134,678 Commits over 4,293 Days - 1.31cph!

6 Years Ago
[D11] Assets\Bundled\prefabs\static LODs
6 Years Ago
[D11] Fix for unable to rotate items from building plan.
6 Years Ago
[D11] Building fixes
6 Years Ago
Added secondary network group subscription (this should currently not do anything)
6 Years Ago
revert a couple of prefabs which pulled in references to non-existent ambient sound lists, which seem to have been deleted from the main branch now anyway.
6 Years Ago
terrain gloss and splats rework
6 Years Ago
[D11] Adds quantisation to entity position/rotation to reduce network traffic.
6 Years Ago
Rust editor Time and Fog now persistent across sessions
6 Years Ago
[D11] barge_container_park - disappearing fix
6 Years Ago
Add more information to the pairing message, and truncate them if they're long
6 Years Ago
Fixed caragoship hull interior culling on low object quality
6 Years Ago
Apply vertex/alpha color functionality Added terrain blending SF
6 Years Ago
New grass meshes
6 Years Ago
Output console log file/folder before opening
6 Years Ago
Added mesh combining utility.
6 Years Ago
merge from tree_game (tree harvest minigame fixes)
6 Years Ago
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6 Years Ago
merge from /hold_to_drink
6 Years Ago
remove changed items list from buildinfo.json
6 Years Ago
[D11] Assets\Bundled\Prefabs\Static LODs
6 Years Ago
Small water catchers can now be placed on construction but cannot be built over (similar behaviour as large furnace)
6 Years Ago
merge from main
6 Years Ago
Fixed small refinery placement on ice, rocks and uneven surfaces
6 Years Ago
Large furnace can be placed on world layer (rocks) again
6 Years Ago
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6 Years Ago
Assign some max concurrent notes Fix culling distance on held tuba Fixed a case where notes wouldn't end on remote clients
6 Years Ago
Fixed remaining materials Added missing textures
6 Years Ago
Potentially fixed one off note instruments not recycling their notes and failing to play new notes (cowbell bug)
6 Years Ago
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6 Years Ago
Fixed SSR being forced always-on by custom shadergui
6 Years Ago
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Added template mat id + shader regen
6 Years Ago
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6 Years Ago
Don't voice limit cowbells
6 Years Ago
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Remaining MilTun & S2P Prefab fixes
6 Years Ago
More
6 Years Ago
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6 Years Ago
[D11] selective cherry-picking from 39409, 39413, 40196 which had some key fixes for particle materials and shaders, plus some additional ad-hoc material updates from main branch latest, to fix some effects.
6 Years Ago
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6 Years Ago
Train area
6 Years Ago
Card reader fixes. Scene
6 Years Ago
short circuit detection on OR switch improved circuit changed signal sent to root entities battery getdrain improvements
6 Years Ago
terrain stuff 4 debug (2)