239,301 Commits over 3,837 Days - 2.60cph!

4 Years Ago
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4 Years Ago
Add parenting volumes to the WorkCart ladders, making the ladders usable while the train is moving
4 Years Ago
merge from xmas
4 Years Ago
- Stop WorkCart if there's no-one on it - Fix monitor display bug
4 Years Ago
Displacing tessellated vertices based on terrain textures.
4 Years Ago
Adjust glass protection
4 Years Ago
- Add glass break effect - Adjust glass protection
4 Years Ago
Respawn glass after thirty minutes, dependent on no players being nearby
4 Years Ago
Use correct area mesh for xl neon, set all neon area meshes to read/write
4 Years Ago
merge from main
4 Years Ago
Small and Med neon sign layer fixes
4 Years Ago
Added some snow chunk fx when moving
4 Years Ago
Fixed missing removedFromServer references on small and med neon sign
4 Years Ago
Set side lean amount to 0 on sled seat Increased bounds height on sled to ensure seat clipping process runs Can only deploy sled on terrain
4 Years Ago
Workcart Update Removed extra plane of glass (wasn't needed if glass is going to have the damage pass) updated materials as a result also updated prefab entity.
4 Years Ago
Fixed glass colliders, add glass protection type
4 Years Ago
merge from xmas
4 Years Ago
Fixed gib errors
4 Years Ago
Allow render attributes to be set from C#
4 Years Ago
phrases
4 Years Ago
Switch to Skia Merge branch 'master' of sbox
4 Years Ago
merge from xmas (network++)
4 Years Ago
network++
4 Years Ago
disable icewall objects in wall external high ice
4 Years Ago
TTT: fixed Magneto Stick ragdoll pinning hint never showing for innocents (Community)
4 Years Ago
Disable sprays button in options New language strings halo lib no longer renders nodraw entities improvements to ArmDupe's net.receive
4 Years Ago
merge from main
4 Years Ago
Fixed ice wall high placement issues (wrong layer)
4 Years Ago
halo library no longer tries to render entities that are set to not to draw
4 Years Ago
Stop material from setting sampler state when rendering UI so it can just be set once before render
4 Years Ago
More tessellation experiments. Fading tess amount based on camera position, some refactoring.
4 Years Ago
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4 Years Ago
merge from /sled
4 Years Ago
merge from main
4 Years Ago
Fixed a crashing issue with Linux due to recent language system changes Added .xml, .csv, .jpeg, .mp3, .wav and .ogg file formats to file.Write whitelist
4 Years Ago
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4 Years Ago
Add callback after updating ui render state so sampler state can be set
4 Years Ago
Add sampler state bindings
4 Years Ago
Update UI2Test Added float.CeilToInt TextBlock implementation Add Texture.Destroy Cascade the font color and size TextureBlock cleanup Added UI2Test.Enabled
4 Years Ago
Renamed Electric Output to Passthrough for continuity
4 Years Ago
Updated neon signs volumes and placement Adjusted crafting cost
4 Years Ago
fixed wrong material on back of sign_neon_125
4 Years Ago
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4 Years Ago
Missed the original's repair item
4 Years Ago
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4 Years Ago
▊█▊▆ ▋▇▌█▋▄▍ ▆ ▆▍▊ ▍▋▌▄▊▇█
4 Years Ago
small, medium and neon signs
4 Years Ago
Fixed chase state. Fixed events with no output state container linked not continuing execution correctly. Fixed IsVisible event using the targets attack interface instead of the owners. Brain senses can now handle the LOS checks. UI serialization improvements. More scientist AI design wip.
4 Years Ago
fbx files
4 Years Ago
small, medium and large neon signs with proper collision areas and paintable set up