248,612 Commits over 3,928 Days - 2.64cph!

4 Years Ago
Initial progress on a sample program to test everything
4 Years Ago
Applied light prefabs to Crane, and broke its exhaust effect binding Fixed refract mat having a yellow tint Testing 3001 render queue on magnet crane greenhouse glass, might(!) work better PFX scene file
4 Years Ago
Show expandable folders in shot list Add folder button
4 Years Ago
magnet crane and shredder sound tweaks + polish
4 Years Ago
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4 Years Ago
shredded modular cars now produce resources associated with their attached modules increased magnet crane respawn time to 5-10 minutes (was 1 second)
4 Years Ago
PFX scene. Crane Lightgroups & FX prefabs.
4 Years Ago
perf improvement
4 Years Ago
fix for antihack issues
4 Years Ago
increased kill trigger damage on car shredder fuel system hand ik properly enable/disable damage triggers
4 Years Ago
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4 Years Ago
Apply a circular target position offset when roaming and grouped. Fix for joining a group of a member, not a leader. Animal idle state now sets random facing direction. Set stag and wolf max group sizes.
4 Years Ago
Citizen V2 progress Polished N walk / N crouch-walk, pistol & sit poses, fixed rust_pistol (but not committing that one yet to not break the existing V1 citizen), other misc. stuff
4 Years Ago
crane driver now takes damage from bullets !can no longer push cars through terrain fixed tread/shock values of magnet crane
4 Years Ago
Postfx now use a context that contains more info.
4 Years Ago
merge from ai main
4 Years Ago
Better colliders for medium rock formations
4 Years Ago
rocket_crane lift is r/w enabled again
4 Years Ago
fixed a segments of cave_sewers_hard not being linked inside culling volumes
4 Years Ago
replaced static signs with harvestable ones in junkyard
4 Years Ago
Tweaks
4 Years Ago
relinked some broken nested prefabs
4 Years Ago
created a bespoke spicebush mat for temp overgrowth with wind params that dont clip walls
4 Years Ago
converted cargoship hdrpb prefab. added hdrpb test scene CraggyIsland_AI_Cargoship
4 Years Ago
Added hdrpb CraggyIsland_AI_Excavator test scene. Adde a separate prefab/ai design for excavator scientists.
4 Years Ago
supermarket - fixed some zfighting with pavement
4 Years Ago
fixed floating stone corner at water_well_a
4 Years Ago
sewer branch - painted some road topology to avoid cliffs spawns close to connection
4 Years Ago
adding file sources
4 Years Ago
adding office wall fixtures, textures/materials tweak Merge branch 'master' of sbox
4 Years Ago
added conveyor belt triggers to shredder fixed client/server mismatch on shredder added hurt trigger to shredder removed debug.logs fixed no client collision on mangetcrane arms added proper gibs/explosion effect to magnetcrane fixed magnetcrane auto-despawning after server was up for 4 hours
4 Years Ago
Do not disable collisions when parenting brushes to one another (Experimental)
4 Years Ago
Compile FIx
4 Years Ago
Whitelist System.Attribute, System.AttributeUsageAttribute
4 Years Ago
Added NetRead.Remaining
4 Years Ago
Changed how handle objects are instantiated by interop so we don't end up with confusing and unusable public constructors
4 Years Ago
Possible fix for non-existing entity in OnOutOfBounds ECS callback Easy way to disable backgrounds for Switch performance testing Fixed yet another cause of pixel chunks hanging around after a reset
4 Years Ago
Enable modeldoc editorconfig (enables bonemerge preview)
4 Years Ago
Fixed some issues with native scaling
4 Years Ago
Whitelist additional exceptions
4 Years Ago
Whitelist System.Private.CoreLib/System.SByte
4 Years Ago
Add Render.SetLighting Add SCENEOBJECTFLAG_EXCLUDE_GAME_LAYER Added SceneObject.Flags Another ELayerEnum Merge branch 'master' of sbox Reduce r_size_cull_threshold
4 Years Ago
Prevent weld constraint assigning a global variable with the last created weld (Community Contrib)
4 Years Ago
Prevent Weld save its Constraint to global table (#1792)
4 Years Ago
extra terrain anchor for cliff_double_height_d
4 Years Ago
Fix cssbox leaking one pixel if a background image is set
4 Years Ago
Cliffs use a collider for shooting one and for walking/thrown objects - solves a large amount of conundrums one collider alone cannot solve
4 Years Ago
Fix vulnerability typo Merge pull request #83 from Cheatoid/patch-1 Fix vulnerability typo
4 Years Ago
Predict placing the white ball for a smoother experience
4 Years Ago
Temporary RenderEntity tests (not working at the moment)