198,677 Commits over 4,140 Days - 2.00cph!

6 Years Ago
Prevent users causing intentional drug dealer wars by making all DDs allies.
6 Years Ago
protocol++
6 Years Ago
compile issues
6 Years Ago
horse anim changes
6 Years Ago
Lots more work. Network++.
6 Years Ago
MaterialEffect server compile fix
6 Years Ago
Lots of work on helicopter scripts. Refectored some vehicle audio and other vehicle stuff to be shared in the base class instead of in the car only.
6 Years Ago
▇▍▋▄▊ ▌▉▍▄▇▆▆/▌▋▉▍▋▄
6 Years Ago
Horse sound updates WIP
6 Years Ago
Working on helicopter components. Created helicopter audio clips from a CC0 helicopter recording.
6 Years Ago
horse saddle
6 Years Ago
hud work
6 Years Ago
Saddle mesh and WIP materials (no LODs atm)
6 Years Ago
horse update phrases
6 Years Ago
More
6 Years Ago
Skin upgrader
6 Years Ago
unwrapped first road mesh and added new sidewalk textures and materials
6 Years Ago
Community Contributions: * Spawnmenu and Contextmenu hook fixes * table.ToString handles colors nicer * also fix lua error from the previous commit
6 Years Ago
Rust/Standard Cloth upgrade path
6 Years Ago
more
6 Years Ago
more transparent mat fixes
6 Years Ago
Fixed oilrig glass mat
6 Years Ago
Simplified how filenames for generated texture maps are generated
6 Years Ago
Community Contributions: * Replaced usage of type( var ) == "type" with is<type>( var ) * NPC.NoDrop fixes and improvements in Sandbox * Added list.HasEntry
6 Years Ago
Progress
6 Years Ago
Hitbox snapshot system. Ready to finish off lag compensation...
6 Years Ago
[D11] [UI] Added support for pan curve evaluation.
6 Years Ago
Backup
6 Years Ago
▉▉█▆▅▌ ▆▍▄▉▊▇▌ ▅▅▍▆▆ ▊▉▉▌▌█▅█ █▄ ▆▆▍▍▆▇ █▅▉▇▉ / ▌▋▌▉▊▍█▋▆▊▋, ▆▄▋▌▊ ▋▊▍▅▋█▆ ▊▌ ▊▋▄▉▋▄ █▌▊▋ ▋▊▆▆▉▊
6 Years Ago
horse updates turnpose - more head lean gallop - reduced mane movement walk - reduced head nodding animator - tweaked transition blend time/points
6 Years Ago
[D11] Disable quick actions when aiming/readying a thrown weapon, and added a third person camera toggle to the debug options
6 Years Ago
see thru tile pass/shader tweak
6 Years Ago
▍▄▍▆▍█▍ ██ ▋▍█ █▉▊▌▅▅█▉ ▌▉▄▋▊▆▅▍ ▌▆▄▊▆▆▊
6 Years Ago
[D11] [UI] Further visual adjustments to Recycler UI; Trimmed excess spacing around inventory slots, changed divider lines to be consistent, Recycler mesh light now matches UI colours more consistently.
6 Years Ago
[D11][UI] Adjustments to the server wipe warning
6 Years Ago
Cache GetBounds() in SceneLOD
6 Years Ago
progress backup
6 Years Ago
[D11] [UI] Removed unused recycler visuals code.
6 Years Ago
[D11] [UI] Removed broken callback, fixed Recycler visuals to now correctly update after each item has been recycled.
6 Years Ago
[D11][OFFSCREENPARTICLES] Cleaned up and working on ps4. Still not enabled because I need to bake the assets
6 Years Ago
Foliage shader (needs wind etc)
6 Years Ago
Disable swipe rotate, pinch zoom, drag panning.
6 Years Ago
backup shader/generic rock/cliff_field_b mesh and material
6 Years Ago
Switch mouse input back to triggering actions on mouse down
6 Years Ago
Lit Particle
6 Years Ago
SLOD dithered fade WIP
6 Years Ago
[D11] [UI] Recycler Icon update functions and callbacks.
6 Years Ago
[D11][UI] Enabled rucksack icon messaging effects.
6 Years Ago
Added option to disable board trim
6 Years Ago
Icer attack FX fix