248,622 Commits over 3,928 Days - 2.64cph!

4 Years Ago
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4 Years Ago
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4 Years Ago
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4 Years Ago
Square map test with only player spawn points (super simple)
4 Years Ago
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4 Years Ago
Fix compile
4 Years Ago
Added coloured directional hose materials Default colour radial menu option is now coloured green when using hose tool
4 Years Ago
Fix subs surfacing way too fast when driver dismounts
4 Years Ago
Adjust player colliders when mounted in the subs, to match them up with player bounds and make sure they can't be shot through sub walls
4 Years Ago
Auto-refresh mugshots once in a while
4 Years Ago
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4 Years Ago
merge from ai
4 Years Ago
merge from main
4 Years Ago
swimming tweaks
4 Years Ago
fix for nametags not being lit by time of day cleaned up contacts UI
4 Years Ago
Pooling fixes Don't render mugshots if the player isn't visible
4 Years Ago
First pass at climate based color grading
4 Years Ago
UI responsiveness and bugfixes
4 Years Ago
Added a conditional IK disable at the end of the animgraph + temp (?) fix for noclip-out overriding landing
4 Years Ago
Fixed jump sometimes playing the fall animation instead of jump (This could happen if you jumped right after landing in a very small time window. The state machine needed some more conditional checks.)
4 Years Ago
cleanup players not seen for a day from the 'seen' section of the contacts list
4 Years Ago
Skin update
4 Years Ago
voice_loopback false by default
4 Years Ago
More experiments
4 Years Ago
Added TryMoveWithStep to MoveHelper Navmesh optimizer
4 Years Ago
no longer mark victim as enemy
4 Years Ago
added 'forget' button, tightened up control UI
4 Years Ago
Skin update
4 Years Ago
Make r_portalscloseall consistent with main branch
4 Years Ago
Updating to 2019.4
4 Years Ago
Support for _DirtColor textures
4 Years Ago
Approved class update
4 Years Ago
Update SDL2 to v2.0.14 Should fix plugging in a new audio device crashing the game Merge branch 'master' of sbox
4 Years Ago
animal source anim files
4 Years Ago
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4 Years Ago
bear source files
4 Years Ago
Night vision goggle post effects Small exposure speed tweaks on main_base
4 Years Ago
Added a very crude system for buildable items with some skeleton classes with dependencies, I might scrap this though but it's the first iteration
4 Years Ago
BaseNavigator returns false (and states return an error) if the target position is not within attack range
4 Years Ago
no mugshots of sleeping/dead people
4 Years Ago
phrases, tighter mugshotDot, removed debug.logs
4 Years Ago
Improved jump & land animations
4 Years Ago
Fixed native filesystem not following symlinks when searching for files
4 Years Ago
contacts tooltip fix
4 Years Ago
fixed nametag indicators not visible when teams were mismatched fixed nametag colors not updating immediately
4 Years Ago
boar fur smoothed normals fix
4 Years Ago
New grading profiles for each biome.
4 Years Ago
Fixed NoMoving buttons not firing OnIn/Out Fixed NoMoving buttons not respecting reset time Fixed view interpolation doing funny when teleporting the player setpos now also has arguments for angles (used by getpos)
4 Years Ago
merge from contacts
4 Years Ago
merge from main