192,565 Commits over 4,049 Days - 1.98cph!
merge from 28558@new_plants
Strip VolumetricDustParticles before VolumetricLightBeam (RequireComponent)
Merge in character texture/material updates
Adjust vehicle headlights, and turn shadow casting off on them as it added a lot of draw calls
More changes, made a couple of atlases, removed mesh baker. Need to sort out UVs
Fixed a couple of potential NREs handling interactions
Fixed issue with instance buffer resizing + shader instance ID
Added border fadeout to client-only interaction texture
Changed motor rowboat rear submerge detection to use water system
Updated waves to use less variations
Backup.
Light spinner controller LOD fix.
Having a look at cleaning up character textures and materials where possible
Lootable entity. A container that can be looted but not opened.
complete rewrite of detonator/pager entities
Actually fix power line mat this time?
Actually fix power line mat this time?
Fixed corp deserialize not pulling the correct stats.
Let's try power lines again
Merge in power line materials fix
Merge in power line materials fix
Powerline materials didn't seem to be committed to Plastic correctly. Let's try again.
Make sure D11WorldSpawn.RefreshAll runs before LODGrid.RefreshAll so that objects spawn in correctly
Fix for SceneToPrefab incorrectly converting disconnected prefab instances
Rolling back eac_hashtool to
30746
Rolling back eac_hashtool
30746
Fixed displacement sampling
Fixed water body error on server
Fixed instance buffer resize
Tiny disturbance effect tweak
Apply VDC fix for custom detail/detailsprites textures with different aspect ratios from the original
Automatically switch the detailsprites material for an EP2 one if the map appears to have EP2 detail sprites
Fix for quality/player settings
More client/render guards