238,093 Commits over 3,837 Days - 2.59cph!
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Merge from elevator_block
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Fixed non-normal textures not being able to export from the workshop UI
Scene backups + project ver update
Added an editor button to update the read only socket name if it needs updating
Merge from cameraswitching
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Sort displayed cameras alphabetically
Show a list of cameras in the Editor Window with a toggle and solo option
advanced and pure healing teas now provide instant health
wood tea buff
scrap tea buff
max health teas duration increased to 20mins (was 5)
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NPC vendors now refill their stock slowly instead of having an infinite amount always available
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More RPCs, serialization.
StateContainer improvements.
Test UI.
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Fixed possible exception in DefaultEmbeddingSource.PreProcessText
Embeddings like [action:Aim] now behave nicely when swapping devices
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fixed missing reinforced window mat
more passive powerup indicators
laser aimer
Separated adding states from initialization.
Add states first.
More serialization
Stables_a scene basic setup
Stables_a greybox model files
Updated Portuguese translation for TTT (Community)
Fixed radtown_small_3 roadsign5 collider warning
giver speech styling
more giver speech
redirect direction visual effect
scatter arrows
gather arrows
converge arrows
reverse arrows
replace powerup vfx effect tweak
passive vfx
scatter vfx pattern
Merge branch 'master' of SpaceUsurperUnity
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Fixed cliff normals
Removed broken light fixtures
Cleaned up various things, objects floating in space etc
Timber mine material fixes
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merge from save199 (Staging wipe)
Added a trigger to the bottom of the lift that repositions ragdolls on top of the lift if it detects a ragdoll beneath it
Increased drag (0.05 -> 0.1) and lowered paddle force (1 -> 0.7) when there are two players mounted to a kayak
Finished organizing Hapis hierarchy.
Various nesting performance optimziations.
Bunch of general tidying.
The hurt volume on the bottom of the elevator lift will now also hurt AI's (including horses)
Increased damage dealt by the hurt volume
Add another prevent building volume to block deployable placement on elevator floor (but not block upgrades)