239,262 Commits over 3,837 Days - 2.60cph!

4 Years Ago
Add some script lifecycle hooks (loaded and unloaded) Add publicly accessible events for script lifecycle so non-script modules can do their own initialization etc. Add some extra fields to IScriptReference to support reflection on scripts
4 Years Ago
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4 Years Ago
Refinery asset cleanup & polish
4 Years Ago
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4 Years Ago
Remove welding testing code from player
4 Years Ago
Initial weld tool
4 Years Ago
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4 Years Ago
Mountain resplat 1/2
4 Years Ago
BulletSystem refactor, working on PlayerCollisionSystem
4 Years Ago
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4 Years Ago
Refactor and add viewmodel depth prepass Don't override far planes in viewmodels so it outputs consistent depth Pass View to Pixel Coordinates matrix Pass D_VIEWMODEL_PASS dynamic combo to viewmodels Add screenspace_raytrace shader header
4 Years Ago
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4 Years Ago
Merge from main
4 Years Ago
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4 Years Ago
Grid2 bullet visuals now using ECS Fixed typo in ShapeInstanced shader Made sure ECS bullet systems are created in a deterministic order
4 Years Ago
Update ci.yml
4 Years Ago
Bind GameParticleManager
4 Years Ago
Revert clientside timer changes as it causes problems for mods
4 Years Ago
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4 Years Ago
LOD/COL prefab setup
4 Years Ago
train tunnels source backup
4 Years Ago
LODs and colliders for straight single tunnels and double/single tunnel transition meshes
4 Years Ago
Block out the out of date app screen (forced on atm)
4 Years Ago
Discover and store BulletSystem references while baking Create BulletSystems from ScriptingCache on stage init ECS bullets can now be spawned like normal bullets from json Fixed ECS bullet blinking
4 Years Ago
More utils, putting data for events into a better format.
4 Years Ago
Added PhysicsBody.GetVelocityAtPoint( p ) Update ci.yml Added Breakables utility class Add Model.IsError Gun/BoxShooter gibbing debug
4 Years Ago
Update Facepunch.Steamworks (reduces Steam Networking GC alloc)
4 Years Ago
Remove Marshal usage in ConnectionManager (removes allocations)
4 Years Ago
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4 Years Ago
Allow physics debug world in release Fix PeiceName spelling Bind PhysicsBody.ApplyImpulseAt, Mass Overide ModelEntity.Rot, set physics object rot if exists Crate gib fixes Add ModelEnt.SetModel( model ) modellib in sbox_game Add Model.Load Interop: Default value for structs Crate gibs tweaks Added Model.GetAttachment( name )
4 Years Ago
header changes
4 Years Ago
Fix categories header issue
4 Years Ago
pickup truck - adding 4 variants with LODs/Colliders/Prefabs for 7 colors total pickup truck - removing test mesh
4 Years Ago
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4 Years Ago
Update ci.yml