248,609 Commits over 3,928 Days - 2.64cph!

4 Years Ago
think/navthink convars
4 Years Ago
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4 Years Ago
Citizen V2: noclip idle animation
4 Years Ago
adding proper ball model to fix weird render issue/ tweak balls textures Merge branch 'main' of sbox-pool into main update materials
4 Years Ago
A few surface property tweaks Reduce maximum force of the white ball by shot power and use 10 physics substeps to prevent balls moving through eachother
4 Years Ago
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4 Years Ago
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4 Years Ago
Hide/Remove Render.Color Create physicsgamesystem.def Add Global.PhysicsTimscale, Global.PhysicsSubSteps
4 Years Ago
Rebaked LODs on rock_formation_medium_b / original mesh was too off Slightly tweaked some LOD4s
4 Years Ago
Warn if DrawIndexed is over the vert limit instead of quitting
4 Years Ago
Add SceneLayerType Fixed missing SceneLayerEnums Update NetworkAssetList.cs
4 Years Ago
Added a 3rd argument to Pre/PostDrawTranslucent/OpaqueRenderables - isRendering3DSky
4 Years Ago
Fixed Z velocity on balls I dunno what happened here Merge branch 'main' of sbox-pool into main Update hole.vmat_c
4 Years Ago
tweak materials
4 Years Ago
updated prefab and side to be func_brush Merge branch 'main' of sbox-pool into main
4 Years Ago
Allow post effects to be rendered into an intermediate format.
4 Years Ago
merge from main
4 Years Ago
Lowering snow_ore population to 1000 Bumping arid_ore population to 1750
4 Years Ago
Added support for material groups for the balls so each one has a proper material now
4 Years Ago
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4 Years Ago
compound ai hdrpb setup. added hdrpb compound test scene.
4 Years Ago
MoveHelper fixes WalkController uses MoveHelper Merge branch 'master' of sbox
4 Years Ago
Fixed parenting issues with func_movelinear, and a an issue with startSound possibly not restarting
4 Years Ago
Updated physics, positioning and traces to use new 1:1 scale
4 Years Ago
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4 Years Ago
Entity.GetModelMaterials will now return complete list of materials if used on a brush model, including the map. Maximum for models is reduced to 128 (from 256) which matches other places in the engine when it comes to models.
4 Years Ago
Fixed VertexBufferExtension.AddCube using wrong up vector axis
4 Years Ago
phrases
4 Years Ago
Add margin to presence avatars This could also be negative to make it "stack" Merge branch 'master' into patch-2 Merge pull request #6 from JustPlayerDE/patch-2 Add margin to presence avatars
4 Years Ago
Add 5px Padding to .popup-menu Merge pull request #7 from JustPlayerDE/patch-3 Add 5px Padding to .popup-menu
4 Years Ago
Fixed performance discrepancy of Entity:GetMaterials() between different models
4 Years Ago
Unstuck fixes "restart" uses the right map ident Merge branch 'master' of sbox
4 Years Ago
merge from main
4 Years Ago
Cherry picking 61164 & 61218
4 Years Ago
WIP support for changing colour of electrical cables
4 Years Ago
merge from main
4 Years Ago
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4 Years Ago
Cards
4 Years Ago
- Added even smaller card images for the community cards on the table. - Added a static dictionary of those cards to the table itself. Fixes a bug where if the player hasn't used a poker UI yet, the community cards of an in-progress poker game near them would show as blank.
4 Years Ago
Unity was taking a dumb amount of time just to assign a sprite in world space UI. In editor it was >1ms per assignment. Made large cards be 512 at max size instead of 2048 which improves the time a lot.
4 Years Ago
Merge Main -> CardGames
4 Years Ago
Merge visible poker chips -> CardGames
4 Years Ago
Remove debug timing
4 Years Ago
Chips edit
4 Years Ago
Remove my test code
4 Years Ago
Improved the poker chip system
4 Years Ago
Even more mesas
4 Years Ago
Added more chips, and max out one stack before moving to the next. Looks more realistic
4 Years Ago
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4 Years Ago
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