248,619 Commits over 3,928 Days - 2.64cph!

4 Years Ago
Fixed some mesh gaps in bypass transitions
4 Years Ago
Default values for door ents Updated func_rot_button to have outputs/default values
4 Years Ago
FGD autogen: Add default values for float/int types
4 Years Ago
Update sandbox.fgd
4 Years Ago
Update the base.fgd
4 Years Ago
FGD autogen keyvalue group support: Property.Group disableshadows keyvalue support for all modelentities add optional renderamt to Hammer.RenderFields (Shouldn't this be part of rendercolor by this point?) Merge branch 'master' of sbox
4 Years Ago
Add a WebSocket class (#5) * Add a WebSocket class * Add comment docs Add try catches around event handler calls * Make WebSocket sealed Avoid NREs in WebSocket.IsConnected More reliable dispose check
4 Years Ago
Callback for lobby invite Style.SetBackgroundImage texture version Merge branch 'master' of sbox
4 Years Ago
Menu overlay, accept friend invite in game instead of having to deal with overlay etc Merge branch 'master' of sbox-game
4 Years Ago
NVG fixes
4 Years Ago
Fixed some pathfinding issues with directions and temporarily draw debug collisions on map start
4 Years Ago
Merge from render_scale
4 Years Ago
Merge from main
4 Years Ago
Fixed bug with options menu not updating properly to reflect code set convars.
4 Years Ago
Experimental flow field pathfinding Kind of got flow field generation down to a minor stutter... Struct test - slower (50%) Much faster Chunked Flow Field with "portal" connections coming soon(TM) Backup So close to having working flow field that's reasonably fast, except sometimes units get stuck alternating between nodes Various improvements and optimizations but units still get stuck between portals Backup WIP Fully functional flow field pathfinding with chunks / HPA* Removed debug line and set hard map limit of 30k x 30k The flow field pathfinding is now better and units can correctly approach buildings again. The flow field will update automatically when new buildings are created. Merge branch 'flowfields'
4 Years Ago
Damage states WIP
4 Years Ago
Make WebSocket sealed Avoid NREs in WebSocket.IsConnected More reliable dispose check
4 Years Ago
Add a WebSocket class Add comment docs Add try catches around event handler calls
4 Years Ago
Add comment docs Add try catches around event handler calls
4 Years Ago
Hotload: Failing test for nested delegates Hotload: Fixed some nested delegates not upgrading Hotload: DelegateUpgrader cleanup
4 Years Ago
updated suitjacket thumbnails
4 Years Ago
Added suitjacket and suitjacket with unbuttoned shirt Merge branch 'master' of sbox-game
4 Years Ago
Extended bunker entrance building blocker volume Tweaked bunker ladder volume
4 Years Ago
Cleaned up bypass tunnel prefabs / tweaked some lights / made new doors easier to spot
4 Years Ago
Prop.CollisionGroupOverride works Fix func_door's MoveDirIsLocal keyvalue DrawAngles for func_doors and func_buttons Hammer.RenderFields for all the c# ents
4 Years Ago
Added Hammer.DrawAngles and Hammer.RenderFields FGD autogen:: Do not add empty metadata keys
4 Years Ago
Clamp render scale between 0.5 and 1.0
4 Years Ago
Scale adjusted concrete barrier blockout Adjusted scale down a touch. Merge branch 'master' of sbox-game
4 Years Ago
Increase baseline stringtable size, throw a proper error on overflow
4 Years Ago
Panel.AddEvent is obsolete, use AddEventListener instead
4 Years Ago
AddEvent => AddEventListener
4 Years Ago
WIP construct map update Merge branch 'master' of sbox-game
4 Years Ago
Upload replays with full diagnostics in development builds Don't try to submit scores in game modes without stage leaderboards Better handling for default values in GameModeData
4 Years Ago
Merge Main->NewWounding
4 Years Ago
Merge NewWounding->Main
4 Years Ago
Notify when lobby data changes
4 Years Ago
Fixed crawling player not adjusting direction well in third person due to the slow speed giving it a zero corrective weight in the PlayerModel rotation update
4 Years Ago
Update UI when lobby owner changes
4 Years Ago
Warning fixes
4 Years Ago
Concrete barrier blockout blockout for review Merge branch 'master' of sbox-game
4 Years Ago
merge from main
4 Years Ago
merge from save214 (Staging wipe)
4 Years Ago
Delete sbox_all.bat Delete sbox_game.bat Delete Rebuild-Game.bat Create Developer-BuildAll.bat Delete Build-Tools.bat Delete Build-Game.bat
4 Years Ago
Merge Main->NewWounding
4 Years Ago
Fix crawl collider radius offset bug
4 Years Ago
Merge NewWounding->Main
4 Years Ago
Fix forced duck regression
4 Years Ago
Revert the capsule axis change support from BasePlayer and from PlayerWalkMovement. Too much added complexity and unknowns, let's see it we can do this more simply.
4 Years Ago
network++
4 Years Ago
merge from main