192,546 Commits over 4,049 Days - 1.98cph!
texture sizes - final models incl. LODs
Added custom GC logic to keep it from triggering while moving or in combat if at all possible (perf 10 to show status)
Added gc.minheapsize and gc.maxheapsize convars for testing / analysis purposes
[D11][TUTORIAL] Fix for issue #449, crash when unloading SMG
[D11][TUTORIAL] Fix for issue #657, crash when using water pump and drinking from barrel
[D11][TUTORIAL] Fixed issue with not being able to place floor foundation with door open
[D11][TUTORIAL] Added crouching hint to cave, enabled repeatable cave messages
[D11][TUTORIAL] Increased number of resources gathered for tutorial
[D11][TUTORIAL] Common now sorted by objective needs
[D11] [UI] the crafting queue should now expand properly again, sped up the animation a bit too
Fixed error when running CodeGen
[D11] Playfab Cloudscript requests new meta object containing network protocol. Removed the extra headers because they didn't work for our purposes.
[D11][UI] food items on the player belt should now be usable with right trigger
[D11] [UI] stopped the player being able to interact with things while the controls screen is open
stopped quick chat from closing automatically when you send a message
[D11][UI] Fixed issue with transitions between main menu and create server screen,
Remove the electricity category from the crafting screen,
Fixed a crash from holding a button inside the players inventory.
Removed special case for Cloth and DeferredDecal from prefab preprocessing
BlendedSoundLoops is IClientComponent
Fixed potential NRE in SoundDefinition
Strip NGSS_Directional and HttpImage from server prefabs
[D11] Latest PlayFab SDK 20190123
[D11] PS4 profanity filtering.
Merge in window mesh cleanups
Client foam fade using ping-pong accum-disperse
Fixing PlasticSCM glitch on aircon1
Cleaned up all the window meshes, combining meshes and materials where possible.
Added instancing to client-only path
Optimized process interactions
Fixed server compile
Proplight prefab updates.
Reverting the building instancing stuff
▆▊▉▊▅▌▇▌ ▆█▌▌▆▆▆▆▌ ▉▄▋▉▇ ▌▉▇ ▇▉-▅▉▄ ██▋▇▇
bug 535, fix for map screen
▄▊▉▉▉ ▅▌ ▌▄▌█, ▄▇▄▆▍ ▊▇▋▌▆▍
Display a message when an entity was refused to be loaded due to them missing Base and Type keys
Dispaly a console warning when scripted_ents library was overridden and is now not a table instead of silently doing nothing
Fixed server asset bundle build time and error spam
█▆▄█▇▋ ▊▇▇▍ ▌▅ ▍█▋▌▉▆▊▍▉▊▆▇▍▋_▊ & ▌▇▄▍█▋▍▅▍▌▇▄▆▉_▅ ▌▇ ▊▌▇█▋▍▌ ▋▆▄▆
▌▍▇ ▆▌▍▆▌▆▉ ▄▇▆▍▄▆▄▊▊▉██▄▍▌▅▌▆_▄ ▆▉▅▇▍▌ ▍▄▊ ▍▊▌▌▆▆▄ ▍▄█▊▌▋
Is dynamic batching actually slower
[D11] disable the prefab unload as it seems to be leading to heap corruption in 2018.3, needs further investigation.