192,351 Commits over 4,049 Days - 1.98cph!
[D11][Audio] Latest version of Mixer, some new channels added. More DSP set up including DSP required for various listening modes as well as rival foostep enhancement.
updated ice pillar with anim/FX
▆▌▍▋▉ ▍▋█▇▌▊▌█ ▍▅▆▋▆▄█▍▍▋ ▅▍▅▆▌▆ █▋ ▆▌▉█▉▅ ▅▌▇▌ ▌▌█▄▋ ▊▅▊▅▅▄ (▋▆█▇-▄▋▋)
[D11] [UI] the sticks text will now highlight while switch sticks is on to make it more apparent they're switched
[D11] UDP encryption plugin for Linux using OpenSSL.
An attempt to make building ownership a little more modular.
[D11] SendReport now includes error handling, and quick fix to prevent OptionsUI from always defaulting to the first page
[D11] WIP lightbar - forgot this
[D11] WIP - Expose lightbar setting/reset on PS4 (does nothing on other platforms) - support added for critical health + activating the torch
expose FCVAR_ARCHIVE_GAMECONSOLE & FCVAR_ARCHIVE_XBOX to Lua
Fixed unit list task indicator
Removed a bunch of copy pasted components in unit list task indicators
Fixed missing new overlay assignment on building upgrades ui
[D11] Set defaults to include ENABLE_PLAYFABSERVER_API
movestate shift key modifier test
[D11] Disable the leaderboard call I left in for testing
[D11] Player Stats now work, There are also calls for getting the Leaderboards
Research UI now changes width based on tree width.
Tweaks to entity discovery unlock method.
Arrays of GameObjects for different research button states.
[D11] Fix for Close function in UIControls
[D11] [UI] added in the controller map screen, edited the translate class to enable more inline button icons, altered the MapIcons sprite sheet to be a bit neater
[D11] Fix for missing CLIENT define
[D11][UI]Loading screens added to scene
Created proper branch and merged.
TaskIndicator widget & anims.
[D11][Tutorial]Textures Crunched.
[D11][Tutorial] Alt Loading Screens Added
Extra enabled highlights for research buttons.
Unsaved inspector stuff.
BInspector tabs flush with the panel again.
Basic persistent deathmatch mode for simple testing. Replaces Killing Spree which was unused.
Added spawn effect for spawned SWEPs
GitSync - Fixed prop_effect dupe not retaining entity modifiers
Spawnmenu icon editor doesn't display an empty Bodygroups tab
Invisible children of DHorizontalScroller will no longer affect position of the visible panels
Added Entity.IsMarkedForDeletion
Fixed gmod_(admin_)cleanup not updating Player.GetCount on clients properly
Merge changes from UI in Main.
GitHub:
* Added Blade Symphony map to its proper cateogry
* Fixed table.GetWinningKey with keys lower than -10000
* Fixes for toolgun Think not running in edge cases
End-of-round scoreboard fits on-screen properly
Refresh inventory when it opens, fixing items not updating if inventory is not open when player enters or exits a vehicle
Fixed localization breaking when the game has too many search paths
unit indicator ping throttle