249,466 Commits over 3,959 Days - 2.63cph!

4 Years Ago
Added extra pointer-event tags to allow click through to game world. (https://wiki.facepunch.com/sbox/pointer-events) Merge branch 'master' of sbox
4 Years Ago
Added trigger_white_area to the map
4 Years Ago
Added TriggerWhiteArea for where the white ball can be placed (stub)
4 Years Ago
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4 Years Ago
Add SceneObject.SetValue (texture)
4 Years Ago
StudioMDL: Added support of "autosteps" to "ikrule" in $sequence StudioMDL: Added support for "percentstartloop" for $sequence StudioMDL: Added "$dmxeyelid" and "$vcafile" commands
4 Years Ago
Increased the scale of balls by 15% and added a trigger around the table to detect when balls have flown away
4 Years Ago
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4 Years Ago
Added EnvironmentVolumeTraintunnles.prefab for map makers
4 Years Ago
embedded styles for sbox website
4 Years Ago
Hotload: Simplified test initialization Hotload: Added failing Dictionary comparer test Hotload: Fixed comparer being lost from dicts / hash sets on hotload
4 Years Ago
Fixed issues with scoring and added FoulReason.HitNothing (players foul if the white ball hits nothing during their play)
4 Years Ago
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4 Years Ago
StudioMDL: Added "framestart" and "nostallframes" $sequence commands from CSGO
4 Years Ago
Temporarily show a debug line from the cue tip until a proper particle system is made for it
4 Years Ago
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4 Years Ago
StudioMDL: Added support for "noanim_keepduration", "forceboneposrot", "scalebonelen", "bonedriver", "reverse", "appendanim" $sequence commands from CS:GO
4 Years Ago
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4 Years Ago
Finished most of the core gameplay logic, it's now mostly possible to complete a game of pool. Additional tweaks to physics needed, visual elements and placing the white ball required
4 Years Ago
Slightly improved SSAO depthpass (NeedsDepthPass hook, render.GetResolvedFullFrameDepth) not working correctly with props/NPCs and viewmodels (pp_bokeh 1 now works a bit better)
4 Years Ago
merge from ai main
4 Years Ago
Citizen material tweaks
4 Years Ago
manifest
4 Years Ago
Be more specific about which tools we want to rebuild
4 Years Ago
These have no business being committed
4 Years Ago
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4 Years Ago
merge from /gibfixes
4 Years Ago
fudging isn't going to fly, might as well do a rebuild
4 Years Ago
Lets try fudging it so csproj changes on tool build
4 Years Ago
What happens if we build tools in a different sln on their own
4 Years Ago
IFrameUpdate is obsolete Added event.Run with arg EventAttribute AllowMultiple
4 Years Ago
Resizer works on mouse down
4 Years Ago
Fix animgraph hotload not creating new animgraph instances on entities using it ModelDoc: Add back support for dragging and dropping other mesh files (dmx, smd, obj, vox) Register compiler version special dependency for Sbox Data Recompile all sbox data assets
4 Years Ago
Merge from gib_pool
4 Years Ago
Fixed crossbow viewmodel still showing an arrow after the arrow was unloaded via the inventory
4 Years Ago
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4 Years Ago
Merge AddDelayBetweenTurns -> CardGames. Will wait until after May's release to merge to Main.
4 Years Ago
Turn timer fix
4 Years Ago
Added demo shots directory to ignore config
4 Years Ago
Merge from main
4 Years Ago
Backup (old)
4 Years Ago
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4 Years Ago
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4 Years Ago
Desert/backup
4 Years Ago
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4 Years Ago
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4 Years Ago
Merge from main
4 Years Ago
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