125,565 Commits over 4,171 Days - 1.25cph!

7 Years Ago
[D11] [UI] Fixes and adjustments to Radial Menus to make them more streamlined. Adjusted Dead Zone for right analog stick input.
7 Years Ago
[D11] [UI] increased the spacing on the navigation bar and re-added the flashing highlights for the code lock but this time behind a streaming mode check
7 Years Ago
[D11] Define fix
7 Years Ago
[D11] Default values for new convars added in my last commit, and fixing an old component in the PieMenu from trying reference a null field
7 Years Ago
[D11] Added more options for switching between camera modes & removed a TON of rogue translate components from text fields in buttons that shouldn't have had one
7 Years Ago
Cargoship improvements WIP
7 Years Ago
fix for bad merge
7 Years Ago
Merge with prefabpools branch
7 Years Ago
Merge with d11_console_version
7 Years Ago
don't bother comparing object names when comparing prefabs
7 Years Ago
rendererlod fixes
7 Years Ago
[D11] [UI] fixed the search on the sleeping bag assign screen
7 Years Ago
[D11] added more keyboard controls
7 Years Ago
Squeezing more perf out of the big rig.
7 Years Ago
Generate some stats on the building block usage
7 Years Ago
Merge from main
7 Years Ago
[D11] Change UITranslateText to work on Enable rather than on Awake
7 Years Ago
Enable preprocessing of prefab variants
7 Years Ago
Clean up unnecessary RealmedNavMeshObstacles
7 Years Ago
Clean up empty game objects from building blocks
7 Years Ago
Strip off some unnecessary RealmedRemove components
7 Years Ago
[D11] Update PS4 Plugins to 6.000
7 Years Ago
[D11] [UI] added a confirmation popup for assigning sleeping bags and fixed some translation strings
7 Years Ago
[D11] DefineFix
7 Years Ago
[D11][UI] Hide LT icon when opening all loot panels
7 Years Ago
[D11][UI] Work Bench UI changes. added Openlootpanel method to Lootpanel.
7 Years Ago
mfm
7 Years Ago
Build tweaks
7 Years Ago
[D11] [UI] added some localisation texts
7 Years Ago
[D11] [UI] Implementation of updated radial menus. Updated shaders to support soft masking. Added new assets for managing radial menus. Added sprite-sheet for text symbols for in-line sprites on TMP texts. Updated UI animation handlers. Added new textures for radial menus.
7 Years Ago
[D11] [Tutorial] Updates to map, adjusted cabin to fix access to crate.
7 Years Ago
Jenkinsfile
7 Years Ago
Bundle tweaks
7 Years Ago
Back to same priority for all textures
7 Years Ago
Added streaming controller to main camera and player preview Added streaming debugging script Added tool to report non-streamed textures Tweaked quality/pool size settings again
7 Years Ago
Occlusion pass on the big one
7 Years Ago
This should not have gone in yet
7 Years Ago
Fixed a test terrain asset ending up getting bundled
7 Years Ago
Fixed SoundDefinition.OnValidate NREs on library rebuild
7 Years Ago
Compile fix for standalone build
7 Years Ago
Updated game manifest
7 Years Ago
Fixes for tree pools
7 Years Ago
Moved audio clips to assets.bundle, better check for terrain data
7 Years Ago
Moving a couple of prefabs for correct bundling
7 Years Ago
[D11] [UI] fixed navigation issues on the rename sleeping bag popup
7 Years Ago
Bundles
7 Years Ago
[d11][Audio] Reduced music volume. Added runtime dsp to large scale sound sources to filter sounds with distance.
7 Years Ago
Moving a couple of prefabs for correct bundling
7 Years Ago
[D11][Tutorial] Temp fix - removed filestorage server call for signage (crash)
7 Years Ago
[D11][Tutorial] Fix for issue #919, tutorial construction events now use network position rather than socket position when placing foundations