239,354 Commits over 3,837 Days - 2.60cph!

4 Years Ago
Merge from main
4 Years Ago
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4 Years Ago
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4 Years Ago
Merge from elevator_block
4 Years Ago
The Push Button will now send a small burst of electricity when pressed, even if it has no input
4 Years Ago
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4 Years Ago
Merge from main/cameraswitching
4 Years Ago
Merge from main
4 Years Ago
Some cinematic commands for managing multiple cameras: debug.listcameras lists every camera debug.setdisplay modifies the target display of a given camera debug.solocam enables the given camera and turns off all others (except the gameplay camera)
4 Years Ago
Added a screenshake when the elevator arrives at a floor
4 Years Ago
Horses now parent to elevators Added an extra PreventMovement volume that activates when the lift is idle to assist them getting on/off at floors (stepping over the small gap)
4 Years Ago
Fix the point of interest and death map markers using the center of the image as the origin, should have been bottom center
4 Years Ago
Organizing hierarchy & collapsing where possible for better performance. Mega cleanup of obsolete clutter & broken prefabs. Various other improvements.
4 Years Ago
Increased elevator health (250 -> 600)
4 Years Ago
Disable the bottom prevent building volume on the bottom floor of the elevator to ensure the foundation/floor can be upgraded
4 Years Ago
Update scope overlays to scale the color with the time of day (so no more bright scope at night)
4 Years Ago
Increased elevator speed (time per floor 3s -> 2s)
4 Years Ago
Moved elevator to electrical category
4 Years Ago
Restored menu background videos
4 Years Ago
Added a menu option to go to the top or bottom of an elevator shaft when looking at the up/down buttons
4 Years Ago
Merge from main
4 Years Ago
Merge from platform_types
4 Years Ago
Disable aantihack for spectators Set main camera resolution a different way because the one I did before doesn't work
4 Years Ago
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4 Years Ago
serialization wip
4 Years Ago
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4 Years Ago
Fixed the main lit template to support SRP batching, rebuild a lot of the relevant shaders.
4 Years Ago
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4 Years Ago
Added push field support to path finder Secondary road connections are pushed away from the monument they originate from (prefer connections to other monuments)
4 Years Ago
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4 Years Ago
Added default to attract in SetTargetPlayer for backwards compat Fixed event handler leak in Stage_Camera Toned down main menu background anim !switch
4 Years Ago
humanbrain rpc tests
4 Years Ago
generic type RPCCalls code gen change
4 Years Ago
network++
4 Years Ago
merge from elevator_block
4 Years Ago
merge from main
4 Years Ago
added elevator to compound extra 2 sell orders (for testing may change in future)
4 Years Ago
Fixes
4 Years Ago
ASE Update
4 Years Ago
Reduced building block around swamp_c inline with other minor monument Fixed green card respawn at swamp_c
4 Years Ago
Fixed incorrect rotation check in elevator socket
4 Years Ago
Greatly reduced Core shader instanced properties Upgrade NexPlugin Upgrade to Unity 2019.4.10f1 Merge remote-tracking branch 'origin/master'
4 Years Ago
Cleanup
4 Years Ago
Fixed HLS satchel not exploding
4 Years Ago
spiral pattern laser powerup endow powerup autoball powerup some status changes giver speech SpeechBubble can attract to player
4 Years Ago
Fixed fishing villages still sometimes spawning on islands
4 Years Ago
Added support for secondary / redundant road connections to the road layout generation Ensure all monument road connection points are connected to a road if at all possible, leading to a larger and more continuous road network
4 Years Ago
ui/serialization/proto wip
4 Years Ago
Fix being able to block shaft with triangle floor piece Fixed elevators connecting to each other through entities placed in a floor frame Can no longer build elevators on top of an entity placed in a floor frame
4 Years Ago
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