lerp remote player movements
4 Years Ago
HoldItem holdtype work in progress
4 Years Ago
Updates to get things working Hook up the player entity kind of so you can see other players now Hook up a dummy spawn point entity to stop that missing prefab error
4 Years Ago
Adjusted concrete barrier UV Tweaks to layout
4 Years Ago
Remade the low for concrete barrier Now better matches the high Merge branch 'master' of sbox-game
4 Years Ago
NetworkClient gets server address Add Lobby.JoinGame Call game.lobby.join, game.lobby.leave when joining/leaving game server lobby Merge branch 'master' of sbox
4 Years Ago
Party members follow party into games (in theory)
4 Years Ago
Merge from render_scale
4 Years Ago
Unbroke the animgraph
4 Years Ago
Fixed assertion with texture lerping in post effects
4 Years Ago
More animgraph updates
4 Years Ago
Added support for [OnChangedCallback] to NetworkComponent classes
4 Years Ago
Fixed warning about late deallocation Sort ECS bullets before enumerating them UpdateHashSystem is now chunk layout agnostic Added DivergenceTrace
4 Years Ago
Tidied up callback code as per review
4 Years Ago
Use the correct default branch when downloading gamemodes from github and no branch was specified in the URL
4 Years Ago
Merge from render_scale
4 Years Ago
Merge from main
4 Years Ago
added some requested cubes for map makers /modding/cubes
4 Years Ago
.dll update
4 Years Ago
Popup menu sex up Merge branch 'tmp'
4 Years Ago
Gave the player a smaller collider when on a horse that better fits their actual size when on the horse. Hopefully fixes my newer more zealous clipping checks from booting players off when it shouldn't
4 Years Ago
Fixed regression bug, clothing with move speed modifiers no longer affecting movement speed in water or on ladders
4 Years Ago
Updating animgraph with new parameters
4 Years Ago
merge from render_scale
4 Years Ago
Switching some parameters around for Max
4 Years Ago
Tweaked bunker entrances volumes due to AH issues
4 Years Ago
Added support for setting tag conditions on Trace.Sweep (#6) * Added support for setting tag conditions on Trace.Sweep * Removed HasTagConditions()
4 Years Ago
Fix nested immediate child scss not working Basic :nth-child support Merge branch 'master' of sbox