248,609 Commits over 3,928 Days - 2.64cph!
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Citizen V2: noclip idle animation
adding proper ball model to fix weird render issue/ tweak balls textures
Merge branch 'main' of sbox-pool into main
update materials
A few surface property tweaks
Reduce maximum force of the white ball by shot power and use 10 physics substeps to prevent balls moving through eachother
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Hide/Remove Render.Color
Create physicsgamesystem.def
Add Global.PhysicsTimscale, Global.PhysicsSubSteps
Rebaked LODs on rock_formation_medium_b / original mesh was too off
Slightly tweaked some LOD4s
Warn if DrawIndexed is over the vert limit instead of quitting
Add SceneLayerType
Fixed missing SceneLayerEnums
Update NetworkAssetList.cs
Added a 3rd argument to Pre/PostDrawTranslucent/OpaqueRenderables - isRendering3DSky
Fixed Z velocity on balls
I dunno what happened here
Merge branch 'main' of sbox-pool into main
Update hole.vmat_c
updated prefab and side to be func_brush
Merge branch 'main' of sbox-pool into main
Allow post effects to be rendered into an intermediate format.
Lowering snow_ore population to 1000
Bumping arid_ore population to 1750
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Added support for material groups for the balls so each one has a proper material now
compound ai hdrpb setup.
added hdrpb compound test scene.
MoveHelper fixes
WalkController uses MoveHelper
Merge branch 'master' of sbox
Fixed parenting issues with func_movelinear, and a an issue with startSound possibly not restarting
Updated physics, positioning and traces to use new 1:1 scale
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Entity.GetModelMaterials will now return complete list of materials if used on a brush model, including the map. Maximum for models is reduced to 128 (from 256) which matches other places in the engine when it comes to models.
Fixed VertexBufferExtension.AddCube using wrong up vector axis
Add margin to presence avatars
This could also be negative to make it "stack"
Merge branch 'master' into patch-2
Merge pull request #6 from JustPlayerDE/patch-2
Add margin to presence avatars
Add 5px Padding to .popup-menu
Merge pull request #7 from JustPlayerDE/patch-3
Add 5px Padding to .popup-menu
Fixed performance discrepancy of Entity:GetMaterials() between different models
Unstuck fixes
"restart" uses the right map ident
Merge branch 'master' of sbox
WIP support for changing colour of electrical cables
- Added even smaller card images for the community cards on the table.
- Added a static dictionary of those cards to the table itself. Fixes a bug where if the player hasn't used a poker UI yet, the community cards of an in-progress poker game near them would show as blank.
Unity was taking a dumb amount of time just to assign a sprite in world space UI. In editor it was >1ms per assignment. Made large cards be 512 at max size instead of 2048 which improves the time a lot.
Merge visible poker chips -> CardGames
Improved the poker chip system
Added more chips, and max out one stack before moving to the next. Looks more realistic