239,287 Commits over 3,837 Days - 2.60cph!
Remaining height facelift around Compound area
Set up a perpendicular rail crossing on my test map
Cleaning, vprof'ing ui
Cleanup, Fix Tests
border-left, -right, -top, -bottom
Unused
Moving as of yet unused old layout stuff into ui2
Manage.cs is unsued
Fix menu addon
Fixed track splines on large curves / added missing coliders to some prefabs / cleaned up the train test scene
Added 108m curve pieces / tweaked double tunnels geometry
Disable panorama/clientui stuff in vpc
Don't include all this UI stuff
Added ErrorNoHaltWithStack( ... )
Fixed autorefresh not working when include is called from a C function
Added "volume_sfx" and "snd_musicvolume" to convar blacklist
Add some logic to prevent requesting the same texture more than once from the server
Added sound effect slider to Audio menu
Remove some neon sign backwards compatibility code left in to not break paddy's demos
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Always return true in RenderCoordination_EngineIsRenderingThisFrame to always render viewport when when not focused
Added text-align
Menu nav spacer
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Layout uses Yoga
Merge branch 'master' of sbox
Cache text measurements
Rect.Contract had left/top swapped
Added align-content, align-self, align-items
Re-textured sedan vehicle
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more wip oilrig behaviour
Disabled Xmas event
Disabled Xmas tree and icewall crafting
reverted airdrop
bah humbug
Add compiled version of construct blockin with water
S2P Compound and Bandit_town
Added snowball gun and snowballs to xmas loot table
Add some decay over time if a sled isn't being used
Don't autokill sled when it collides with another sled
Added BlocksDoor bool to BaseMountable to control door opening logic (defaults to true)
Sleds no longer block doors from opening
Fixed ice walls spawning gibs from all varieties instead of just the active variety (was causing the extreme gib forces)
Fixed snow machine not adapting its collision mesh on the server if in listen-server mode
neon signs use different inventory handling and deploy sounds
projectiles can disable default surface impact effects
snowball gun projectile only plays snowball impact sound
Have the snow machine create a collision mesh on the server as well as the existing collision and visual meshes it generates on the client. Allows sled to work on snow machine snow (previously only worked on listen server)
hooked up snowball gun impact sounds
Fix socket check against snow machine terrain still not working sometimes (let it cast 0.1m further)
If a sled isn't moving you can now press W to give it a slight forward nudge while mounted
snowball inventory sounds