130,581 Commits over 4,232 Days - 1.29cph!
    
    
    
        
            
            
            
                
                Data oriented optimizations
Allow wave lengths > 100
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                [D11] Reduce snapping sensitivity of placement guides when using the planner
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11] [UI] Fixed water containers incorrectly flashing amount text when certain conditions were being met.
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                [D11][#1271][#1292] Fixes for admin panel issues
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                [D11] [Console] Reduced gunfire particle effects
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11][UI] [#1698] Fixed issue input model thinking a button was held down when not
 
                
                
                
                
                
             
         
        
            
            
            
                
                Horses use flesh collider material (for blood effects)
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                [D11] Fixed deployable items not holstering correctly when driving a boat, blocked dropping items when driving and when sleeping, and when leaving a boat, any holstered items will now be un-holstered.
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11] [UI] Fixed server define in water catcher (variable assigned but never used)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Tweaked font settings (should prevent chat lag)
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Get rid of the duplicated fonts
 
                
                
                
                
                
             
         
        
            
            
            
                
                Horse sound import setting tweaks
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                 horse eat sound tweaks
horse water footstep tweaks
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Split ResourceRef into multiple files
 
                
                
                
                
                
             
         
        
            
            
            
                
                hooked up mount/dismount sounds
 
                
                
                
                
                
             
         
        
            
            
            
                
                horse spawns
compile fixes
 
                
                
                
                
                
             
         
        
            
            
            
                
                 More horse water footstep work
Horse mount/dismount/eat loop sounds
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Synched buoyancy with new waves
Increased ocean detail blend distance
Fixed cpu sampling and couple optimizations
 
                
                
                
                
                
             
         
        
            
            
            
                
                horses don't like deep water
 
                
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                Horse water footsteps
Horse saddle movement sounds
More horse vocaliaztions
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                horse network optimizations
 
                
                
                
                
                
             
         
        
            
            
            
                
                compile issues
improved horse visuals
horse optimization
transformUtil.GetGroundInfo now non alloc
 
                
                
                
                
                
             
         
        
            
            
            
                
                fixed cargoship glass mat
 
                
                
                
                
                
             
         
        
            
            
            
                
                glitchy horse footstep fix
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                tweaked horse blend times on controller
 
                
                
                
                
                
             
         
        
            
            
            
                
                better horse movement on stairs
 
                
                
                
                
                
             
         
        
            
            
            
                
                Sensible open sea values
Blending from shore to open sea
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Disabled 'dynamic' on weapon VFX Particle System Cull scripts.
 
                
                
                
                
                
             
         
        
            
            
            
                
                added 1st pass horse eating anim, added to animator
 
                
                
                
                
                
             
         
        
            
            
            
                
                Rust/Standard Blend 4-Way temporary
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11][[#338] Fixed issue with sprinting While wounded
 
                
                
                
                
                
             
         
        
            
            
            
                
                Better lerp client / server time offset (maybe)