192,351 Commits over 4,049 Days - 1.98cph!

6 Years Ago
[D11][Audio] Latest version of Mixer, some new channels added. More DSP set up including DSP required for various listening modes as well as rival foostep enhancement.
6 Years Ago
[D11] CLIENT define fix
6 Years Ago
updated ice pillar with anim/FX
6 Years Ago
▆▌▍▋▉ ▍▋█▇▌▊▌█ ▍▅▆▋▆▄█▍▍▋ ▅▍▅▆▌▆ █▋ ▆▌▉█▉▅ ▅▌▇▌ ▌▌█▄▋ ▊▅▊▅▅▄ (▋▆█▇-▄▋▋)
6 Years Ago
[D11] [UI] the sticks text will now highlight while switch sticks is on to make it more apparent they're switched
6 Years Ago
[D11] UDP encryption plugin for Linux using OpenSSL.
6 Years Ago
An attempt to make building ownership a little more modular.
6 Years Ago
mfm
6 Years Ago
2019alpha test
6 Years Ago
ugly as shit task popup
6 Years Ago
[D11] SendReport now includes error handling, and quick fix to prevent OptionsUI from always defaulting to the first page
6 Years Ago
[D11] WIP lightbar - forgot this
6 Years Ago
[D11] WIP - Expose lightbar setting/reset on PS4 (does nothing on other platforms) - support added for critical health + activating the torch
6 Years Ago
expose FCVAR_ARCHIVE_GAMECONSOLE & FCVAR_ARCHIVE_XBOX to Lua
6 Years Ago
tier 3 house source
6 Years Ago
Fixed unit list task indicator
6 Years Ago
Removed a bunch of copy pasted components in unit list task indicators
6 Years Ago
Fixed missing new overlay assignment on building upgrades ui
6 Years Ago
[D11] Set defaults to include ENABLE_PLAYFABSERVER_API
6 Years Ago
[D11] Fix server builds
6 Years Ago
Replicating deed system
6 Years Ago
[D11] Fix build issue
6 Years Ago
movestate shift key modifier test
6 Years Ago
Pathfinding tests
6 Years Ago
[D11] Disable the leaderboard call I left in for testing
6 Years Ago
[D11] Player Stats now work, There are also calls for getting the Leaderboards
6 Years Ago
Research UI now changes width based on tree width. Tweaks to entity discovery unlock method. Arrays of GameObjects for different research button states.
6 Years Ago
[D11] Fix for Close function in UIControls
6 Years Ago
[D11] [UI] added in the controller map screen, edited the translate class to enable more inline button icons, altered the MapIcons sprite sheet to be a bit neater
6 Years Ago
[D11] Fix for missing CLIENT define
6 Years Ago
[D11][UI]Loading screens added to scene
6 Years Ago
Created proper branch and merged.
6 Years Ago
merge
6 Years Ago
TaskIndicator widget & anims.
6 Years Ago
[D11][Tutorial]Textures Crunched.
6 Years Ago
[D11][Tutorial] Alt Loading Screens Added
6 Years Ago
merge from main
6 Years Ago
Extra enabled highlights for research buttons. Unsaved inspector stuff.
6 Years Ago
BInspector tabs flush with the panel again.
6 Years Ago
Basic persistent deathmatch mode for simple testing. Replaces Killing Spree which was unused.
6 Years Ago
Added spawn effect for spawned SWEPs GitSync - Fixed prop_effect dupe not retaining entity modifiers
6 Years Ago
Spawnmenu icon editor doesn't display an empty Bodygroups tab Invisible children of DHorizontalScroller will no longer affect position of the visible panels
6 Years Ago
Added Entity.IsMarkedForDeletion Fixed gmod_(admin_)cleanup not updating Player.GetCount on clients properly
6 Years Ago
Merge changes from UI in Main.
6 Years Ago
GitHub: * Added Blade Symphony map to its proper cateogry * Fixed table.GetWinningKey with keys lower than -10000 * Fixes for toolgun Think not running in edge cases
6 Years Ago
End-of-round scoreboard fits on-screen properly
6 Years Ago
Refresh inventory when it opens, fixing items not updating if inventory is not open when player enters or exits a vehicle
6 Years Ago
Fixed localization breaking when the game has too many search paths
6 Years Ago
task visual FX fixes
6 Years Ago
unit indicator ping throttle