248,664 Commits over 3,928 Days - 2.64cph!
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New "downed" model state, basic hookup of the downed animations in the animation controller
Animgraph updates (conditional IK disable during reload gesture)
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Flag UISceneSystem views as monitors so they don't render in stereo if VR is enabled
Voice scale support for base/sandbox
Improvement to dupe bounding box
world constraints fix
colored ropes support
More accurate bounding box for dupes
Permissions & "remember my choice"
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Fix potential crashes with Entity.Firebullets when the entity is a player and has no active weapon
Get rid of leftover code from base scoreboard
Fixed players without a valid SteamID creating errors with the base scoreboard (Fixed Player.GetVoiceVolumeScale() returning nothing for such players, now returns 1)
client compile fix for new Reloading ai event.
BaseNavigator can now use SetDestination or CalculatePath. Added ai.usecalculatepath to toggle (defaults to false for now)
Added ai.pathfindingIterationsPerFrame.
Added basic func_physbox
Moved some physics related stuff from Sandbox.Prop to BasePhysics, which is now the base for both prop_physics and func_physbox
Fixed some props not doing impact damage at all
Add FileSystem.Data, FileSystem.OrganizationData
You can now construct buildings and assign workers to build them over time
Fix no property spam
Mount /core/
Don't try to download los or vmap files from servers
Save the auto generated fgd into config
Added Hammer.Model (makes it so the model, skin and bodygroups can be set and changed in Hammer)
Add Hammer.Model to Prop
FgdWriter supports material
Merge branch 'master' of sbox
Fixed Hammer properties not getting through properly
Switch [Hammer.Property] to just use [Property]
Auto register properties as a StringToken
Build Output functions for Entity IO
Added ability to turn off FGD generation for a property
For [Property] and [Input] we can read the description from the source code comment instead of having a "Help" option on the attributes - this means the comment can benefit intellisense and the fgd/editor at the same time.
Update base.fgd
Whitelist System.ComponentModel.EditorBrowsableAttribute
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No longer attempt to place 80 (!) countryside tunnel entrances, taking 155 seconds
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Detail greybox models for underwater labs
Fixed train tunnel entrance staircases / elevators usually being a lot longer than they had to be (Scene2Prefab)
Fixed train tunnel entrance staircases / elevators usually being a lot longer than they had to be (prefabs)
Fixed train tunnel entrance staircases / elevators usually being a lot longer than they had to be (code)
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