198,617 Commits over 4,140 Days - 2.00cph!

6 Years Ago
Fixed two mission bugs that broke missions after your character died
6 Years Ago
Tokens, player info
6 Years Ago
Payphone on my test map + removing a log
6 Years Ago
OnClientTaskComplete "next task" skips ones that are set to not show. Also refactored the show/not show var.
6 Years Ago
start/stop work, belt work
6 Years Ago
Optimized native path for WaterSystem.GetHeight; now over 5x faster Optimized native path for WaterSystem.GetHeight array; now over 10x faster Added managed fallbacks Updated x86_64/RustNative.dll
6 Years Ago
videoout tests
6 Years Ago
more ui optim, replacing animation on outcome panel
6 Years Ago
engine/power setup
6 Years Ago
6 Years Ago
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6 Years Ago
Ship progress. Light fixture tweaks.
6 Years Ago
Info command, run things on the right thread
6 Years Ago
Update indexed position using MessageType.EntityPosition
6 Years Ago
Don't create gibs while scrubbing Destroy all gibs when scrubbing Updated testdemo Don't show loading screen when dying/respawning in demo Fixed effect recycling when scrubbing
6 Years Ago
Recycle effects when scrubbing Don't create effects when scrubbing Don't process signals when scrubbing
6 Years Ago
Other files
6 Years Ago
Setup, connecting, and handling commands
6 Years Ago
Play/Pause controls
6 Years Ago
WIP battle UI optim, replacing intro/outro anim with script
6 Years Ago
Better reputation text formatting
6 Years Ago
Reinstate gang reputation mission effects
6 Years Ago
Merge Main->Mission branch
6 Years Ago
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6 Years Ago
UI, Timeline, keyframes, scrubbing
6 Years Ago
6 Years Ago
Scene/ship wip
6 Years Ago
6 Years Ago
progress ai setup
6 Years Ago
More mats. Tweaked AO down so that it doesn't halo around characters.
6 Years Ago
More mat fixes.
6 Years Ago
Cargoship material pass and unused file cleanup.
6 Years Ago
Demo indexer boilerplate
6 Years Ago
Added Rust.Demo (decoupling demo shit from network shit as much as possible)
6 Years Ago
Added Panini projection to BaseSceneSettings Smoother SSR ramping
6 Years Ago
Cargoship conversion WIP.
6 Years Ago
read/write enabled on some collision objects for navmesh generation
6 Years Ago
Fixed easter overlay in demos Fixed team overlay in demos Fixed showing wrong vitas in demos Fixed compass not working in demos
6 Years Ago
Removed logs
6 Years Ago
Fixes
6 Years Ago
[D11] platform overrides for the very large cloud/star textures (stars was 1.5GB due to default settings not being compressed)
6 Years Ago
[D11][#2408] Fixed floating bota bag on xbox 2nd attempt
6 Years Ago
[D11] [UI] Added strict conditions to set text and text colour on HUD base stats. Adjusted canvas components settings on HUD for optimisations.
6 Years Ago
[D11] Fix for losing cursor on InGameOptions carousel when spamming between tabs
6 Years Ago
Compile fix
6 Years Ago
Made DeferredMeshDecal obsolete
6 Years Ago
[D11][#2432] Guard and bandit guards will now reset hostile timer
6 Years Ago
Stipped out decal system (apart from DeferredDecal component)
6 Years Ago
Deleted unused components
6 Years Ago
Added WhatUsesThis