238,093 Commits over 3,837 Days - 2.59cph!
Merge from platform_types
Increase graphics quality
Lower main camera resolution instead of disabling it completely
Use a ColliderInfo component to allow bullet penetration through wire mesh instead of controlling it via script
Enable elevator component
Kill lift if it gets admin killed and it has no parent
Use InvokeRepeating instead of Update
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Merge from platform_types
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Fixed that the first monument that was placed (usually a harbor) would nearly never be connected to the road network
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Trails use same costmap resolution as roads (allows them to find paths from much further away)
Latest non-beta Steam DLLs for Windows and Linux dedicated servers
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Better error handling for compressed lump handling
HDRP custom maps remaster (archipelago, canyon, craters, oasis, range)
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Merge from platform_types
More EAC disabling for spectators
Added Fad.Text.SDC
SFML test uses SDC text test
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Changed demo.splitmegabytes default value to 200 (from 100)
Prioritize terrain texture adjustments from larger roads over those from smaller roads or trails
Fixed trails being too thin and jagged on sand (looks bad)
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Merge from platform_types
Ignore EAC auth for spectator client (they need a password only the server owner would know)
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reactive target now require a hammer to pickup
Fixed some placement and ground watch issues
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