239,298 Commits over 3,837 Days - 2.60cph!

4 Years Ago
Rename EngineEntityBase to NativeEntityClass to avoid ambigiuty Can create pure clientside entities Updated all Lerp/Slerp functions to have an optional clamp param, defaulted to true Proper versions of Set/GetBoneTransform Fixed AnimEntity NativeEntityClass Wip test code Merge branch 'master' of sbox
4 Years Ago
get rid of added code, it was a compiler bug after all as suspected
4 Years Ago
Now using new lock icon, fixed highlighting locked items in campaign Made "INCOMPLETE" more faded Only show unlock condition if all prerequisite stages are also unlocked
4 Years Ago
assigned trees to WB2/3 tech tree dialog now opens the correct tree automatically
4 Years Ago
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4 Years Ago
T2 progress
4 Years Ago
Don't assert when Qt can't enumerate a special font family Merge branch 'master' of sbox Merge branch 'master' of sbox Yank DX9 and other unused stuff, better format groups.vpc Remove conflicting shaders from core/ Disable SM3_0 compilation entirely and conditionally ignore non-SM5_0 shaders Fix addon path on ReadVfxFile being inverted Use addon-aware ReadVfxFile method for VFX Compile Helpers Cleanup Merge branch 'master' of sbox
4 Years Ago
SE splat cleanup & related.
4 Years Ago
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4 Years Ago
direction fix, vision cones
4 Years Ago
rough T2
4 Years Ago
Bind GetWorldspaceBones, GetBoneParent, GetBoneName Draw bones in dev camera
4 Years Ago
Removed some last remains of navigation form HumanNPC
4 Years Ago
Added constructor to convert TransformUnaligned to a Transform Safe to assume SkeletonInstance exists, it's the default body component for model entity Tweaked fall anim to stop the head looking down Bind CGameSceneNode
4 Years Ago
invasion chasing vfx/balance Merge branch 'master' of SpaceUsurperUnity Merge branch 'master' of SpaceUsurperUnity invasion diff scaling
4 Years Ago
merge from main
4 Years Ago
merge from /main/save201 (save++ network++)
4 Years Ago
Added code for damaged and destroyed FX, using placeholder FX
4 Years Ago
merge from tree_fx_fix
4 Years Ago
merge from dropbox_sightcheck
4 Years Ago
demo.stopRecordingCamera should now properly end the recording and allow another recording to begin in that session
4 Years Ago
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4 Years Ago
Fixed playandrecordcamera failing if no params are provided Playandrecordcamera and Playwithrecordedcamera will now only need an animation name if a demo is currently playing
4 Years Ago
Revert protection and health accidental change
4 Years Ago
Delay train destruction when destroyed, and derail them
4 Years Ago
WorkCart health and protection fix
4 Years Ago
Potentially fixed trees not playing falling particles at the correct location (was playing them at world origin)
4 Years Ago
Add prevent_building area for workcart
4 Years Ago
Set up workcart gibs, using placeholder gibs model
4 Years Ago
Set up WorkCart damage protection values
4 Years Ago
Quick PID experiment
4 Years Ago
Secondary forces experiment
4 Years Ago
network++ save++
4 Years Ago
merge from main
4 Years Ago
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4 Years Ago
Minor edits
4 Years Ago
extremely rough tier3
4 Years Ago
Updated train track splines on modified track models
4 Years Ago
Fixed lookup-table spline length bug
4 Years Ago
demo.playandrecordcamera can now be used from within a demo once any other recording has finished (eg. finish recording take 1, use command again with a different filename to record take 2) demo.playwithrecordedcamera can now be used from within a demo to switch between recordings for the currently playing demo (eg. switch between take 1, take 2 without having to go back to menu)
4 Years Ago
Fix a worldspline editor update issue
4 Years Ago
Applied some navigation change shelves. Bunch of navigation work and refactoring to decouple navigation from npcs. Removed a bunch of debug. Better debug visualisation for navigation.
4 Years Ago
Rewrite of train collision handling + changes to movement
4 Years Ago
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4 Years Ago
unlock behavior
4 Years Ago
Touch VPCs for server/client, maybe the crashes will make more sense
4 Years Ago
Added input.GetAnalogValue( AnalogAxis ) Added ANALOG_* enums
4 Years Ago
Remaining new SE coastline.
4 Years Ago
Added progression flags that official stages can enable New stage unlock condition system Allow locked stage selection / navigation Locked stage style tweaks