233,528 Commits over 3,775 Days - 2.58cph!

4 Years Ago
xulgon revenge bullet interacts with fade Merge branch 'master' of SpaceUsurperUnity patterns can retarget different players like bullets can mech patterns switch targets moved unit player-targeting to formdata unit onAutoUpdateTargetPlayer callback
4 Years Ago
More tweaks to sheet metal textures, propagated to atlases. Solved color management discrepancies across different atlases
4 Years Ago
Tweaks to sheet metal textures, propagated to atlases. Results are smoother on the eye and less repetitive
4 Years Ago
█▅▍ ▍▊▅▅▄ ▆▌▄█▋▌▆▊█ ▉▋ ▌▌▌▍ ▇█▇▅▍▋▇▍▍▍▄▋ ▉▊▊▋▅▄ (▉▆▋▉ ▆▊▍▋▉▊▋▋▇ ▌▊▅▉ █▆▍▆▆▌ ▍▄ █▊▄▋ ▄▋ ▋▉▌▆▉▆▌▆ ▋▆▆▆▋ ▆▆ ▊▅▅ ▇▅▆█▆ ▌▇▇▌)
4 Years Ago
Collecting more workrounds for the Expo keyboard issue - phones should work nicely without gaps on any devices with this
4 Years Ago
Fix incorrect touch target location for retry button
4 Years Ago
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4 Years Ago
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4 Years Ago
▇▇▋▊▍ ▌█▄█▊▊▋ ▉▋▄▍▍ ▋▉▉ ▄▇▍ ▆▍ (▉▄▆ ▅▉▋█▉ ▌▊▆▊▉▋) ▋█▍ ▌▄█ ▍ ▊▌▅▋-▍▄▇▄▊▍██▋ █▌▆▍▍▍▅ ▅▋ ▄▋▆▇▄ ▌▄▅▉▌ ▌▍▌ ▅▄▇▉ ▋▄█▆▋▌ ▆▌ ▇▌▆▄▌▅
4 Years Ago
Added unit tests for ReduceProgressSamples Moved ReduceProgressSamples to a worker thread Animate LeaderboardPair
4 Years Ago
Current value is passed to DTextEntry's OnEnter callback (Community Contribution)
4 Years Ago
NPC weapons are now sorted alphabetically Also no dupes and switched the text ot use "localized" stuff Also fixed some localizations SuperDOF window repositions itself on screen size change Prevents it from "disappearing" and soft locking the game ENT:OnChangeActivity for base_ai Extra killicons for prop like objects Added GM:CanArmDupe Trim sbox_persist value Extra spaces no longer cause issues of props not saving or loading Clientside Sandbox settings Also added freeze/unfreeze effects to physgun settings Weapons that are NPCUsable are marked in spawnmenu
4 Years Ago
▋▌▆▉ ▊█▆█▌▌▍ ▌▅▅ ▉▋▌▊ █▊▇▅▄▉█▇ ▋▅▋_█▍▄▉▋▍▄▉▅▌ ▌▊▉▍█▋▉, ▍▋▊▅▇ ▋▋▄▊▉▌ ▊▅▇▋▅ ▋▇▍▌▆▇ ▆▉▆▊▌▉▄▌, ▅▉▋▌▇ ▍█▊▅ ▅▇█▅ ▇▆▌▄█▅▉ ▋▊▉▍ ▇▉ ▉▅▌▊ ▍▆ ▄▌▇/▆▍▇▄▌ ▊▅▆▋█▌▆ ▌▆█/▊▇ ██▄▉▄▌▉ ▌█▇▋█▅ ▅▇▆▍▄▍
4 Years Ago
removing reflection component from triangle floor frames
4 Years Ago
[D11] Shadow cascades: 4 -> 2. Max shadow requests = 2. Changing the distance split to 75m.
4 Years Ago
Fixed gap produced by sheet metal roof side pieces
4 Years Ago
[D11] Fix for 4263 (xbox bootup voicechat crash)
4 Years Ago
[D11] [UI] Potential fix for Stall when look-at tooltips loaded during runtime.
4 Years Ago
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4 Years Ago
Fixed loading of .png materials with different material parameters not working properly Fixed loading of .png textures after a map change trying to load .vtf versions of the textures and failing every time
4 Years Ago
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4 Years Ago
better looking stone walls gibs
4 Years Ago
Updated triangle grill and hatch irons
4 Years Ago
merge from building_blocks_2020
4 Years Ago
Improved sheet metal corners visuals
4 Years Ago
iOS 12.1 crash fix Merge branch 'master' of rust_companion_react Merge branch 'master' of rust_companion_react Merge branch 'master' of rust_companion_react
4 Years Ago
Use the correct chat message length limit Fix crash when pairing a server with an empty description Only show server.url if it's https:// iOS 12.1 crash fix Fall back to webview for login on iOS 12 or under Merge branch 'master' of rust_companion_react Whitelist help.steampowered.com Merge branch 'master' of rust_companion_react Log errors for the login webview Whitelist store.steampowered.com too Merge branch 'master' of rust_companion_react
4 Years Ago
Whitelist store.steampowered.com too
4 Years Ago
Log errors for the login webview
4 Years Ago
Whitelist help.steampowered.com
4 Years Ago
Fall back to webview for login on iOS 12 or under
4 Years Ago
Fixed a number of edge case inside terrain AH false positives at cave_large_sewers_hard S2P cave_large_sewers_hard
4 Years Ago
merge from attachment_fix
4 Years Ago
merge from dungchanges
4 Years Ago
Fixed long standing placement issue with picture frames on all tiers of construction
4 Years Ago
Value tweaks
4 Years Ago
Fixed door barricade deployables UVs
4 Years Ago
autoUpdateTargetPlayer, status paths, etc Merge branch 'master' of SpaceUsurperUnity fix missing asteroids fix mysterious force removed some debug Merge branch 'master' of SpaceUsurperUnity respawnPod stay in bounds, turret autoupdate owner drone has red explosion effect bullet pattern attachChildBulletsToBulletAnchor property bullets can override target player selection xulgon revenge bullet retargets player in line of sight
4 Years Ago
Fixed monuments covers UVs (and gibs) updated baked lods
4 Years Ago
more better quality gibs (metal/armored floors)
4 Years Ago
Fixed double doors UVs
4 Years Ago
[d11] Mistakingly checked in with the equipment. Its not strictly correct ( would awlays return 0 for the initial lod )
4 Years Ago
lighting fix attempt - import options pass
4 Years Ago
Change tire FX culling mode from Pause & Catch Up to Automatic. Seems to fix visual glitches when looking away and back.
4 Years Ago
temp fix to preload sound templates
4 Years Ago
Merge from vehicles -> vehicles/push
4 Years Ago
ensure client prefab is loaded before trying to access it
4 Years Ago
Give Mount action a higher priority than Open
4 Years Ago
Use lerp instead of movetowards for steering wheel visuals, so we move faster when we're farther from target pos
4 Years Ago
removing more unused animation controller from the modules