248,731 Commits over 3,959 Days - 2.62cph!
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Updated the rules for building placement and construction range, buildings have a line of sight based on their bounding box plus some minimum range
updated human AI designs with extra combat->cover transition
Reset entity FXBlend cache when the current view changes during a frame
Resources are fog culled until seen and then remain visible (and can be hovered / used)
You can now hover over resources to see how much stuff they have left in them
Add local addons as packages
Background Stuff
Added support for autogen of enums for fgds
Merge branch 'master' of github.com:Facepunch/sbox
Fixed formatting
merge from animaltweaks. Distance changes.
Updated mipbias for terrain textures
Updated pool to work with the latest core changes
Added different ranges for Interaction and Attacking. Added support for resource entities. Added gathering resource entities and automatic depositing of them. Refactored items to use HashSet over List. Added networked resource lists.
Stack based back/forward
Navigator Variables
GameScreen, GameCreate uses navigator
Don't die if deleting panels creates errors
update WIP construct, fix nav, tweak tonemapping brightness
Merge branch 'master' of sbox
Don't allow updating settings too often.
Looking at updating postprocessing package
Added resource map entity stubs
Add Panel.OnHotloaded
Call Panel.InitializeEvents on hotload, remove previously added events
Update current link when switching tabs
Do not allow to use the "Drive" property on entities that are already being driven.
Fixed a bug with Selection list not updating before Tag added/removed methods, added the Scout unit and a primitive method for determining spawn locations of units
Fixed MouseBack, MouseForward UI events not doing shit
Navigator supports history back/forward
Only unmount .gma files when we clear unused materials
Do not clear unused textures after reloading models on disconnect (It is still being done just before loading onto a server/into singleplayer)
Template loading more error resistant
Settings page shell
PanelEvent system revamp
Removed a bunch of unnecessary scripts from microphonestand.deployed.static - fixes cargoship PA breaking
Underwater lab moonpool ladder socket fix
Updated Collision on Trees
Simplified collision on trees
Underwater lab prefab setup: tube, leg and end pieces
Underwater lab test scene updates
Underwater lab procedural generation progress
Editor-only convars for dev. WoundedFreeCamera and WoundedNeverEnds. Also in the Rust Editor window.
Underwater lab conditionals prefab tweaks
Fixed WaterOverlay NRE on maps without water
merge from /voiceprops/dlc
Change crawl speed to 0.6m/s to correctly match the animation speed
Fixed cliff_medium_sloped_R broken mesh in cave_small_medium scene
Underwater lab conditionals prefab updates
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Recover chance difference for crawling vs. incapacitated. Added convars for each.
Reset wounded timer if player goes from crawling to incapacitated. Some refactoring.