249,466 Commits over 3,959 Days - 2.63cph!
Added extra pointer-event tags to allow click through to game world. (https://wiki.facepunch.com/sbox/pointer-events)
Merge branch 'master' of sbox
Added trigger_white_area to the map
Added TriggerWhiteArea for where the white ball can be placed (stub)
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Add SceneObject.SetValue (texture)
StudioMDL: Added support of "autosteps" to "ikrule" in $sequence
StudioMDL: Added support for "percentstartloop" for $sequence
StudioMDL: Added "$dmxeyelid" and "$vcafile" commands
Increased the scale of balls by 15% and added a trigger around the table to detect when balls have flown away
Added EnvironmentVolumeTraintunnles.prefab for map makers
embedded styles for sbox website
Hotload: Simplified test initialization
Hotload: Added failing Dictionary comparer test
Hotload: Fixed comparer being lost from dicts / hash sets on hotload
Fixed issues with scoring and added FoulReason.HitNothing (players foul if the white ball hits nothing during their play)
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StudioMDL: Added "framestart" and "nostallframes" $sequence commands from CSGO
Temporarily show a debug line from the cue tip until a proper particle system is made for it
StudioMDL: Added support for "noanim_keepduration", "forceboneposrot", "scalebonelen", "bonedriver", "reverse", "appendanim" $sequence commands from CS:GO
Finished most of the core gameplay logic, it's now mostly possible to complete a game of pool. Additional tweaks to physics needed, visual elements and placing the white ball required
Slightly improved SSAO depthpass (NeedsDepthPass hook, render.GetResolvedFullFrameDepth) not working correctly with props/NPCs and viewmodels (pp_bokeh 1 now works a bit better)
Be more specific about which tools we want to rebuild
These have no business being committed
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fudging isn't going to fly, might as well do a rebuild
Lets try fudging it so csproj changes on tool build
What happens if we build tools in a different sln on their own
IFrameUpdate is obsolete
Added event.Run with arg
EventAttribute AllowMultiple
Resizer works on mouse down
Fix animgraph hotload not creating new animgraph instances on entities using it
ModelDoc: Add back support for dragging and dropping other mesh files (dmx, smd, obj, vox)
Register compiler version special dependency for Sbox Data
Recompile all sbox data assets
Fixed crossbow viewmodel still showing an arrow after the arrow was unloaded via the inventory
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Merge AddDelayBetweenTurns -> CardGames. Will wait until after May's release to merge to Main.
Added demo shots directory to ignore config
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