192,970 Commits over 4,049 Days - 1.99cph!

6 Years Ago
Shelves can no longer be placed on top of each other
6 Years Ago
[D11] [UI] Fixed distance check for outpost on death respawn screen returning decimals and not being formatted.
6 Years Ago
#1289, #1343, #1239, #1244
6 Years Ago
mfm
6 Years Ago
[D11] Changed hacking device text string in locked crate prefab
6 Years Ago
Bit of a hacky solution, but NPCs will now purchase up to 12 units of weed at a time, depending on their addiction level.
6 Years Ago
Set the guide meshes for building blocks
6 Years Ago
Barricades now stack (10)
6 Years Ago
[D11] [UI] updated how the map controls
6 Years Ago
dropbox can now be repaired
6 Years Ago
Vending machine can no longer be placed through world layer
6 Years Ago
6 Years Ago
[D11] Shareplay blocking enabled/disabled - Changes to critical health controller vibration - Prevent unnecessary data saves
6 Years Ago
Fix ignore file - allow csproj files in Plugins subfolders.
6 Years Ago
Increase team DM required kills to 25
6 Years Ago
UI interaction crosshair now shows orange when interaction is there but not available
6 Years Ago
Update interaction prefabs
6 Years Ago
Interaction text UI now adapts to text length. No more overflowing building purchase text.
6 Years Ago
Fixed HUD interaction UI location. It moved around and could be right off-screen depending on aspect ratio.
6 Years Ago
Fixed a bug with rapid quit and rejoin that affected Team Deathmatch and potentially other modes
6 Years Ago
Fixed aspect ratio issues on end-of-round screen, and added Esc key to bring up quit dialog.
6 Years Ago
variable squad size tests
6 Years Ago
Shader stripping lightmap and built-in fog permutations (not needed for now)
6 Years Ago
Fixed volumetricLightBeam-related errors when leaving craggy landing test scene
6 Years Ago
udpated heli tracers
6 Years Ago
tracer improvements
6 Years Ago
...
6 Years Ago
Unregister entity from entity registry as the last thing in DoEntityDestroy (otherwise GameObjectEx.ToBaseEntity can yield incorrect results on parented entities when destroying)
6 Years Ago
Remove old missing prefabs from my test scene
6 Years Ago
fixed missing floor_default material. fixed pivots on stairs, triangular walls, rooftops
6 Years Ago
[d11][Audio] Optimised and Fixed Helicopter. Audio now behaves correctly over distance and uses half the number of assets.
6 Years Ago
fixed missing first person projectile visibility 'spheres' (easier to see where you're shooting) on most projectiles tracers are now 1/4 length
6 Years Ago
explosive ammo can be heard much farther away (quieter distance sound) explosive ammo causes weapons and silencers to lose condition faster small gc reduction from checking for silenced weapons
6 Years Ago
Vertex wind on awnings.
6 Years Ago
merge with main
6 Years Ago
[D11] Changed hacking device text string
6 Years Ago
[D11][UI] Replaced placeholder strings for options
6 Years Ago
[D11] Latest FE audio for putson
6 Years Ago
[D11] add client only checks around FE music
6 Years Ago
...
6 Years Ago
[D11][UI] fixes for horizontal scroll bars
6 Years Ago
Set up remaining base prefabs
6 Years Ago
minicopters now decay when indoors at half the outside rate (instead of lasting forever)
6 Years Ago
[D11] [Tutorial] Tutorial map Updates
6 Years Ago
#1234, #1290, #1268 Text changes
6 Years Ago
Adds stinger asset
6 Years Ago
[D11] Compiler fix
6 Years Ago
[D11] Make FE sting trigger on first button press
6 Years Ago
[D11] [UI] fixed a wrong icon on the controls page, and removed the word credits from the playerinfo widget
6 Years Ago
set up a load of prefabs