248,619 Commits over 3,928 Days - 2.64cph!
Fixed some mesh gaps in bypass transitions
Default values for door ents
Updated func_rot_button to have outputs/default values
FGD autogen: Add default values for float/int types
FGD autogen keyvalue group support: Property.Group
disableshadows keyvalue support for all modelentities
add optional renderamt to Hammer.RenderFields
(Shouldn't this be part of rendercolor by this point?)
Merge branch 'master' of sbox
Add a WebSocket class (#5)
* Add a WebSocket class
* Add comment docs
Add try catches around event handler calls
* Make WebSocket sealed
Avoid NREs in WebSocket.IsConnected
More reliable dispose check
Callback for lobby invite
Style.SetBackgroundImage texture version
Merge branch 'master' of sbox
Menu overlay, accept friend invite in game instead of having to deal with overlay etc
Merge branch 'master' of sbox-game
Fixed some pathfinding issues with directions and temporarily draw debug collisions on map start
Fixed bug with options menu not updating properly to reflect code set convars.
Experimental flow field pathfinding
Kind of got flow field generation down to a minor stutter...
Struct test - slower (50%)
Much faster
Chunked Flow Field with "portal" connections coming soon(TM)
Backup
So close to having working flow field that's reasonably fast, except sometimes units get stuck alternating between nodes
Various improvements and optimizations but units still get stuck between portals
Backup
WIP
Fully functional flow field pathfinding with chunks / HPA*
Removed debug line and set hard map limit of 30k x 30k
The flow field pathfinding is now better and units can correctly approach buildings again. The flow field will update automatically when new buildings are created.
Merge branch 'flowfields'
Make WebSocket sealed
Avoid NREs in WebSocket.IsConnected
More reliable dispose check
Add a WebSocket class
Add comment docs
Add try catches around event handler calls
Add comment docs
Add try catches around event handler calls
Hotload: Failing test for nested delegates
Hotload: Fixed some nested delegates not upgrading
Hotload: DelegateUpgrader cleanup
updated suitjacket thumbnails
Added suitjacket and suitjacket with unbuttoned shirt
Merge branch 'master' of sbox-game
Extended bunker entrance building blocker volume
Tweaked bunker ladder volume
Cleaned up bypass tunnel prefabs / tweaked some lights / made new doors easier to spot
Prop.CollisionGroupOverride works
Fix func_door's MoveDirIsLocal keyvalue
DrawAngles for func_doors and func_buttons
Hammer.RenderFields for all the c# ents
Added Hammer.DrawAngles and Hammer.RenderFields
FGD autogen:: Do not add empty metadata keys
Clamp render scale between 0.5 and 1.0
Scale adjusted concrete barrier blockout
Adjusted scale down a touch.
Merge branch 'master' of sbox-game
Increase baseline stringtable size, throw a proper error on overflow
Panel.AddEvent is obsolete, use AddEventListener instead
AddEvent => AddEventListener
WIP construct map update
Merge branch 'master' of sbox-game
Upload replays with full diagnostics in development builds
Don't try to submit scores in game modes without stage leaderboards
Better handling for default values in GameModeData
Notify when lobby data changes
Fixed crawling player not adjusting direction well in third person due to the slow speed giving it a zero corrective weight in the PlayerModel rotation update
Update UI when lobby owner changes
Concrete barrier blockout
blockout for review
Merge branch 'master' of sbox-game
merge from save214 (Staging wipe)
Delete sbox_all.bat
Delete sbox_game.bat
Delete Rebuild-Game.bat
Create Developer-BuildAll.bat
Delete Build-Tools.bat
Delete Build-Game.bat
Fix crawl collider radius offset bug
Fix forced duck regression
Revert the capsule axis change support from BasePlayer and from PlayerWalkMovement. Too much added complexity and unknowns, let's see it we can do this more simply.