248,619 Commits over 3,928 Days - 2.64cph!

4 Years Ago
fix for AI navmesh issue at giant excavator (collider)
4 Years Ago
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4 Years Ago
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4 Years Ago
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4 Years Ago
Fix modular car fuel reporting incorrectly
4 Years Ago
Added Nav Mesh to Construct Construct now has a nav mesh
4 Years Ago
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4 Years Ago
Merge from demoshot
4 Years Ago
Added engine and fuel systems to the subs. Added fuel interaction. Added placeholder fuel tank to the solo sub. A little bit of engine and fuel code cleanup on Modular Cars and Work Cart.
4 Years Ago
Improved automatic demo shot naming increments
4 Years Ago
Improved name sorting, compare trailing number if it exists (eg. neswhot7 will now come before newshot12)
4 Years Ago
Fixed new scientist corpses showing their net ID on loot panel
4 Years Ago
minor fixes and balance
4 Years Ago
Improved current shot name test settings (ellipsis, no line breaking) Shot name widget should now match length of timeline buttons Potentially fixed exceptions when saving Fixed exceptions when switching demo while a shot was being played or recorded
4 Years Ago
Shift the centre of mass forward/back slightly when rising or descending, so that the sub will tend to angle towards the direction it's going
4 Years Ago
Compute orthographic areas on runtime created box shapes, fixes incorrect drag in water
4 Years Ago
Fix water culling glitch
4 Years Ago
Merge Main -> Submarine
4 Years Ago
Fix for black marks appearing in fur materials Added specular scale to fur shader
4 Years Ago
Fixed some issues with pixelDamagePercent in ECS bullets Pxc_Animation SetFrame optimisation for clearing pixel colours
4 Years Ago
UI progress
4 Years Ago
Attempt to reduce leaderboard requests on startup
4 Years Ago
Fixed Switch build error Increase max cache age for stage scores if not selected
4 Years Ago
Remove phys_fastaddcloneshape, always do it the fast way, should be both faster and more reliable Rebuild mass when welding and unwelding, should improve buoyancy on welded props
4 Years Ago
Add Model.HasData (json keydata) Only try to explode prop if the model has explosion behavior
4 Years Ago
Chain prop explosions with a delay
4 Years Ago
AddBoxShape sets default interacts layer to solid
4 Years Ago
abs box extent
4 Years Ago
Fix image loading placeholders
4 Years Ago
Add PhysicsBody.AddBoxShape
4 Years Ago
Fixed Storage Monitor bounds, often causing LOS to fail resulting in not sending the paring notification to app
4 Years Ago
TTT: add missing accents to Brazilian Portuguese (#1801)
4 Years Ago
Fixed dev hotspot Fixed material not looking for rect file
4 Years Ago
TTT: update the Brazilian Portuguese translation (#1799)
4 Years Ago
Remaining full screen effects sans NVG pending blend features
4 Years Ago
merge from main
4 Years Ago
Updated stag lods
4 Years Ago
Updated stag materials
4 Years Ago
Obsolete fixes
4 Years Ago
Warning Fixes
4 Years Ago
Making SetAnimParam obsolete to avoid confusion between SetAnimFloat and SetAnimInt Added SetAnimLookAt Warning Fixes NavMesh.BuildPath returns points
4 Years Ago
Move to root Add chatbox via the template Hide the player when they die Add a call to SimulateActiveChild so no-one misses it
4 Years Ago
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4 Years Ago
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4 Years Ago
Report gamemode startup errors
4 Years Ago
Some alternative citizen skins
4 Years Ago
Make water triggers ignore world
4 Years Ago
Call base.ClientJoined to notify about new player Merge pull request #11 from JustPlayerDE/master Call base.ClientJoined to notify about new player
4 Years Ago
couple sounds + anim events for newer animal idles