140,973 Commits over 4,505 Days - 1.30cph!

7 Years Ago
Manifest
7 Years Ago
adding engine models
7 Years Ago
repaired plant properties after adding the new stage.
7 Years Ago
Added a dedicated crossbreeding stage instead of just triggering crossbreeding when entering sapling stage.
7 Years Ago
Yield text tweak. Renamed mulch item.
7 Years Ago
[D11] + Fixed/cleaned up all the static industrial doors (Removing components affecting them, inserted missing LODs, adjusting LOD distances etc)
7 Years Ago
Clean up a couple of garbage allocations
7 Years Ago
Use ENABLE_D11_COMMAND_BUFFER_OPTS to avoid redundant copying of command buffer data
7 Years Ago
Better test
7 Years Ago
Testing out indirect rendering of foliage...
7 Years Ago
Fixed initially spawned tree entities not disabling their billboards
7 Years Ago
Durability.
7 Years Ago
[D11] Remaining Tree prefabs now have 4 render states and exactly 4 LODs
7 Years Ago
Fixed tree LOD preprocessing, additional logging for trees incompatible with pooling, preprocessor.CanDelete() now ignores refs held by to-be-deleted components
7 Years Ago
[D11][UI] Changes to Find/JoinGames screen
7 Years Ago
[D11] Fixed Renderer States on Tree Prefabs
7 Years Ago
set fruit visual scale curves
7 Years Ago
[D11] Async raycasts
7 Years Ago
[D11] Changed Tree Prefabs to ensure they have exactly 4 LODs
7 Years Ago
Refresh qualities when fertilizer is consumed
7 Years Ago
[D11] [TEMP!] Disabled incremental GC panic mode
7 Years Ago
[D11][UI] fixed TextMeshPro error in loading screen
7 Years Ago
Plant stage duration initial base values
7 Years Ago
save update
7 Years Ago
merge from main
7 Years Ago
Some fixes to trainyard, splat painting adjustments around cliffs
7 Years Ago
Removing missing scripts from prefabs/scenes Scene2Prefab
7 Years Ago
Orbit target entity mode for debug camera
7 Years Ago
Initial commit of internal engine items
7 Years Ago
Add env.oceanlevel replicated convar that lets server admins change the water height
7 Years Ago
Wheel animation fix
7 Years Ago
Better slow-speed exit handbrake system
7 Years Ago
Updated some item descriptions
7 Years Ago
Fixed wrong source item hookup on sprinkler
7 Years Ago
Strip out "demos/" from filename display
7 Years Ago
Stopped teleport2owneditem command printing to log and used replywith instead Fixed OutOfBounds exception when running this command and the player has no owned items
7 Years Ago
Fix VehicleEditingItemIcon refresh
7 Years Ago
[D11] Whoops forgot the actual spritesheet and font tweaks
7 Years Ago
[D11] UI art pass on Option menu, initial version of new menu spritesheet
7 Years Ago
[D11] + Adjusted the size of the bandit_town safe zone
7 Years Ago
[D11] Changed compression mode on icons.
7 Years Ago
[D11] Rocket Mesh Optimized
7 Years Ago
[D11] + Added a LOD system to the wooden_walkway_pillar_lights
7 Years Ago
[D11][Gameplay][#3693] Exterior walls and gates are at the correct distance from the player
7 Years Ago
an even smaller amount
7 Years Ago
Added an option to remove a dying plant from a planterbox and receive plant mulch, which can be composted for a small amount of fertilizer.
7 Years Ago
[D11] Z fighting Fixes + Lowering Polycount on assets
7 Years Ago
Growables ignore condition qualities when dying and always advance to the next stage at full speed.
7 Years Ago
Added TerrainMeta.RandomPointOffshore Fixed cargo ship sometimes spawning out of world bounds and immediately killing its scientists
7 Years Ago
Disabled read/write on some FoliageGrid meshes. Enabled mesh compression.