192,957 Commits over 4,049 Days - 1.99cph!
Various goal plan min intervals
Goal plan tracks last execution time, min interval exposed on goal plan settings data
Dancing around the fire has a min interval of 30 game minutes
CollaborationRequest NRE fix
Collaboration request reset fix
Fixed InteractionPlan.MaxSubscriptions being set to 1 for everything (smh)
InteractionPositionGroup pooling
removed debug call
fixed skin approval issues
Cancel collaborations when setting certain flags on requester.
Beds no longer interactable.
Moved sleep command generation from PlayerController to Building.
downsized sirenlight textures
merge from main
added flasher
added sirenlight
Fixed GetTimeSinceLastCollaboration returning bad values
Fixed PlayerItemPlacement persisted data error on save
Approach Unit Ignoring Perception is hidden from context menu
Revert main slot collabs module
Added support for collaborations on the secondary agent DM & behaviour slot
Fixed NRE where player purchases building with multiple units.
Converted a few more icons
rotated version of the siren light for helk
Recipient Behaviour Goal Plan breaks if we no longer have pending requests.
Grave unlock listens to group death instead of witnessed death
[D11][Audio] Finished Setting up Sound Defintions with new float volumes to match changes to mixer.
Fixed SoundDefiniton.Pitch being set by GetPitch function due to erroneous += operator
Witnessed Death activity checks if we're the same group or if we can perceive the dead unit
unexposed a couple of interactions to the UI.
Research Tree Button improvements.
Native path optimization test
Merging in map, still not 100% but good enough for testing.
Supporting buildings icons again
Enabled gerstner shore attenuation; affects displacement
Removed previous test rowboat test and updated proper instead
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Map scrolling working. Completely took the piss.
[D11] [UI] Fixed leaderboards toggle filters/shown not updating text on the navigation bar. Fixed leaderboards button not working.