249,466 Commits over 3,959 Days - 2.63cph!

4 Years Ago
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4 Years Ago
Hotload: Added failing test for 2D arrays Hotload: basic multi-dimensional array support Hotload: failing multi-dim struct array case Hotload: don't attempt to block copy multi-dimensional arrays
4 Years Ago
Experiment with unloading more of the higher resolution mipmaps (if there's pop in let's try increasing budget before reverting)
4 Years Ago
Enable streaming mipmaps on a bunch of newer deployables
4 Years Ago
Add texture.streamingBudgetOverride to specify your own budget for streaming textures (instead of the defaults from graphics quality) Add a bit more stuff to texture.stats
4 Years Ago
Handle bullet forces on ragdoll
4 Years Ago
Forgot to delete ragdolls after some time Only start the ragdoll hidden if we're the local player
4 Years Ago
Only show ragdoll once the ragdoll camera has updated at least once
4 Years Ago
merge from wipe5
4 Years Ago
progress
4 Years Ago
Don't use SetRagdollVelocityFrom, it's unreliable, just pass in velocity from server
4 Years Ago
Add ModelEntity.CopyMaterialGroup
4 Years Ago
API update
4 Years Ago
Remove BodyGroupMask in favor of CopyBodyGroups
4 Years Ago
Add ModelEntity.SetMaterialGroup
4 Years Ago
Texture import analyzer highlights deployables to enable streaming mips
4 Years Ago
Added simple view system with TopDownView and FirstPersonView, use ApplyForceAt when striking the white ball instead of setting velocity directly so it applies it from the cue tip
4 Years Ago
Start of arid revamp
4 Years Ago
grass.maxthreads 8 default
4 Years Ago
Use gradient for current tool ui
4 Years Ago
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4 Years Ago
Add StartDisabled, Enable, Disable to base trigger
4 Years Ago
Lowered LOD distances on all bushes
4 Years Ago
Skipped LOD0 on arctic and arid grass
4 Years Ago
Skipped LOD0 on temperate and tundra grass
4 Years Ago
rocket_factory_ceiling_support_b needs to be readable (no separate collision mesh)
4 Years Ago
crane magnet cabin update
4 Years Ago
Citizen V2 MoBu definitions
4 Years Ago
studiomdl use auto growing vectors for bunch of internals (vertices, normals, faces, texcoords, etc) instead of static arrays
4 Years Ago
Citizen V2: moved debug animations Update citizen_v2_staging.vmdl
4 Years Ago
Citizen V2 rough 9-way run + blendspace
4 Years Ago
Added EntityHandle<T> Merge branch 'master' of sbox
4 Years Ago
Merge from foliage_optimization
4 Years Ago
Citizen skin material fixes
4 Years Ago
bumping up snow ore population density
4 Years Ago
studiomdl: More minor improvements from CS:GO's version (Model source vertex count limit increased by 8x, !!!model output limits unchanged!!!)
4 Years Ago
fixed offset on xmas door garland
4 Years Ago
Better ECS bullet gizmos Fixed ECS bullets not ignoring collisions with units correctly
4 Years Ago
studiomdl.exe: Changed mesh weights cut of from 0.05 to 0.0001 (matches CS:GO)
4 Years Ago
Trying to nail one method of cue control, this is my first pass but it needs a good tweaking
4 Years Ago
Panels derive from LibraryClass
4 Years Ago
tugboat LOD distances set back to what they were before
4 Years Ago
sbox-dev missing
4 Years Ago
reverse engineering a fix that was developed years ago for puzzles loot not respawning and re-applying it while cringing to no end
4 Years Ago
Added more context to "Zero-size file or no sequences." studiomdl warning studiomdl: Restored position epsilon for fuzzy vertex position comparisons to 0.05, from 0.01 (and a few other changes about LODs from CS:GO)
4 Years Ago
Improved placement of PlayerDetection gizmo at sat dish
4 Years Ago
attempting to fix no material on small box gibs (not sure how this one came into existence now though)
4 Years Ago
Unused libraries (as far as I can tell) Merge branch 'master' of sbox
4 Years Ago
Add ReadSentence helper to Parser Correct parsing on GetTokenUnderParenthesis, parse background image angle Add BgAngle, refactor GradientGenerator, fix not being able to set rgba on gradients, add angle syntax for linear-gradient Update gradient examples Bind BgAngle to cssbox Add rotation to cssbox shader
4 Years Ago
fixed incorrect walkways shadow mode