241,596 Commits over 3,867 Days - 2.60cph!

4 Years Ago
Enable read/write on Workcart gibs
4 Years Ago
Removed the off-track code for trains entirely. Trains are now either be on track or dead. Derailing never worked well as often the moment a train is destroyed occurs when colliding with something, and if the switch from kinematic to non-kinematic (derailed) occurred with the train partially inside something, it'd go flying off unpredictably.
4 Years Ago
Minor refactor
4 Years Ago
Workcart spawn changes: - Don't snap to track based on collision with it; look in a sphere near the wheels instead - Snap reliably to the exact track position the train is sitting on - Look for track on initial spawn only. If we're derailed, we're not getting back on
4 Years Ago
Updated cinematic controller to include additional generic animations
4 Years Ago
WIP for pushing against a static barricade to damage it. Will come back to finish this later
4 Years Ago
Remove a redundant IsInvoking check
4 Years Ago
Fixed bullet system codegen regression OnKeyframe, isPositive support Circle skew property support
4 Years Ago
Hammer: Texture Browser's current selection is now a read only editable text box so you can copy from it
4 Years Ago
Hammer: Changed the default 3D view type to "Textured Shaded" from "Wireframe"
4 Years Ago
Hammer: Moved the "use count" in texture browser above the texture name and fixed the opaque/self-illum/transparency icons to display properly Hammer: Made the "Entity Report" window a bit wider and stretched the bottom controls to the right edge
4 Years Ago
Compile fix
4 Years Ago
Train barricades now allow specifying a minimum velocity that'll destroy the barricade. Below that, they'll just stop the train. Revert my TriggerBase change from earlier.
4 Years Ago
Material name fix
4 Years Ago
Merge Main -> Workcart
4 Years Ago
Merge from main/Workcart
4 Years Ago
Fixed train tunnel entrance not having the correct position and rotation in the standalone client
4 Years Ago
Pipe DoF stuff to pipeline through Renderingworld Trim a bunch of HLVR rendering code DevCam autofocus and bind DoF to C# Post process with DoF Merge branch 'master' of sbox
4 Years Ago
Merge Workcart -> Experimental
4 Years Ago
Update work cart parenting volume coverage
4 Years Ago
Art Drop
4 Years Ago
Train tunnel corridors and stairwells final models /LODs/Colliders/Prefabs S2P tunnel entrance scene
4 Years Ago
Update API Don't try to reload if we're full
4 Years Ago
Add dm_yard default gamemode to sandbox Debug list active games
4 Years Ago
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4 Years Ago
Train track barricade mesh / collider and gibs
4 Years Ago
Many improvements to the steamworks library: * More safeguards against invalid Lua states * Throw type errors when a callback is not given * steamworks.DownloadUGC now has an internal queue and displays download progress just like workshop subscriptions would (this also includes dupes now)
4 Years Ago
Translate steam error code 10 Fixed more compile warnings
4 Years Ago
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4 Years Ago
Removed unnecessary arguments in C++ => Lua workshop download callbacks in menu state Fixed a potential issue with Workshop Subs not properly marking files as downloaded
4 Years Ago
Fixed DTree_Node.MakeFolder producing errors in certain case due to recent changes
4 Years Ago
SteamAPI Errors on non first page of Dupes/Saves/Addons/Demos will not hide the pagination
4 Years Ago
Handle replicated vars a little bit differently if not in game Game Screen work Merge branch 'master' of sbox
4 Years Ago
temp workcart spawns
4 Years Ago
Merge from main/Workcart
4 Years Ago
fixed tunnel colliders not having read/write set updated tunneldweller weapons fixed issue with NPCs using semi automatic weapons sometimes double-firing NPCs set their obstacle avoidance priority based on velocity (slower moving NPCs now get out of the way of fast ones)
4 Years Ago
Stop horse from marking transform changed every frame on server. No longer necessary to use this to improve client interpolation as it's handled in BaseEntity.Server now.
4 Years Ago
updated dwelling bounds, use proper scale for GenericSpawnPoint gizmos
4 Years Ago
merge from attack range multiplier changes
4 Years Ago
Fixed undo.AddFunction changes being undone by previous commit
4 Years Ago
merge from flame_turret_opt
4 Years Ago
Fixed another issue with BulletsInRadiusEnumerable
4 Years Ago
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4 Years Ago
Merge from main/Workcart
4 Years Ago
Fixed gas mask itemid
4 Years Ago
SetDirty vs. SavePrefabAsset (ItemDefinition.DoPrepare)
4 Years Ago
Excavator test scene
4 Years Ago
Depth of Field Refactor postprocess shader Fix offsets being wrong when reading depth on a viewport
4 Years Ago
Attack range multiplier (and related attack events) test changes.
4 Years Ago
junkpile_a cover point tweaks