192,973 Commits over 4,049 Days - 1.99cph!

6 Years Ago
[D11][UI] Clamp create server size to 4k for now
6 Years Ago
[D11][Tutorial] Fix for some items/prefabs (construction) not being processed
6 Years Ago
[D11][UI] Adjustments to the about servers page. Added place holder background
6 Years Ago
[D11] Refineries/Furnaces/Recycler TurnOn/Off translation strings updated
6 Years Ago
[D11] [UI] adjusted the inventory/beltbar icons slightly in terms of positioning / text size etc changed the colour of the chat error text to be the red we use elsewhere
6 Years Ago
[D11] Compile fix
6 Years Ago
[D11] Second batch of translation key fixes for item prefabs
6 Years Ago
[D11] Bunch of translation key fixes for item prefabs, and ensure they use tokenised translate to handle button prompts
6 Years Ago
Added debris to all wall frame inserts to block placement of new wall frame inserts for 30 seconds after they have been destroyed
6 Years Ago
[D11] These always seem to change
6 Years Ago
mfm
6 Years Ago
[D11] Add rusty-tool for resetting PF stats
6 Years Ago
[D11][UI] About server screen
6 Years Ago
Moved XMAS stuff to post launch section, changed 'Bandana' to 'Bandanna' and changed 'Checkered' to 'Chequered' in the UK Eng text file.
6 Years Ago
[d11][Audio] Update to chat send, and chicken attack n cluck radius!
6 Years Ago
#230, #1353, #1369 +typos and experimental ALL CAPS in tutorial menu.
6 Years Ago
Subtracting 33361 (test)
6 Years Ago
[D11] DTLS multiple connection and XBox One release support integrated. Added timeout to the UDP socket read to allow shutdown signal processing. Fixed send message from client with the remapped port.
6 Years Ago
Added basic prison support to Cyka Blyat.
6 Years Ago
Merge the latest from Main
6 Years Ago
fall damage fixes server.playerserverfall convar (default true)
6 Years Ago
Fix "clickt" spelling
6 Years Ago
Added some connectivity calculations etc.
6 Years Ago
server falling deals appropriate fall damage players do not fall through water wounded players also now fall instead of hovering
6 Years Ago
ai work
6 Years Ago
disconnected/sleeping players now fall to ground
6 Years Ago
Toggle LightEx along with light lodding/culling
6 Years Ago
fixed muzzle brake not properly applying recoil reduction muzzle brake reduces damage by 15%
6 Years Ago
Regenerated scene to prefab stuff and updated game manifest
6 Years Ago
Added missing meta files
6 Years Ago
skin approval compound bow behaves exactly like hunting bow when not charged (same rof/damage etc, was 80%) compound bow costs 25 metal frags instead of 75
6 Years Ago
Fix for errors preprocessing gibbables
6 Years Ago
Tidy up BaseEntityRef
6 Years Ago
Fix for rotating instanced building blocks
6 Years Ago
Fixes for BuildingBlock.DrawHighlight with instanced building blocks
6 Years Ago
Changed planner to use ResourceRefs so that building blocks can be preprocessed
6 Years Ago
missing file
6 Years Ago
tracer work
6 Years Ago
[D11] Updated descriptions for a number of items - more to come
6 Years Ago
#1277, #346
6 Years Ago
[D11] Fix scale issues with ingame options menu
6 Years Ago
[D11][UI] added hint strings to LOC
6 Years Ago
[D11] Merges all of putsons audio changes.
6 Years Ago
[D11][Tutorial] StartupContents moved from baseoven to parent storagecontainer. health and containers now saving correctly for scene to sav functions
6 Years Ago
[D11] More putson requests
6 Years Ago
Spelling fixes
6 Years Ago
Removed tags for what looks like a character creator
6 Years Ago
[d11][Audio] Imrpoved 3D roll off behavior
6 Years Ago
tracers visible from long distance
6 Years Ago
merge with main