198,617 Commits over 4,140 Days - 2.00cph!

6 Years Ago
Merge Working -> Main
6 Years Ago
Exclude human players from the wanted criminal ignore thing
6 Years Ago
First pass on a tool to connect IOEntity outputs in the editor
6 Years Ago
Cops ignore injuries and murders if the target is a criminal too. Removing "PastCrimes" as it's unused and, I think, also increased forever. Network++.
6 Years Ago
Minor fixes
6 Years Ago
Better, less cluttered method for showing UI notifications. Queued instead of multiple at once.
6 Years Ago
A hack to check whether subscenes have finished loading...
6 Years Ago
merge from main
6 Years Ago
S2P on all caves
6 Years Ago
Fixed inside terrain antihack false positive at cave_straight_900 & cave_TJunction
6 Years Ago
S2P on military tunnel (again) and cave_large_sewers_hard
6 Years Ago
loading routine
6 Years Ago
Fixed inside terrain antihack false positive at mine_tnl_S_Left
6 Years Ago
S2P on Military tunnel monument - fixes some missing mats
6 Years Ago
[D11] Marked update check as not implemented rather than a Rustworks TODO as CommunityHub not currently active
6 Years Ago
[D11] Hook up the official and community server lists to Rustworks data
6 Years Ago
Fixed all pow() neg f shader warnings
6 Years Ago
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6 Years Ago
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6 Years Ago
Pricing, entity cache
6 Years Ago
Fixed shader compile errors and warnings
6 Years Ago
Renamed utility cginc to hlsl; updated dependencies Deleted core cgincs; now deprecated
6 Years Ago
Renamed all water related cginc to hlsl; updated all dependencies
6 Years Ago
merge from main
6 Years Ago
Enabled water vertex code
6 Years Ago
Fixed compile errors caused by water-related cgincs on hlsl programs
6 Years Ago
scientist parented target fix
6 Years Ago
ViewmodelBob uses correct velocity when inside TriggerForce
6 Years Ago
[D11] Fix mismatched profiler calls
6 Years Ago
[D11] Fix mismatched profiler calls
6 Years Ago
[D11] [UI] Fixed radiation vital not showing or updating.
6 Years Ago
[D11] Missing file from last commit
6 Years Ago
[D11][UI] Disable stance and bag indicators
6 Years Ago
[D11] Add max retries to Rustworks requests
6 Years Ago
Backup
6 Years Ago
Disabled two dunes in the excavator scene since they could stick out of the ground on certain seeds
6 Years Ago
[D11] [UI] Revert rename change. Changed hint box to use sprite sheet animation while investigating performance impact.
6 Years Ago
re added the game mode starting stuff
6 Years Ago
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6 Years Ago
building units can have individual prices
6 Years Ago
Cherry picked 37845
6 Years Ago
Cache rebuild
6 Years Ago
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6 Years Ago
Fixed small apartment, fixed some deed issues
6 Years Ago
Excavator engine exhaust particle effect position fix
6 Years Ago
[D11] More specific naming for TMP sprite sheet resources.
6 Years Ago
Fixed speeds applied by excavator belts being slower than the belt, particularly on the excavator arm
6 Years Ago
Fixed warnings in shaders using terrain fetch
6 Years Ago
[D11] Remove border graphic around tutorial instructions, and re-enable the tutorial pause/options menu
6 Years Ago
[D11] [UI] PopupSystem now prefixes controller input with specified enum value without needing to search through the string to replace arbitrary tags with it (we already knew which button we wanted, no point searching for a matching tag at that point). Fixed various translations for popups. Removed duplicate translations that were no longer needed.