248,616 Commits over 3,928 Days - 2.64cph!
only show nametag if player waving is aiming at local player
color nametag to a maximum of 50% friendly/enemy color based on reputation
consider acquaintance for reputation scoring only if time nearby is significant
do not add to acquaintance weight in safe zones
network++
UI cleanup, convar for seendistance, don't capture seen players without LOS
esc now closes contacts panel
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Updated Facepunch.ExpressionStrings
Fixed unity onPartHit callback with ECS bullets
Fixed ECS bullets that don't use a sprite atlas
Added an editor menu item to print bullet system IDs
Don't force pointer-events: none on hud root panels
add "cursor: crosshair" support
pointer-events: auto behaves as advertised
Merge branch 'master' of sbox
wolf model and lod update
NoclipEnd transition state can now be interrupted by landing
Merge branch 'master' of sbox
Panel templates .console events work again (onclick.console="quit")
Merge branch 'master' of sbox
Reimplemented getpos/setpos/setang in C#
Boar prefab update (now with fur)
Fixed the landing animation sometimes causing IK chains to flip out
Whitelist attribute inherits
Fixed random state not being preserved in ECS bullets
Updated Facepunch.ExpressionStrings
Keyframe animated property default values / constant writing refactor
Fixed writing float / double special values
fixed broken normals on eyes of wolf and boar
Entity.BuildInput does most common first person stuff by default
Updated boar materials
Fixed black marks on boar
Added fur to posed boar, updated LODs
TTT: language file update again (Community)
Potential crash fix for ragdoll physics
Potential crash fix with ragdolls
Update .gitignore
The .addon file doesn't need any of this now
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.addon file doesn't need gamemodes or name section
.addon file doesn't need depends section
Game class doesn't need specific [Library] name, we'll create the leafiest non abstract class
fixed cctv and computer station offset
Added water surface culling to bunker entrance as the direct well may show it close to shore
Ladder volumes, food crate spawners, bunker hatch uses rendererlod, smaller alpha carve surface
Lowered the bunker entrance 25cm to match the 3m grid down
Updated dungeon_grid_test, entrance scenes
Removed old entrance autospawn (still available as a manual placement inside monuments)
Created a static variant of computer station, although this will need work still
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Fixed crash issue with npc_antlionguard
Disable material cache clearing for now
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If demo timescale is 0, show play button on timeline
Added demo.pause and demo.resume as alternatives to setting demo.timescale to 0 and 1
Pressing play on the timeline while timescale is set to 0 will now set timescale to 1
Fixed all folders expanding when the shot list refreshes
fix for AI navmesh issue at giant excavator (collider)
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