238,093 Commits over 3,837 Days - 2.59cph!
Initial commit
src
deleted .git folder
game/sdktools
game/core
game/bin
content minimal
giant excavator SBS splat fix
lift shaft poles model now looks continuous
Disable inherit velocity on torch smoke particles, seems to be causing the strange smoke movement
Fixed being able place some wall mounted entities on the walls of the elevator
Fix engine stats not appearing when inspecting an engine on a car
Very slightly working floating origin implementation
Road network & launch site improvements WIP
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homing indicator
snipe powerup
remove debug patterns !redux
Backup/Pre-road network overhaul checkpoint
remove frame debug pattern !redux
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fix player stuck on middle wall
ballpit tweaks !redux
weighted random for shop kiosk
fix autoball indicator
added some new powerups to shop
fix abundance indicator
fix rebound on skip bullet
improved some descriptions
bump strength indicator
submit ballpit scores !redux
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statecontainer output linking
Fixed roads sometimes going crazy (underwater, over cliffs, through monuments) at monument start / end points
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Allow cloning of berries at slightly earlier stage
Added PlayerHandleAnimEvent and PlayerFireAnimationEvent hooks (Same arguments as ENTITY: hooks, after the first arg being player obj)
Added CTakeDamageInfo.SetBaseDamage
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powerup aimers hide while player dead
Merge branch 'master' of SpaceUsurperUnity
more powerup indicators
more passive indicators
Longer crossbreading length for berry bushes
Fixed entering a vehicle while ducked saving and restoring the ducked view offset when exiting the vehicle even though the player is forced to unduck
Fixed DTree_Node.ExpandRecurse producing Lua errors
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Merge from pushbuttonburst
Return passthrough even if unpowered (behaviour is unchanged)
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