239,287 Commits over 3,837 Days - 2.60cph!
Fixed border radius order
Added Panel.DeleteChildren
Layout Test
Merge branch 'master' of sbox
Added "volume_sfx" console variable - Adjusts the volume of sound effects & NPC voices, but does not affect player voice chat or music, both of which have their own console variables.
Updated Jenkinsfile !redux
neon sign uses chain link impact sound
sled slide sounds louder, stereo w/ spread, and gain/pitch curve tweaks
Updated Jenkinsfile
Fixed another error in tentacle boss script !redux
Improved error handling of dedicated server workshop support
Fixed error in redux tentacle boss !redux
Restore the previous brush when the eraser is selected and you click a color
Can now toggle between only FPS / full performance stats
Updated Facepunch.Steamworks !redux
Support for parameters being explicitly specified
Better exceptions on invalid operators
SelectionIndex/SelectionSub
Inventory selection (with temporary hacks)
Merge branch 'master' of sbox
Fixed force ladder move not resetting without an active ladder on player death
Update translations
Update items
Update translations
Update items
Testing perf measurement consistency
Hide "Power Usage: 1" in the item details for wooden signs
Update generated css files for console to fix resize indicators and responsiveness
Add test_water.vmap
Merge branch 'master' of sbox
Fixed gmpublish.exe's "Can't edit workshop id X! (are you the author?)" message interpreting the ID as a 32bit integer
Replay validating timing uses GetThreadTimes()
Updated Snow Machine container name
Relaxed Snow machine placement
Stripping some unneeded bot code
Making HasAmbientOcclusionProxies non const
Entity.FindByIndex
Fixed mousewheel being fucked
Added UserInput.SelectedEntity
Deleted a load of now unused utils etc. Some light refactoring.
Added Entity.IsValid() which also checks for null
Delete inventory contents when dying
HUD boilerplate
Delete in game ui after leaving game (this isn't proper but it works)
position: absolute - right and bottom
Panel Tick
Box shooter
Fixed shadow spread
Fix display: none behaviour
Cleanup debug shit
dm player: Add gun to inventory on spawn
border-left test to remind me to make this work
Fixed sled not being placeable on snow machine snow - TerrainCheck sock now checks "Terrain" layer as well as "World"
Apply the effect of gravity on sloped track
Decrease non-snow friction, wait a bit more time before switching to friction material
Wait a second before showing the help pop up (prevents it popping up when travelling over small patches of non-snow surfaces)
-Only allow mounting WorkCart when already standing on its platform (prevent drive-by mounting by jumping at the right moment)
-Fix bounds.Contains use, since it's AABB only, not rotated (Unity pls)
Add some rotational force to the sled if it's in the air to try and prevent flipping
Don't show the help popup if a sled is in mid-air
Sand now counts as a valid surface for the sled
Add mount passthrough on WorkCart glass entity, so the player can still mount when looking at the windows.
New custom non-snow material with less friction that sled switches to once it leaves snow, sled should carry more momentum once it leaves snow
Rotate grabbed physgun object with owner yaw
Increase direction match force (1 > 3)
Flip deploy angle of sled so it faces away from player
TraceResult returns physics body and shape hit
Add implicit casts from joint types to physics joint handle