192,912 Commits over 4,049 Days - 1.99cph!
[D11] [UI] Fixed create server type prefab having 0,0,0 scale.
[D11] [UI] Fixed create server type screen not appearing.
[D11] [UI] Fixed white clouds on create server type screen.
[D11] [UI] Fixed translations. Added Attacker Distance to protobuf message. Raised network protocol version.
Save / load water junkpiles
[D11] Client side achievement support for #16 - PS4 trophy description change
[D11] Server support for achievement #16
Moved a couple of scripts
Fixed safes not being affected by c4
[D11][Tutorial] Renamed craft_fuel localisation key to something more accurate
[D11][Tutorial] Fix for issue #1118, Finishing tutorial would throw an exception due to an event not being properly cleaned up
[D11] [UI] Added error states for UnitFormatter for when parsing fails that's more descriptive than the default error. Fixed Stats prefab navigation bar having incorrect string key value for "Cycle Tabs"
[D11] [UI] more tweaks to the gun bar aesthetics
[D11][UI] Fixed issues with uiinventory. Changed keyboard input settings for editor
[D11] [UI] Re-added rich presence stuff.
Merge from flamethrower_v2
Got admin spectate cancel and respawn working. Added IsAdmin property to connections
Minor edits + method rename
Sorting out create/destroy ordering issues, + admin spectating work
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Closes the server of deed is null
Remove unused vehicle camera code
Making the tools a bit more usable
[D11][Tutorial] Removed pickup option for the reactive target in the tutorial, also made it invincible
Fixed Linux release build getting written to debug folder (classic andre)
[D11] [UI] fixed a missing material on the condition bars
[D11][Tutorial] Disabled time progression during the tutorial and reset time to morning