248,616 Commits over 3,928 Days - 2.64cph!

4 Years Ago
merge from /contacts
4 Years Ago
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4 Years Ago
only show nametag if player waving is aiming at local player color nametag to a maximum of 50% friendly/enemy color based on reputation consider acquaintance for reputation scoring only if time nearby is significant do not add to acquaintance weight in safe zones network++
4 Years Ago
UI cleanup, convar for seendistance, don't capture seen players without LOS
4 Years Ago
esc now closes contacts panel
4 Years Ago
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4 Years Ago
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4 Years Ago
Updated Facepunch.ExpressionStrings Fixed unity onPartHit callback with ECS bullets Fixed ECS bullets that don't use a sprite atlas Added an editor menu item to print bullet system IDs
4 Years Ago
Initial commit Baseline
4 Years Ago
Don't force pointer-events: none on hud root panels add "cursor: crosshair" support pointer-events: auto behaves as advertised Merge branch 'master' of sbox
4 Years Ago
wolf model and lod update
4 Years Ago
NoclipEnd transition state can now be interrupted by landing Merge branch 'master' of sbox
4 Years Ago
Fix crazy sensitivity
4 Years Ago
Panel templates .console events work again (onclick.console="quit") Merge branch 'master' of sbox
4 Years Ago
updated stag prefab
4 Years Ago
Reimplemented getpos/setpos/setang in C#
4 Years Ago
phrases
4 Years Ago
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4 Years Ago
Boar prefab update (now with fur)
4 Years Ago
Fixed the landing animation sometimes causing IK chains to flip out
4 Years Ago
Whitelist attribute inherits
4 Years Ago
Fixed random state not being preserved in ECS bullets Updated Facepunch.ExpressionStrings Keyframe animated property default values / constant writing refactor
4 Years Ago
Fixed writing float / double special values
4 Years Ago
fixed broken normals on eyes of wolf and boar
4 Years Ago
Updated wolf fur
4 Years Ago
Entity.BuildInput does most common first person stuff by default
4 Years Ago
Updated boar materials Fixed black marks on boar
4 Years Ago
Added fur to posed boar, updated LODs
4 Years Ago
TTT: language file update again (Community)
4 Years Ago
Potential crash fix for ragdoll physics
4 Years Ago
Potential crash fix with ragdolls
4 Years Ago
Cleaning up
4 Years Ago
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4 Years Ago
Update .gitignore The .addon file doesn't need any of this now
4 Years Ago
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4 Years Ago
.addon file doesn't need gamemodes or name section .addon file doesn't need depends section Game class doesn't need specific [Library] name, we'll create the leafiest non abstract class
4 Years Ago
fixed cctv and computer station offset
4 Years Ago
Added water surface culling to bunker entrance as the direct well may show it close to shore Ladder volumes, food crate spawners, bunker hatch uses rendererlod, smaller alpha carve surface Lowered the bunker entrance 25cm to match the 3m grid down Updated dungeon_grid_test, entrance scenes Removed old entrance autospawn (still available as a manual placement inside monuments) Created a static variant of computer station, although this will need work still
4 Years Ago
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4 Years Ago
phrases
4 Years Ago
merge from main
4 Years Ago
Fixed crash issue with npc_antlionguard Disable material cache clearing for now
4 Years Ago
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4 Years Ago
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4 Years Ago
Merge from demoshot
4 Years Ago
If demo timescale is 0, show play button on timeline Added demo.pause and demo.resume as alternatives to setting demo.timescale to 0 and 1 Pressing play on the timeline while timescale is set to 0 will now set timescale to 1
4 Years Ago
Fixed all folders expanding when the shot list refreshes
4 Years Ago
fix for AI navmesh issue at giant excavator (collider)
4 Years Ago
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