239,310 Commits over 3,837 Days - 2.60cph!

4 Years Ago
Initial sled setup and material swapping boilerplate
4 Years Ago
New handling for collisions between kinematic trains
4 Years Ago
Pxc_Animation.SetFrame() optimization DenseIntDict<T> enumerator Fixed some readonly ProfilerCategories
4 Years Ago
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4 Years Ago
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4 Years Ago
Add stub ReadEVfxFile Iterate on postprocess base Pass color buffer RT to post processing layer Use FindOrCreateMaterialFromResource instead of the JIT method for post processing base Remove debug PP creation from postprocessmanager Merge branch 'master' of sbox
4 Years Ago
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4 Years Ago
TTT: fixed Magneto Stick ragdoll pinning hint never showing for innocents (#1753) When ttt_ragdoll_pinning_innocents is enabled, the hint should be displayed for all players rather than only traitors.
4 Years Ago
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4 Years Ago
Experimenting with converting terrain to use a tessellation shader instead of parallax.
4 Years Ago
Fixed motion vectors on attack prefab
4 Years Ago
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4 Years Ago
merge from main
4 Years Ago
CoreCLR startup, add the platform runtimes folder to the search path Include System.Drawing.Common Merge branch 'master' of sbox
4 Years Ago
Added extra info to "Failed to lock vertex buffer in CMeshDX8::LockVertexBuffer" error
4 Years Ago
Fixed IMesh.BuildFromTriangles always counting one too many vertices Fixed a crash issue with Global.Mesh when given a material with vertex format 0, now prints a warning and assumes no material set
4 Years Ago
Fixed stack traces missing in protected calls
4 Years Ago
Allow subrect texture updates
4 Years Ago
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4 Years Ago
Started playing around with converting quad / diamond rendering to ECS
4 Years Ago
Initial support for updating texture data
4 Years Ago
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4 Years Ago
Remove the "PID" text from window title with -multirun so the PID number fits in the task bar
4 Years Ago
network++
4 Years Ago
merge from /xmas
4 Years Ago
Added slots7-0 to Options menu
4 Years Ago
GetBestTarget interface/implementation. Events can now allow execution to continue past them if they trigger but have no output state container linked. Added BestTargetDetected and IsVisible events.
4 Years Ago
Fixed NRE on death
4 Years Ago
Fixed rendering everything in translicent pass
4 Years Ago
Disabled the rest of the ApplyScaleAndMirror stuff that is making modeldoc all wrong
4 Years Ago
Fixed GetAttachment returning uninitialized bullshit when attachment not found Added Drop, View, Menu to InputButton SceneObject DisableRendering if EF_NODRAW Fixed animgraph crash when setting model to null and back r_drawviewmodel works More viewmodel work, still hate it
4 Years Ago
Fixed error on reading #includes in new Newtonsoft.Json version
4 Years Ago
Update site BUILD
4 Years Ago
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4 Years Ago
Added BaseWeapon Merge branch 'master' of sbox
4 Years Ago
Serialize initial state and correctly show it when opening designer.
4 Years Ago
Fixed pookie bear raid towers
4 Years Ago
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4 Years Ago
Strip some bullshit from image format enum
4 Years Ago
Ensure texture config has at least 1 mip level
4 Years Ago
Fixed pookie bear ground watch Pookie bear can now be placed on deployables
4 Years Ago
Clean up texture api from feedback Texture.Make2D() should be Texture.Create( width, height, format optional default to rgba8 ) The .AsRGB8() stuff should be .WithFormat( formatenum ) The .Mips should be WithMips() .Create has a lot of info on it that should probably be on the builder, like .WithData(), .WithName()
4 Years Ago
Workcart Mesh update separated out the glass for damage pass updated prefab
4 Years Ago
Update sandbox.client.win64.vdf Do stackalloc in DrawQuad
4 Years Ago
These dlls and pdb's are in sbox_game - so don't include in repo add cl_predicty toggle
4 Years Ago
Added an allowed binds to NeedsKeyboard component to selectively allow a specific bind to still be polled Push to talk setting should now be respected when using a telephone
4 Years Ago
Initial setup for train better collision handling
4 Years Ago
Refactored train collisions trigger, working on improving train collision physics forces
4 Years Ago
hard fuse new attacks hard trench attacks hard onion new attacks hard hunter new attacks hard claw new attacks hard frame new attacks hard laser new attacks hard storm new attacks Allow AllLevelsUnlocked in switch release builds Trying out a native plugin on Switch GetDeltaPixels profiling Merge branch 'bullet-perf' hard invasion extra attacks tutorial tweaks reworked octopus turrets !redux build fix !redux Merge branch 'master' of SpaceUsurperUnity !redux !redux octopus balancing added spread to double gun broadside powerup tweaks new broadside icon more octopus balance Changed default test replay Added ECS packages, upgraded asset pipeline version
4 Years Ago
Merge from main