248,622 Commits over 3,928 Days - 2.64cph!
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Square map test with only player spawn points (super simple)
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Added coloured directional hose materials
Default colour radial menu option is now coloured green when using hose tool
Fix subs surfacing way too fast when driver dismounts
Adjust player colliders when mounted in the subs, to match them up with player bounds and make sure they can't be shot through sub walls
Auto-refresh mugshots once in a while
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fix for nametags not being lit by time of day
cleaned up contacts UI
Pooling fixes
Don't render mugshots if the player isn't visible
First pass at climate based color grading
UI responsiveness and bugfixes
Added a conditional IK disable at the end of the animgraph + temp (?) fix for noclip-out overriding landing
Fixed jump sometimes playing the fall animation instead of jump
(This could happen if you jumped right after landing in a very small time window. The state machine needed some more conditional checks.)
cleanup players not seen for a day from the 'seen' section of the contacts list
voice_loopback false by default
Added TryMoveWithStep to MoveHelper
Navmesh optimizer
no longer mark victim as enemy
added 'forget' button, tightened up control UI
Make r_portalscloseall consistent with main branch
Support for _DirtColor textures
Update SDL2 to v2.0.14
Should fix plugging in a new audio device crashing the game
Merge branch 'master' of sbox
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Night vision goggle post effects
Small exposure speed tweaks on main_base
Added a very crude system for buildable items with some skeleton classes with dependencies, I might scrap this though but it's the first iteration
BaseNavigator returns false (and states return an error) if the target position is not within attack range
no mugshots of sleeping/dead people
phrases, tighter mugshotDot, removed debug.logs
Improved jump & land animations
Fixed native filesystem not following symlinks when searching for files
fixed nametag indicators not visible when teams were mismatched
fixed nametag colors not updating immediately
boar fur smoothed normals fix
New grading profiles for each biome.
Fixed NoMoving buttons not firing OnIn/Out
Fixed NoMoving buttons not respecting reset time
Fixed view interpolation doing funny when teleporting the player
setpos now also has arguments for angles (used by getpos)