248,640 Commits over 3,928 Days - 2.64cph!

3 Years Ago
Fixed mouse wheel binds not working when playing back a shot (cursor still needs to be hidden)
3 Years Ago
Unsaved material change
3 Years Ago
Another fix for the splines on the new tunnel transitions, get things totally smooth + rebuild spline list again
3 Years Ago
updated WIP construct map, tweaked corrugated walls asset to match LOD geometry normals Merge branch 'master' of sbox-game
3 Years Ago
Fixed sound light gibs appearing lit
3 Years Ago
Add code
3 Years Ago
Initial commit
3 Years Ago
Fix a bumpy bit of track in the splines for the new transition tunnels
3 Years Ago
Reticulating splines
3 Years Ago
train_tunnel_stop_transition_b_36m_mirr spline
3 Years Ago
Fixed incorrect protection properties on connected speaker, sound light and laser light Fixed connected speaker always showing health bar
3 Years Ago
train_tunnel_stop_transition_b_36m splines
3 Years Ago
Manifest Improved consistency when connecting and disconnecting connected speakers at the end of a chain
3 Years Ago
updating art source files
3 Years Ago
Disable pooling on Laser Light (might be related to missing laser beams)
3 Years Ago
Merge from demoshot/v2
3 Years Ago
Merge from main
3 Years Ago
Updated Map Countryside Removed walls on edge of map.
3 Years Ago
Merge from main
3 Years Ago
Caught another bug that stopped the max amount of fireworks playing in some cases
3 Years Ago
Fixed Matt's huge wooden sign mistake (Huge wooden sign no longer breaks after upgrading and rotating wall)
4 Years Ago
Fixed fireworks sometimes being counted twice, meaning less than the intended maximum (25) could fire at once
4 Years Ago
Fixed CoreGraphic not using layer offset when first spawned
4 Years Ago
Fixed render error and MoveGroup memory leak Merge branch 'master' of sbox-rts
4 Years Ago
Fixed possible NRE when attempting a level from a replay Fixed cases where OnLifetimeFinished callback is called incorrectly Added cantBeDelayed bool to FsmWaitAction Make sure that laser prison spawn can't be delayed after its warning
4 Years Ago
Updated Map Countryside removed some bad clipping adjusted spacing of trees/buildings replaced hammer mesh with models
4 Years Ago
Slightly milder color temp gradiation across biomes
4 Years Ago
move_x, move_y, wish_x, wish_y
4 Years Ago
Removed blockout concrete barrier
4 Years Ago
Updated all concrete barrier gibs Concrete barrier final normal tweak Merge branch 'master' of sbox-game
4 Years Ago
Removed dungeon block volume from hatch tube end
4 Years Ago
Changed underwater lab environment volume type from underground to building
4 Years Ago
Exclude non existent entities from the FGD Default values for func_brush
4 Years Ago
Added a 3rd argument to drawangles() - 'act as rotation axis' disableshadows => enable_shadows Hammer keyvalue (Point being no extra hacks to make disableshadows happen) Added Rotation.RotateAroundAxis Fixed a crash in physics_prop_ragdoll.cpp
4 Years Ago
Procedural underwater lab placement tweaks
4 Years Ago
Fallback to SetDestinaion if CalculatePath fails
4 Years Ago
Merge from render_scale
4 Years Ago
Lowered chromatic aberration effect
4 Years Ago
Fix for screenshot res
4 Years Ago
concrete barrier element name fixes Merge branch 'master' of sbox-game Concrete barrier lod switch adjustment Merge branch 'master' of sbox-game
4 Years Ago
Revert "Added `Client` to IsSupported method for NetRead" This reverts commit 9266a21d96250e917dcb4183baed266e25521721.
4 Years Ago
Added `Client` to IsSupported method for NetRead
4 Years Ago
updated duo sub prefab separated and added steering wheel, water depth/fuel/temperature/mph needles independently
4 Years Ago
Merge from main
4 Years Ago
if animgraph owner entity is purely clientside then act like we're a server animgraph (actually work) Added missing documentation and SetSeed method (#11) * Added missing documentation and SetSeed method * Have all methods be an extension of System.Random and the Rand static class refers to them Don't add runtime creates models or meshes to dictionary. Fixed [Spawnflags] inheritance. It will search base type recursively until it finds [Spawnflags], or you can override by having [Spawnflags] in your entity. Each [Spawnflags] enum field can now have a [Spawnflag(Name, Help)] attribute on it to override the name and help string. Update game Remove flawed StingExtension.GetSha256 Fix NetworkComponent properties don't work right with constructors Removed duplication of OnNetPropertyChanged because Entity derives from NetworkComponent Merge branch 'master' of github.com:Facepunch/sbox Added Global.IsClosing ( true on game shutdown ) Fix unnamed render target textures not working Run the Task queue when shutting down, to give them a chance to shut down, end them by force Merge branch 'master' of sbox font-style support Implement letter-spacing Support for text-transform Clean away some junk Physics system doesn't treat all translucent models as nocollide Properly stomp predicted values if wrong Only write launchSettings.json if it doesn't exist Fix stylesheet hotload notice not showing errors when there are errors Increase NetWrite buffer Box shadow ignores own overflow: hidden PanelEvent and Event properly find private members Codegen trips up less on nested classes Rpcs can read/write client's Make more steamworks internal Hammer: SupportsSolids tag makes a @PointClass also work as @SolidClass Added string.ToTitleCase() and use it for FGD autogen Hammer.DrawAngles can be used without any arguments (Also make FGD autogen generate a bit nicer headers) Hammer.MetaDataAttribute supports tags Added Hammer.SupportsSolid Mark DrawAngles as non-visual element (So that @PointClass with a model() and drawangles() doesn't make the selection box disappear when no model is selected) Fixed shatterglass crash (by disabling shatterglass) Merge branch 'master' of sbox Remove bullshit SceneCapture, replaced with Render.DrawScene and UI.Scene control Update game Don't clear the buffers when drawing scene Disable visual effects on new RenderScene, fix it for VR rendering too Clear only depth and stencil for scenes, fixes some initial render target errors Merge branch 'master' of sbox RenderScene stuff name consistency changes internal Light.CreateThisNative, this shouldn't be public Same for SkyboxObject and PhysicsBody Merge branch 'master' into rpc-bytes
4 Years Ago
More partition wall variants + prefabs Made the legs longer for the lab modules to reach seafloor more easily updated modules to latest artwork pre-LODs
4 Years Ago
InteropGen compile error Build Tools clean build errors
4 Years Ago
Public API consistency changes, some additional documentation, and ParticleAttachment can only be used internally, so make it internal
4 Years Ago
Same for SkyboxObject and PhysicsBody
4 Years Ago
added deferred normals material to discoball