192,565 Commits over 4,049 Days - 1.98cph!

6 Years Ago
merge from 28558@new_plants
6 Years Ago
removing ST trees
6 Years Ago
namespace
6 Years Ago
Strip VolumetricDustParticles before VolumetricLightBeam (RequireComponent)
6 Years Ago
Build debugging
6 Years Ago
Merge from save174
6 Years Ago
Network++ Save++
6 Years Ago
Merge from main
6 Years Ago
Merge in character texture/material updates
6 Years Ago
Adjust vehicle headlights, and turn shadow casting off on them as it added a lot of draw calls
6 Years Ago
Test mode change
6 Years Ago
Cleanup
6 Years Ago
More changes, made a couple of atlases, removed mesh baker. Need to sort out UVs
6 Years Ago
Fixed a couple of potential NREs handling interactions Fixed issue with instance buffer resizing + shader instance ID Added border fadeout to client-only interaction texture Changed motor rowboat rear submerge detection to use water system Updated waves to use less variations
6 Years Ago
Backup. Light spinner controller LOD fix.
6 Years Ago
More
6 Years Ago
More files
6 Years Ago
Having a look at cleaning up character textures and materials where possible
6 Years Ago
Lootable entity. A container that can be looted but not opened.
6 Years Ago
merge into main
6 Years Ago
protocol++
6 Years Ago
merge from main
6 Years Ago
complete rewrite of detonator/pager entities
6 Years Ago
Missing file.
6 Years Ago
More
6 Years Ago
Fixed corp list sorting
6 Years Ago
Actually fix power line mat this time?
6 Years Ago
Actually fix power line mat this time?
6 Years Ago
Fixed corp deserialize not pulling the correct stats.
6 Years Ago
Let's try power lines again
6 Years Ago
Merge in power line materials fix
6 Years Ago
Merge in power line materials fix
6 Years Ago
Powerline materials didn't seem to be committed to Plastic correctly. Let's try again.
6 Years Ago
Merge the latest
6 Years Ago
Make sure D11WorldSpawn.RefreshAll runs before LODGrid.RefreshAll so that objects spawn in correctly
6 Years Ago
Fix for SceneToPrefab incorrectly converting disconnected prefab instances
6 Years Ago
Rolling back eac_hashtool to 30746
6 Years Ago
merge from main
6 Years Ago
Rolling back eac_hashtool 30746
6 Years Ago
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6 Years Ago
Fixed displacement sampling Fixed water body error on server Fixed instance buffer resize Tiny disturbance effect tweak
6 Years Ago
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6 Years Ago
Backup
6 Years Ago
Apply VDC fix for custom detail/detailsprites textures with different aspect ratios from the original Automatically switch the detailsprites material for an EP2 one if the map appears to have EP2 detail sprites
6 Years Ago
tree fixes...
6 Years Ago
Cherry picked 31691
6 Years Ago
Fix for quality/player settings
6 Years Ago
More client/render guards
6 Years Ago
fixed tree issues
6 Years Ago
merge