248,619 Commits over 3,928 Days - 2.64cph!
fix for AI navmesh issue at giant excavator (collider)
▇▆▋ ▋▋ █▄▉▍▌▊ ▌▌▋▆ ▊▋▅▋▄▆▊▉ ▉▆█▍█ ▋▅▋▌▅▆▌ █▆▄▋▉▉▆/▋▍▅▌▊▋▋▄█ ▇▉▄▄▋▋ (▅▉▇ █▊▌▋▄▋▋ ▊▌▋█ ▊█▅ █▄▌▊)
▌▍▄▉▇▉▊▄▌█▍ ▅▅▆ ▉▄▇▉▋▊▅▇▇ ▆▅▌▄▋█▇ ▇▊▋▅▉██ █▊▄▋▍
Fix modular car fuel reporting incorrectly
Added Nav Mesh to Construct
Construct now has a nav mesh
▋▌▆▊▉ ▄▌▄▇▍ ▍▍█▅ ▋▉ ▊▄▊ ▄▊█▋▌.▋▆▊▇▇▅▍ ▉▅ ▄▅ ▆▅▊ ▍▋ ▋▌▍▇▉█ ▍▊▆█▌▅, ▍▄▄▇▅█ ▍▆▇ ▉▊▆▄▇ ▌▇▄██▍▅▌▇▋█
▇▆▆▆▍ ▄▍▇▋▊.▅▍▋▅▊▋▊▇▅▅▋ ▆▅ ▉▊▊▋ ▍▌ ▍▄ ▊▇▌▋▅▊ ▄▇█ ▋▌ ▆▋▋ ▇▆▇▋▆▉▉ ▅ ▉▋▄ ▅
Added engine and fuel systems to the subs. Added fuel interaction. Added placeholder fuel tank to the solo sub. A little bit of engine and fuel code cleanup on Modular Cars and Work Cart.
Improved automatic demo shot naming increments
Improved name sorting, compare trailing number if it exists (eg. neswhot7 will now come before newshot12)
Fixed new scientist corpses showing their net ID on loot panel
Improved current shot name test settings (ellipsis, no line breaking)
Shot name widget should now match length of timeline buttons
Potentially fixed exceptions when saving
Fixed exceptions when switching demo while a shot was being played or recorded
Shift the centre of mass forward/back slightly when rising or descending, so that the sub will tend to angle towards the direction it's going
Compute orthographic areas on runtime created box shapes, fixes incorrect drag in water
Fix for black marks appearing in fur materials
Added specular scale to fur shader
Fixed some issues with pixelDamagePercent in ECS bullets
Pxc_Animation SetFrame optimisation for clearing pixel colours
Attempt to reduce leaderboard requests on startup
Fixed Switch build error
Increase max cache age for stage scores if not selected
Remove phys_fastaddcloneshape, always do it the fast way, should be both faster and more reliable
Rebuild mass when welding and unwelding, should improve buoyancy on welded props
Add Model.HasData (json keydata) Only try to explode prop if the model has explosion behavior
Chain prop explosions with a delay
AddBoxShape sets default interacts layer to solid
Fix image loading placeholders
Add PhysicsBody.AddBoxShape
Fixed Storage Monitor bounds, often causing LOS to fail resulting in not sending the paring notification to app
TTT: add missing accents to Brazilian Portuguese (#1801)
Fixed dev hotspot
Fixed material not looking for rect file
TTT: update the Brazilian Portuguese translation (#1799)
Remaining full screen effects sans NVG pending blend features
Making SetAnimParam obsolete to avoid confusion between SetAnimFloat and SetAnimInt
Added SetAnimLookAt
Warning Fixes
NavMesh.BuildPath returns points
Move to root
Add chatbox via the template
Hide the player when they die
Add a call to SimulateActiveChild so no-one misses it
█▍█ ▋▌▋ ▆█▋▇▋▅▄ ▍▌█▅▅▊▋ ▊▇█▍▅█
Report gamemode startup errors
Some alternative citizen skins
Make water triggers ignore world
Call base.ClientJoined to notify about new player
Merge pull request #11 from JustPlayerDE/master
Call base.ClientJoined to notify about new player
couple sounds + anim events for newer animal idles