238,093 Commits over 3,837 Days - 2.59cph!

4 Years Ago
Don't set the block that called for an elevator as busy (no longer needed now that we don't have built in buttons)
4 Years Ago
Text embeddings for two axis actions now supported
4 Years Ago
▅▌▇ ▋▋█▋▉▅▍▅▆█ ▇▅▇▆ ▉█ ▅▌▄▅▅▋▉ ▌█▉▍▌▋
4 Years Ago
▊▉▊▉ ▇▊▇▄▄▊██ ▋▋█▋▌▍▇, ▋▋▋▍▌ ▊▍▍▌▆▅▉, █▋▉▄▍ ▆▊▉▄▊▊▋▇▇▄▆ ▋▋▌▄▆
4 Years Ago
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4 Years Ago
TTT: Minor changes to portuguese.lua (#1725)
4 Years Ago
Convars
4 Years Ago
▉▇▌▊▉ ▅▉▄▉ ▅▉▇▄
4 Years Ago
Fixed a crash with npc_alyx shooting on a server with no players
4 Years Ago
Hammer and entity templates can now properly handle post L4D1 map entity IO (ESC delimiter instead of a comma)
4 Years Ago
Moved files from dropbox to plastic
4 Years Ago
█▅▄▌ ▊▊▋▄▄▊ ▉▆▆ ▊▌▋ █▍▅ ▊▊▋ ▉▄▌▌ ▄▌▄'▊ ▉▇█ ▇▆ ▉▊▆▅ ▉▉█▅█▄▍█▊▄_▋▄▊▍▉▅ ▊▉ ▄▍▌▉▌▍▇▅▅▋▍.▇▇▅
4 Years Ago
Updated vents_large with the latest version
4 Years Ago
Fixed sphere tank monument barrel spawners max population exceeding the amount of spawn points (barrels spawning inside each other)
4 Years Ago
merge from main
4 Years Ago
merge from pickfruit_los
4 Years Ago
Changed portacabin glass coliders to glass instead of generic
4 Years Ago
Trainyard terrain anchor tweaks (fixes occasional steep cliff in front of road access point, which would cause weird roads)
4 Years Ago
Made glass coliders on portacabins double-sided
4 Years Ago
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4 Years Ago
Reduced checker effect on excavator splats (involved normalizing and channels balance.
4 Years Ago
▋▉▌▌▊▋ "▊▉▍▇▍▆▄▍ "▉▅▋█▍▅█" ▉▄▌▍▄▇▆▉ █▆▍▌▅▅▆▅▄▊█▊▍▍▇, ▇▄██▅▊▄▉▇▋▇▅█▍▍▊, ██▍_▉▅▍▇, ▍▋▇_▍▊" ▋▉▉▉ ▊▊▉▌▉▌▅ ▍▇▊▊▅▋ ▍▋▆▅▍▍▆▍█▆█▋█▊▋▊▇▋▌▆▌▉▋█▄▄▉▆▍▅█▇▅▅▋▊▋▉▌▉.
4 Years Ago
Added convar to enable / disable SRP batching. Added support for terrain instancing.
4 Years Ago
▊▍██▋ ▄▋▉▋▊█▊ ▋▍▅▌▌▅▌▇▅ ▄▋▅▋▋ ▊▄▄▌██▄▄█▅▉ ▋▆▆▅▇▌▅▆▇ ▋█▍▇▋ ▊▍▇ ▍▊▆▆▋▄▇▋▉ ▌▅▍▉▊ █▄▇▅▍▉▆ .▌▆▉ .▌█▍▅▄▊▄▌▉ ▋▅▌▍▆ ▍▆▌▇▌▍ ▄▆▋▅▍▌▍▊▋ ▇▄▅▇▊ ▇▆▄▆▊▌ '▌▆█▌▉▉' ▅▄▅▊ ▋▍▍▇▉▉▋
4 Years Ago
Allow 1 out of the 4 corners of a monument to slightly reach into a neighboring tier when finding spawn locations for them
4 Years Ago
▊▇▄▄▌ ▆▍▉█▌▍▄ ▇▌▋▊▄▍▌▉▍ ▊▇█▉█ ▍▋█▆▋▍▆▄▋▄▌ ▇▍▅▉▌▊▍▆▉ ▄▇▋▄▉ ▋█▌ ▉▄▍▉█▇▇▅▄ ▆▅▄▌▇ ▅▋▋▊▄▊▄ .▄▍█ .▆▄▇▉▄▇▊▄█ ▇█▋▄▇ ▌▉▋█▋█ ▌▅▋▋▆▍▆▌▋
4 Years Ago
Power lines can end at ring road (massively speeds up power line layout generation on large maps)
4 Years Ago
Fixed edge case that was causing duplicate road connections on a single monument road connection point
4 Years Ago
Fixed allowing deployment through reinforced glass
4 Years Ago
Monument scene updates (smoother road connections, some additional trail connections)
4 Years Ago
▊▋▊▊/▍▉▄ ▉▆▅▉/▉▍▌▇ ▇▅▊▋/▌▊▅▄ ▋▇▅▅▉▍▉ ▄██▍ ▄▍▆▍▉▄▄/▆▉▋▅ ▋▇▇▉▌▇▌▄ █▅█▋▌ ▆▋▇█/▊▊▅▄ ▄▍▋█ ▅▆▅ ▋▋▇▉, ▇▉▉ ▋▌▄▅▆▅▇/▍▌▉▆ ▇▋▌▊▉▊▍ ▉▄▋ █▊▄▊▅▋▆▋ ▋▍ ▇▆▊ ▍▉█▉, ▇▍▋▄▅▅▆▌, █▆▄▅▋▊, ▋▉▌▇▆▍█▅█, ▅▆▄▊▌▅▄▌ ▅▅▅▉▊▇/▊▆█▌▌▊ █▅▉▄▆ ▉▋▌▊▇▉ '▄▆▉▊▌▅' ▉▇▊█ █▍▄▉▄▅▅
4 Years Ago
Merge from elevator_block
4 Years Ago
NRE fix
4 Years Ago
▍▋▋▅▋█▌▄▇ ▉▇▄▅▅
4 Years Ago
██▄▍▇ ▉█▉▆▅▊▆ █▊▋█▌▋▉ ▋▉ ▅▋▍▉▄▇▊▋▅▄▇▆ ▋▆▉▉ ▉▆█▌▄▍ ▌▍ ▋▊▆ ▋▋█▆▆▌
4 Years Ago
▍▅▇▊▌ ▊▍▄▄▌▌ █▋▅▄▋█▅▉
4 Years Ago
State containers implementation. AI Serialization. Protobuf changes. Build fixes. State changing can use state containers, initial state, etc.
4 Years Ago
▌▉▍▆▍▍▄/▄▌▄█ ▍▇▄▊▉▉▌ █▉▅ █▆▍▆▄▋▋▌ ▋▍ ▉▄▋ ▆█▅█, ▊▋▉▆▆█▇▄, ▊▅█▇▄▌, ▄▆▍█▇▍▍▌▅, ▇▅▅▅▌▌▊▌ ▆█▄▅▊▍/▍▅▋▉▅█
4 Years Ago
▇▆▆ ▄▉▄▊, ▉▋▋
4 Years Ago
Merge from main
4 Years Ago
▆▊▌▊/▊▆▋▉ █▍▅▉
4 Years Ago
▋▇▅█▅█▆▄ ▇▊█▌▊
4 Years Ago
Merge from elevator_block
4 Years Ago
The Push Button will now send a small burst of electricity when pressed, even if it has no input
4 Years Ago
▆█▄▋▋▋▍█ ▍▉▆█▉█▌ ▅▊▉▆▌, ▆▊▄ █▉▉▋█
4 Years Ago
Merge from main/cameraswitching
4 Years Ago
Merge from main
4 Years Ago
Some cinematic commands for managing multiple cameras: debug.listcameras lists every camera debug.setdisplay modifies the target display of a given camera debug.solocam enables the given camera and turns off all others (except the gameplay camera)
4 Years Ago
Added a screenshake when the elevator arrives at a floor
4 Years Ago
Horses now parent to elevators Added an extra PreventMovement volume that activates when the lift is idle to assist them getting on/off at floors (stepping over the small gap)