248,649 Commits over 3,928 Days - 2.64cph!

4 Years Ago
Adjust use_other_wounded viewmodel animation event position and overall speed so that the event fires right at 5.25s
4 Years Ago
updated vm healing player wounded and updated speed playback of anim in animator
4 Years Ago
CraggyIsland back to 60777
4 Years Ago
Merge from ball
4 Years Ago
Nixed obsolete files
4 Years Ago
Updated disco & soundlight prefabs New discoball cubemap with better dynamic range for the dots
4 Years Ago
updated override controller to play correct anim when healing wounded players
4 Years Ago
Soundlight params
4 Years Ago
backwards compatible version of the Set/GetColor changes
4 Years Ago
Temp file cleanup
4 Years Ago
merge from parent
4 Years Ago
Change PhysicsBuilder to a class
4 Years Ago
updated vm anim for healing wounded players
4 Years Ago
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4 Years Ago
Meshes and physics meshes use signed indices because they're better to work with
4 Years Ago
Fixed unit targets being cleared when they are no longer selected
4 Years Ago
Very much improved the camera control / system
4 Years Ago
Flashlight can't reload
4 Years Ago
BaseWeapon.CanReload
4 Years Ago
skin approval
4 Years Ago
Fix flashlight world light being enabled before it's active
4 Years Ago
Only show fog when active / in a game and you're not a spectator. Changed camera angles to isometric-ish and have a wider view angle and predicted zoom level. Merge branch 'master' of sbox-rts
4 Years Ago
Map Updates 1st Pass of resources Minor art Merge branch 'master' of sbox-rts
4 Years Ago
added basic tower patrol path
4 Years Ago
wip trainyard AI setup (as prefab). Trainyard test scene.
4 Years Ago
Added * operator for BBox to scale but on the right branch this time
4 Years Ago
Cache the item getter for entities. Added a starting position and LoS for the seen history for each player. Added visible bounds entity and more thorough bounds checking against world.
4 Years Ago
Added * operator support for BBox to scale it
4 Years Ago
duplicator library now properly copies Lua-set color and material override, not just the Sandbox tool ones - Fixes some entities having improper color/material in dupe preview, such as the Fog/Sky/Sun editors
4 Years Ago
Updated with citizen animation name changes + try setting the Owner of item entities so Local works
4 Years Ago
Let's try an Entity.Set/GetColor change - Make C++ return/take 4 numbers, and make a Lua override that takes/returns color objects instead - should be ~2x faster and GetColor now returns the proper color object
4 Years Ago
Add Mesh.Bounds setter (bbox)
4 Years Ago
Initial commit
4 Years Ago
Remove all other shitty ways of creating models. Creating models is now done through Mesh and ModelBuilder
4 Years Ago
4 Years Ago
Added crash/infinite loop safeguards to Entity.SetMoveParent: Unlink self from previous parent, do not allow to parent to yourself, check for cyclic parents
4 Years Ago
Check best msaa mode when creating textures with msaa
4 Years Ago
merge from main
4 Years Ago
merge from airfield
4 Years Ago
Setup spawners so they work with puzzle reset
4 Years Ago
Apply stack overflow protection to util.TableToJSON
4 Years Ago
Can click exception warning to hide it Mouse back/forward buttons can't click things
4 Years Ago
PreviouslyCreatedGame on home Fix hotloading using older panel in PanelEvents QuickPlay works
4 Years Ago
Ignore scores to submit in queue that are from a different game version Fixed queued score submissions not submitting on game start
4 Years Ago
more area checks - boombox Fixed mismatched groundwatch and deploy layers
4 Years Ago
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4 Years Ago
network++ phrases
4 Years Ago
Airfield test scene
4 Years Ago
Stylesheets adhere to css specificity rules
4 Years Ago
Call Remove on current stage when game quits / exits play mode Fixed BulletQuery resources not getting disposed