248,703 Commits over 3,959 Days - 2.62cph!
Fix VR viewport being cut off in ultrawide resolutions
Merge branch 'master' of sbox
Have units fade in and out when they enter or leave FoW
created some demo layouts of the underwater labs
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Remove WaterSea from Water Scenelayer for now until I better rethink this API
Fix VR stretching when multiview instancing is enabled
Initial work so water works on multiview instancing
Changed Entity.Output to a struct, can register callbacks from code
ent_remove* no longer allows removal of the world entity
ent_remove_all no longer can delete players
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Fixed a server crash when an npc_fastzombie tries to attack a non player entity
DamageInfo passes the BoneIndex
Added AnimEntity.ProceduralHitReaction( DamageInfo ) extension method
Default Player class calls ProceduralHitReaction in TakeDamage
Fixed a server crash when item_ammo_crate is given an invalid ammo type
Fixed missing localization / Updated language files
Update standard animator controller with new params for @MaxLebled
Code review: Fix comment wording
Fixed abilities not displaying on the HUD and show correct binds with Input.GetKeyWithBinding
merge from train_tunnels_new_content
merge from /rock_formation_medium_b_terraingap
merge from /rock_formation_b_anchors
Add [Hammer.Skip]
Add [Hammer.EditorModel( ... )]
Added [Hammer.Solid]
Updated for new input changes
Added Input.GetKeyWithBinding
Input Changes (sbox-issues/discussions/337)
Final art for the bottom stairwell 360 pieces, dressing
Basic culling implementation for initial FoW implementation
Improved Fog of War performance and just use A8 texture for now reducing data size by 4x
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Set up correct crawl speed
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Change shotgun holdtype as requested
Fix incapicated gesture, make CurrentGesture nonserialized
More crawling code, getting to grips with the whole player model system
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Move modelstate initial params to one place, in the constructor. Set up crawling state
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