191,035 Commits over 4,049 Days - 1.97cph!
fixed override controller
tweak flipper trophy so the celebration goes less into the floor
adding snow body avatar, moved some item to event related folder
set default item color to grey in the CE
adding accessory color options
adding textures to glasses/sunglasses accesory
updating icon font
adding color/event icon to customisation buttons
Building editor, bed prefabs, interactions etc
Added a button in the asset fiddler to turn off the 'readable' attribute on models that don't need it and also to disable mesh compression in favour of optimised vertex formats
Make Sleeping Great Again
BiomeDefinitionEditor fixes
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Restored OwnableCondition functionality
Add item colors to customisation defs, rebuilt DB
Actually fixed BuildingAssignmentWidget
IsCarryingEntityRegisteredToContainer fix, added to sleep and idle modules
Fixed BuildingAssignmentWidget not displaying
A fucking nightmare, fuck fuck fuck.
tweaked metallness on thick rimmed glasses. Added plaster a and b accessories, added (disabled) woolly scarf accessory, rebuilt custom db
Fixed units being added to groups before being initialized, fixed duplicate key error from UnitPortraits.UpdateLiveCamera
[D11] New default config files for Options & Default button now working in Options Menu
[D11][TUTORIAL] fix for not being able to collect items in local server need to look into this more. Increase gametip fade time
[D11] Altered the options menu
[D11] Sharpening and Vignette options now working
[D11] [UI] Fixed missing lock icon on sprint input option. Unlocked button the proper way.
[D11] [UI] Re-enabled splash screens on frontend intro.
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[D11] [UI] updated the locked slot indicator in the loot panels
[D11] [UI] removed wip icon from sprint input, and added it to sign visibility and auto equip
Implemented rewards for final daily challenge ranking, currency awarding now has a retry mechanism
Fixed registrations being cleared by bad OOE
[D11] Crosshair behavior changed
Click buttons will change icon for platform
[D11] [UI] Title screen loading state updated to display loading text when input not available for the player.
[D11] Prevent use buttons etc. when dev console open
[D11] Fix for popups losing focus when being kicked from game back to Main Menu (due to disconnect/server kick etc)
[D11][UI] changed building hint string to show the gamepad controls