248,704 Commits over 3,959 Days - 2.62cph!

4 Years Ago
build !redux-all !ecs
4 Years Ago
build !redux_all !ecs
4 Years Ago
Remove unused log
4 Years Ago
Ragdoll force on physics impact damage
4 Years Ago
Add WithPosition and WithForce to DamageInfo Set damage force on physics impacts so ragdolls can use it
4 Years Ago
fix replaytests
4 Years Ago
player bullet repel tweaks increment progression Merge branch 'master' of SpaceUsurperUnity spawn blink for nightmare xulgon pattern
4 Years Ago
Flashlight attack sound
4 Years Ago
Flashlight attack sound
4 Years Ago
Flashlight can be used as melee weapon with secondary attack
4 Years Ago
Update flashlight animgraph Merge branch 'master' of sbox
4 Years Ago
updating WIP construct, split prefab, adding mats Merge branch 'master' of sbox
4 Years Ago
Scss support for @import Merge branch 'master' of sbox
4 Years Ago
Refactoring a ton of stuff to work with s&box * Got rid of unsafe code in compression utils * Replaced Guid use with a custom Uuid class because using Guids required Unsafe * WIP refactoring network serialization to use a codegen'd binary serializer instead of JSON because System.Text.Json can't do inheritance
4 Years Ago
AnimGraph: Start renaming newly added params/motors/tags when added
4 Years Ago
Populate campaign menu synchronously, but generate stage icons async CampaignData changes to support categories
4 Years Ago
Added a fog_bounds entity that can be placed as a brush in the map to define the FoW bounds
4 Years Ago
Bypass tunnel source
4 Years Ago
Art drop
4 Years Ago
Add ModelBuilder API Setting mesh buffers also sets the ranges to max element count
4 Years Ago
Variable parsing Stylesheets can use variables Throw if stylesheet tries to use variable but no variables Stylesheets can inherit variables from previously loaded stylesheets
4 Years Ago
Renamed b_hit to hit Lerp the duck
4 Years Ago
Procedural hit reactions node changes
4 Years Ago
Animgraph updates Duck being an analog/float input is now properly handled, your equipped weapon has no more weird offsets from where you're actually aiming, and weapon gestures can disable aim chains as well as IK (though somewhat inelegantly for now)
4 Years Ago
Can now pass a BulletQueryData to AffectTouchingBullets
4 Years Ago
Changed BulletPattern.IntVar type Log an error if an ECS ParentBullet of a pattern is accessed in scripts Turn Bumper update into a job, boilerplate for similar optimisations
4 Years Ago
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4 Years Ago
Fix for UIBackgroundBlur grabpass being offset.
4 Years Ago
Fixed missing else in duck code
4 Years Ago
Updated animgraph with new parameters Merge branch 'master' of sbox
4 Years Ago
Added PhysicsGroup.Sleep Added Sleep, Enable/DisableMotion inputs to func_physbox
4 Years Ago
Remove ModelEntity.ViewOffset Decal defaults Fix errors when setting NetworkComponent networked values in constructor increase NET_MAX_PAYLOAD Making some stuff in Duck virtual even though deriving stuff from these classes is doomed Merge branch 'master' of sbox
4 Years Ago
Undo player tag changes to triggers
4 Years Ago
Avoid allocations when using TouchingEcsBulletsEnumerable Fixed ECS bullets with a custom OnHitPlayer sometimes not despawning Change to Bullet.IntVar that might break legacy replays
4 Years Ago
Triggers: Use "player" tag to detect players Also fixed entities with Health <= 0 not being able to touch triggers, we now only check for LifeState != Alive for players
4 Years Ago
Update sandbox.fgd
4 Years Ago
Viewport wasn't properly init at that point Temp fix for VR viewports being broken when moved
4 Years Ago
merge from /train_tunnels_new_content
4 Years Ago
updated tunnel entrance bunkers - a, b, c, d underground volumes
4 Years Ago
Fix VR spectator viewport being horribly broken
4 Years Ago
Hitch & trough can now be placed down narrow triangle passages
4 Years Ago
Fixed Lua errors in scoreboard when a player leaves the server
4 Years Ago
Fix crash when outside of VR
4 Years Ago
Added a second argument to util.GetModelMeshes - a table of tables where IDs are boneIds and contain a table of 2 keys: matrix and parent
4 Years Ago
Update ci.yml
4 Years Ago
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4 Years Ago
Create Sandbox-Engine-Game.sln Merge branch 'master' of sbox