248,703 Commits over 3,959 Days - 2.62cph!

4 Years Ago
Fix VR viewport being cut off in ultrawide resolutions Merge branch 'master' of sbox
4 Years Ago
Have units fade in and out when they enter or leave FoW
4 Years Ago
created some demo layouts of the underwater labs
4 Years Ago
Add [Hammer.EntityTool]
4 Years Ago
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4 Years Ago
Remove WaterSea from Water Scenelayer for now until I better rethink this API Fix VR stretching when multiview instancing is enabled Initial work so water works on multiview instancing
4 Years Ago
Changed Entity.Output to a struct, can register callbacks from code
4 Years Ago
ent_remove* no longer allows removal of the world entity ent_remove_all no longer can delete players
4 Years Ago
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4 Years Ago
Fixed a server crash when an npc_fastzombie tries to attack a non player entity
4 Years Ago
DamageInfo passes the BoneIndex Added AnimEntity.ProceduralHitReaction( DamageInfo ) extension method Default Player class calls ProceduralHitReaction in TakeDamage
4 Years Ago
Fixed a server crash when item_ammo_crate is given an invalid ammo type
4 Years Ago
Fixed missing localization / Updated language files
4 Years Ago
Update standard animator controller with new params for @MaxLebled
4 Years Ago
Code review: Fix comment wording
4 Years Ago
merge from save214
4 Years Ago
Fixed abilities not displaying on the HUD and show correct binds with Input.GetKeyWithBinding
4 Years Ago
compound s2p
4 Years Ago
save++ network++
4 Years Ago
merge from train_tunnels_new_content
4 Years Ago
merge from /rock_formation_medium_b_terraingap
4 Years Ago
merge from /rock_formation_b_anchors
4 Years Ago
Hammer attributes
4 Years Ago
Add [Hammer.Skip] Add [Hammer.EditorModel( ... )] Added [Hammer.Solid]
4 Years Ago
Updated for new input changes
4 Years Ago
Input fixes
4 Years Ago
Update sandbox.fgd
4 Years Ago
Input fixes
4 Years Ago
Input fixe
4 Years Ago
Added Input.GetKeyWithBinding Input Changes (sbox-issues/discussions/337)
4 Years Ago
Final art for the bottom stairwell 360 pieces, dressing
4 Years Ago
Basic culling implementation for initial FoW implementation
4 Years Ago
Improved Fog of War performance and just use A8 texture for now reducing data size by 4x
4 Years Ago
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4 Years Ago
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4 Years Ago
Set up correct crawl speed
4 Years Ago
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4 Years Ago
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4 Years Ago
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4 Years Ago
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4 Years Ago
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4 Years Ago
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4 Years Ago
Change shotgun holdtype as requested
4 Years Ago
Fix incapicated gesture, make CurrentGesture nonserialized
4 Years Ago
More crawling code, getting to grips with the whole player model system
4 Years Ago
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4 Years Ago
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4 Years Ago
Move modelstate initial params to one place, in the constructor. Set up crawling state
4 Years Ago
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4 Years Ago
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