238,093 Commits over 3,837 Days - 2.59cph!

4 Years Ago
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4 Years Ago
Fix annoying assert in conical joint swing limit
4 Years Ago
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4 Years Ago
Avoid using vector2 binds for now Add UIRender.DrawSetColor
4 Years Ago
Phrases
4 Years Ago
Add UIRender.DrawQuad
4 Years Ago
Changed shoot / activate default bindings for Switch Changed default deadzones on Switch Changed shoot-when-aiming behaviour, only shoot if near upper deadzone
4 Years Ago
High External Gate now Workbench level 2 - inline with External wall Updated T2 & T3 Tech Tree
4 Years Ago
Added "isSwitch" loading tip condition Fixed co-op in editor while targeting Switch Updated Facepunch.ExpressionStrings Match cached scriptfuncs by alias definitions too
4 Years Ago
Added optional default to ParameterCollection.Get Cached script funcs now need to match alias definitions
4 Years Ago
Updated T2 Tech Tree
4 Years Ago
Snowballgun fx files & pfx scene backup
4 Years Ago
Complete T0 / T1 tree
4 Years Ago
"Fixed" mouse wheel events not being picked up by PlayerButtonDown/Up
4 Years Ago
updated T2 Tech Tree
4 Years Ago
updated T1 TechTree
4 Years Ago
Fixed prop_* entities resetting their render mode when they have fading enabled (now resets to transcolor only if set to normal render mode)
4 Years Ago
Metal Embrasures T2 Glass Window T2 Garage door T2 RF Detonator T2 Rand Switch T2 Memory Cell T2 Laser Detector T2 Storage Monitor T2 Smart Switch T2 Smart Alarm T2 Tesla coil T2 Advanced Horse Shoes T2 Roadsign Horse armor T2
4 Years Ago
env_sprite_clientside now can be animated
4 Years Ago
More anti lag safe guards for ArmDupe net message net.WriteData doesn't complain about size = 0, just sends nothing net.ReadData errorNoHalts about invalid length (<0, or above 64k)
4 Years Ago
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4 Years Ago
merge from main
4 Years Ago
tree debugging
4 Years Ago
Fixed crashing issue when trying to pick up an entity without a physics object, or when the physics object of currently carried object somehow becomes invalid (+use pickup)
4 Years Ago
Expose Entity.MoveType Set setting Pos on entity, move its physics too Added Entity.StartTouch, Touch, EndTouch callbacks Added PhysicsBody.Pos Beachball prop fixes so it works like a prop Touch tests
4 Years Ago
Added "mergedTargetViewArea" to StageData Disable on-screen profiler info Added PROFILE_PLAYER_LOOP option Disable QUIT menu option on Switch Added "isDocked" alias
4 Years Ago
more cover wip
4 Years Ago
Applied bone setup crash fixes to Hammer too Changed "Model Warning: [%s] might be invalid! " warning to a more descriptive "Warning! '%s' animation requested bone %i, but model only has %i!"
4 Years Ago
Fixed a crash when clearing the console while it is being excessively spammed
4 Years Ago
Bind collisionprop.EnableInteractsAs stuff I don't fully understand yet Added Player.UpdatePhysicsHull - This is temporary, I think we should update the hull when switching PlayerController.
4 Years Ago
mf main
4 Years Ago
Final terrain bits around new east route
4 Years Ago
cover wip
4 Years Ago
Ignore accesslist.txt
4 Years Ago
Delete build debris Update build order to build managed and run InteropGen first Ignore build debris
4 Years Ago
Show (Dynamic) Recompile Shader button in tools if the used material has shader sources, including from addons Add recompile active shader function to tools, add shader compile icon
4 Years Ago
Added new AmmoBelow event, protobuf & UI. Added GetAmmoFraction() to IAIAttack and implementations.
4 Years Ago
scientist IAAttack initial implementation
4 Years Ago
confuse removed on player hit fuse switch camera adjustments removed some debug stuff recolor hard tentacle bg nightmare curses are homing hard tentacle curse changed hard tentacle pixels hard tentacle avoid pattern hard tentacle sniper pattern hard tentacle crawler/diamondShot unitBehaviourDelay alias
4 Years Ago
started splitting scientist combat state into separate states and events. updated AI design.
4 Years Ago
Bind g_pNetworkClientService Fixed console commands from console or ui not forwarding to server
4 Years Ago
Implemented IAISenses for scientists
4 Years Ago
ai design
4 Years Ago
Added debug controls Merge branch 'master' of sbox
4 Years Ago
Added debug.debugcamera_dollyspeed convar
4 Years Ago
Merge from main
4 Years Ago
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4 Years Ago
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4 Years Ago
Improve WorkCart collision forces
4 Years Ago
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