248,664 Commits over 3,928 Days - 2.64cph!
PhysicsBody.Sleep => Wake(). Sleep(), IsSleeping()
Merge branch 'master' of sbox
Fixed sorting order consistency of legacy bullets
Show previously created games on home screen
Refactored GameInfo out, using package instead
Street lamp base and light unit physics shapes
Also adjusted naming convention for lod0 to match Thais asana post
Merge branch 'master' of sbox
Added a health bar and ability to add additional item entity UI displays. Health bar doesn't show unless entity has taken at least 10% damage
Wake() => Sleep = false
Update sandbox.fgd
Added PhysicsBody.Sleep property (Removed Wake())
Some autodocs for PhysicsBody/Group
func_physbox spawnflags work
Fixed water SSRR when render scaling.
street lamp light uni LODs
LOD setup for the light unit that forms part of the street lamp prefabs
wip better virtual AIZ support, triggers can wake multiple sleeping AIZs.
street lamp open base lod
Lods for the open variant of the street lamp base
Merge branch 'master' of sbox
Fix stylesheets with more than 10 @imports triggering infinite loop detection
Menu home screen work
AnimGraph: Allow notes to be added to nodes https://files.facepunch.com/layla/1b1611b1/notes.mp4
Update Vehicle Materials
Improved Tint on vehicles
▄▆▌▅▅▇▇▅▋ ▄█ ▅▇█▆▆ ▉▉▊ ▆▉▇▄▍▇▅ ▍█▌▄ ▇▆▄▆▅▇▇▄▇ ▍▌ ▌▅▄
Use velocity to have shoot effect patterns follow the player
ECS bullets now spawn one frame earlier
first pass AI setup (as prefab).
Merge from voiceprops/dlc
ReloadModels completely on disconnect
Only clear unused materials, don't uncache
Fix ModelEntity.CopyMaterialGroup
Added [UseTemplate] attribute
Switch stuff to use [UseTemplate] instead of SetTemplate( .. )
Merge from voiceprops/dlc
Updated street lamps and added prefabs
Prefabs for standard size, short medium and long arm and one tall long arm prefab
Merge branch 'master' of sbox
Adjusted street lamp prefabs
adjusted street lamp prefabs to use world offset rather than local.
Splitting GameLists
Add a bunch of UI sounds
Make playing sounds work in the menu
Set Prediction.FirstTime to true on themenu
Add Panel.PlaySound
Add custom css properties 'sound-in' and 'sound-out' (play a sound when rule matches or stops matching)
Navigator back/forward sounds
Button hover/press sounds
Group play buttons
Don't navigate to the current URL
Added discofloor.largetiles.deployed prefab for testing
Fixed incorrect preloaded audio on cassettes
Update unlock settings on dance emotes
Added admin command player.gesture_radius to make all players in a radius gesture
Supports multiple gestures eg. "player.gesture_radius 10 wave thumbsup"
despawn ringbullet when part destroyed
remove debug !redux_all !ecs
Adjusting microphone stand building bounds and dismount position
Disable r/w on laser lights gibs
Syringe use on a wounded player now revives them again (was disabled intentionally in #
15918, Aug 2016)
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Cap health to 20HP when revived
Merge from voiceprops/dlc