192,546 Commits over 4,049 Days - 1.98cph!

6 Years Ago
texture sizes - final models incl. LODs
6 Years Ago
Added custom GC logic to keep it from triggering while moving or in combat if at all possible (perf 10 to show status) Added gc.minheapsize and gc.maxheapsize convars for testing / analysis purposes
6 Years Ago
[D11][TUTORIAL] Fix for issue #449, crash when unloading SMG
6 Years Ago
[D11][TUTORIAL] Fix for issue #657, crash when using water pump and drinking from barrel
6 Years Ago
[D11][TUTORIAL] Fixed issue with not being able to place floor foundation with door open
6 Years Ago
[D11][TUTORIAL] Added crouching hint to cave, enabled repeatable cave messages
6 Years Ago
[D11][TUTORIAL] Increased number of resources gathered for tutorial
6 Years Ago
[D11][TUTORIAL] Common now sorted by objective needs
6 Years Ago
[D11] [UI] the crafting queue should now expand properly again, sped up the animation a bit too
6 Years Ago
Fixed error when running CodeGen
6 Years Ago
[D11] Playfab Cloudscript requests new meta object containing network protocol. Removed the extra headers because they didn't work for our purposes.
6 Years Ago
[D11][UI] food items on the player belt should now be usable with right trigger
6 Years Ago
[D11] [UI] stopped the player being able to interact with things while the controls screen is open stopped quick chat from closing automatically when you send a message
6 Years Ago
[D11][UI] Fixed issue with transitions between main menu and create server screen, Remove the electricity category from the crafting screen, Fixed a crash from holding a button inside the players inventory.
6 Years Ago
Removed special case for Cloth and DeferredDecal from prefab preprocessing BlendedSoundLoops is IClientComponent Fixed potential NRE in SoundDefinition
6 Years Ago
Strip NGSS_Directional and HttpImage from server prefabs
6 Years Ago
[D11] Latest PlayFab SDK 20190123
6 Years Ago
[D11] More PlayFab stats
6 Years Ago
[D11] PS4 profanity filtering.
6 Years Ago
Merge in window mesh cleanups
6 Years Ago
Client foam fade using ping-pong accum-disperse
6 Years Ago
Backup
6 Years Ago
Aircon1 come back
6 Years Ago
Fixing PlasticSCM glitch on aircon1
6 Years Ago
Cleaned up all the window meshes, combining meshes and materials where possible.
6 Years Ago
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6 Years Ago
Added instancing to client-only path Optimized process interactions Fixed server compile
6 Years Ago
Missing files.
6 Years Ago
Proplight prefab updates.
6 Years Ago
skin approval
6 Years Ago
Fixed cull
6 Years Ago
Reverting the building instancing stuff
6 Years Ago
HBHF sensor bugfix
6 Years Ago
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6 Years Ago
.
6 Years Ago
merge from main
6 Years Ago
merge
6 Years Ago
mfm
6 Years Ago
Backup
6 Years Ago
bug 535, fix for map screen
6 Years Ago
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6 Years Ago
...
6 Years Ago
ignore.conf
6 Years Ago
Display a message when an entity was refused to be loaded due to them missing Base and Type keys Dispaly a console warning when scripted_ents library was overridden and is now not a table instead of silently doing nothing
6 Years Ago
Fixed server asset bundle build time and error spam
6 Years Ago
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6 Years Ago
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6 Years Ago
No
6 Years Ago
Is dynamic batching actually slower
6 Years Ago
[D11] disable the prefab unload as it seems to be leading to heap corruption in 2018.3, needs further investigation.