198,677 Commits over 4,140 Days - 2.00cph!

6 Years Ago
Battery cell tier 2 materials, textures, prefab, col & gibs
6 Years Ago
ParticleAdditive, ParticleRefract
6 Years Ago
[D11][#338] Fixed issue with crouching While wounded wounded. Fixed issue where blueprint buttons would still be registered to Oninventory changed
6 Years Ago
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6 Years Ago
Separate options save files for PC/mobile platforms.
6 Years Ago
[D11] [Audio] Add xbox build dir to ignore list
6 Years Ago
Damage multiplier values back to normalish
6 Years Ago
ParticleAdditive
6 Years Ago
Updated texture streaming settings on a couple of textures
6 Years Ago
[D11] Re-enabled and moved DTLS ping traffic onto the same thread as all other traffic, to fix PS4 client crash.
6 Years Ago
...
6 Years Ago
Adjusting outer hitbox based on the size of the buffer.
6 Years Ago
Grabber damage increased 3->4 (to offset the recent ignore armour change). This also fixes the tutorial. Flipper attack description tweak.
6 Years Ago
Removing more unused shaders
6 Years Ago
Set renderQueue value on transparent shaders
6 Years Ago
Enable copying on server builds cause it loads faster, still unloads monuments after loading
6 Years Ago
Merge from main
6 Years Ago
Added contrast sliders to vertex color GB
6 Years Ago
checkpoint mat fix
6 Years Ago
Just need to finish up...
6 Years Ago
Phrases
6 Years Ago
Trim localization with newlines in tokens
6 Years Ago
Wounded use TMP
6 Years Ago
Fixed demo play back errrors
6 Years Ago
Fixed OnSecondaryClick only triggering when on a tile
6 Years Ago
lag compensation
6 Years Ago
Added LODs to saddle (and hid stirrups on TestRidableHorse)
6 Years Ago
Confirm actions enabled as default
6 Years Ago
Team stuff uses tmp, localization, consistent colours, shadows where appropriate
6 Years Ago
Console uses monospace font again
6 Years Ago
Fixed loading screen text not being caps, rotated slightly
6 Years Ago
[D11] Add crossvoice xbox debug dir to ignore list
6 Years Ago
6 Years Ago
6 Years Ago
[D11] Added Has contents flag to storage containers (Reserved7 flag), Changed pick up to check for flag before showing.
6 Years Ago
GetTileAtScreenPos now handles selecting seethrough tiles with distance/order priority.
6 Years Ago
[D11] DTLS PS4 fixes.
6 Years Ago
[D11] Update item radiation effect to use the correct translation key
6 Years Ago
Added material test scene (so we can side by side on this branch and hdrp branch)
6 Years Ago
tweaking blob shadow in the units prefab to get the proper size and offset when animated adding blob shadow to the player avatar and trophies adding blobshadow tag to ignore the material in the item customisation DB tools temporary sorting the sport trophy materials so they don't use a random number of material per trophy, removing the unused material and material references in the item db, rebuild DB, cleaning up the folder and item naming convention
6 Years Ago
Drag per vehicle
6 Years Ago
Merge from main
6 Years Ago
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6 Years Ago
Adjusting params
6 Years Ago
Merge from external proj
6 Years Ago
Fix file location
6 Years Ago
Collider edit