192,970 Commits over 4,049 Days - 1.99cph!

6 Years Ago
[D11] [UI] disabled the quick drop while you have the planner out
6 Years Ago
merge with main
6 Years Ago
[D11] Latest putson sfx requests
6 Years Ago
[d11][Audio] Added FE chat send fx
6 Years Ago
#1365, repurposed some authorisation strings so they aren't specific to the auto turret and can now be used for the tool cupboard and future games. Added UK English spelling of 'Authorise' to the UK doc
6 Years Ago
[D11] Updated trophy description
6 Years Ago
[D11] Move achievement detection to the server
6 Years Ago
[D11] Fix achievement #26 again! - Monument visit PlayFab stat and achievement #8 detection, Biome PlayFab stats and achievement #9 detection
6 Years Ago
Code locks stackable in players inventory
6 Years Ago
[D11][Tutorial] Added tutorial callbacks for food consumption and crafting
6 Years Ago
Community Contributions: * Added No Collide option to Weld tool * Added Panel.GetTooltip() and Panel.GetTooltipPanel() * Removed MarkupObject:Create, Added MarkupObject to the registry * Player.Set/RemovePData() now return the return values they were documented to return
6 Years Ago
Backup
6 Years Ago
[D11][Tutorial] Modified triggers in cave and added null reference check
6 Years Ago
[D11][Tutorial] Reapplied spawn position fix on first spawn
6 Years Ago
#1336, #1348, #1247 + Changed 'Barbeque' to 'Barbecue' + new strings
6 Years Ago
[D11] Update translation key on 'sulfur ore' collectables
6 Years Ago
[D11] [UI] Handles no compounds/outposts existing in map (should fix disconnect RPC error OnRespawnInformation).
6 Years Ago
[D11] Updated LR300 recoil, and re-enabled the item/bulletcount display on the belt bar
6 Years Ago
[d11][Audio] Moved animal sound defs and created some new folders to make it easier to balance Animal 3D ranges.
6 Years Ago
rgba textures for both those weapons
6 Years Ago
translating M39 and L96 material over to Core\generic material shader - removed unused textures (ao & metallic)
6 Years Ago
[D11] [UI] "Outpost" button on death screen now respawns user to the first outpost created in the world (need to add functionality for choosing which outpost).
6 Years Ago
[d11][Audio] Added helicopter template files to manifest
6 Years Ago
[D11] Fixes " Left & Right not working on toggle settings in options menu."
6 Years Ago
Compound s2p. Basic bokeh blur texture for distance flares.
6 Years Ago
[D11] Fixes server compile errors
6 Years Ago
[D11] Fixes server compile errors
6 Years Ago
Don't render distance flares underground
6 Years Ago
[D11] [UI] removed the controller speaker option for voice chat output on xbox
6 Years Ago
[D11] [UI] capitalised dualshock
6 Years Ago
[D11][Tutorial] Tutorial actions now use GetTokenised for translations
6 Years Ago
[D11][Tutorial] Temporarily set tutorial to use generic game options UI
6 Years Ago
changed building purchase price
6 Years Ago
changed the way plants grow, shortened the grow time a bit
6 Years Ago
[D11] Lightpost Col added
6 Years Ago
[D11] Exported monuments with lightpost's in to update COL.
6 Years Ago
[D11] Popup buttons updated to match the new look of the rest of the buttons
6 Years Ago
Military Flamethrower, materials, lods, collision prefab setup
6 Years Ago
[D11] Adds delete spawn point fx
6 Years Ago
[D11] Adds delete spawn point fx
6 Years Ago
[D11] [UI] removed community hub and moved global stats and leaderboards options to the my rust page, removed rust feats button
6 Years Ago
merge
6 Years Ago
[D11][UI] Fixes for Campfire text (and all other oven lootpanels)
6 Years Ago
[D11][Tutorial] Added tutorial localisation keys
6 Years Ago
[D11][Tutorial] Updated tutorial objects for tutorial cave and shelter, added helicopter flyby event
6 Years Ago
[D11] Alters fade to be frame based rather than time based as the loading screen blocks the main thread meaning the fades would sometimes fade a little then completely cut depending how much time the main thread was blocked for. Changing volumes from either FixedUpdate, OnAudioFilterRead or even on a thread does not work as the Unity API is not thread safe! Yay! The upshot of this is that fades sometimes take a bit longer but they are always mostly smooth... bar a few little pauses but its not too noticable.
6 Years Ago
[D11] Alters fade to be frame based rather than time based as the loading screen blocks the main thread meaning the fades would sometimes fade a little then completely cut depending how much time the main thread was blocked for. Changing volumes from either FixedUpdate, OnAudioFilterRead or even on a thread does not work as the Unity API is not thread safe! Yay! The upshot of this is that fades sometimes take a bit longer but they are always mostly smooth... bar a few little pauses but its not too noticable.
6 Years Ago
[D11] splits loading loop into a sting/nosting version
6 Years Ago
Fix for instanced meshes not being destroyed properly
6 Years Ago
Fix for gib rigid body mass and some small optimisations to the gib creation stuff.